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- Chess Poker. Like poker, but players are dealt a hand of pieces instead of cards. By Gvndly.
- Chess Pool. Game played on a pool table, inspired by chess. By Robert Price.
- Chess Variants of Sándor Nagy. Link to Hungarian web page. By Sándor Nagy.
- Chess Variants with Inverse Capture. Several variants around the idea that captures are done in the manner of the captured piece. (8x8, Cells: 64) By Ralph Betza.
- Chess vs checkers. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Chess vs Strong Makruk. Chess against an enhanced Makruk army in an 8x8 board. By Albert Lee.
- Chess with a Fool. Missing description (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Chess with Batteries. Special Battery piece which augments the powers of other pieces. (10x10, Cells: 100) By Roberto Lavieri.
- Chess with checkers added. Add checkers in front of the pawns. (8x8, Cells: 64) By (zzo38) A. Black.
- Chess with Cyclical Armies. Whenever a piece moves, it changes to another type of piece of vaguely similar value. By Peter Aronson.
- Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!) By Ralph Betza.
- Chess with Different Periods. Missing description (6x6, Cells: 36) By Yu Ren Dong.
- Chess with magical connections. Missing description (8x8, Cells: 64) By Aleksandr Kostin.
- Chess with Mixed Pawns. Four normal and four Berolina pawns per player. (8x8, Cells: 64) By Ralph Betza.
- Chess with Promoters. Missing description (8x8, Cells: 64) By Roberto Lavieri.
- Chess with Quantum Bishops. Bishops move orthogonally along both paths and end up where a normal bishop would end up. (8x8, Cells: 64) By (zzo38) A. Black.
- Chess with Ultima, Rococo and Supremo Pieces. A series of variants with the Orthochess array transplanted to a 10x10 board and various exotic pieces added. (10x10, Cells: 100) Author: Peter Aronson and Ben Good. Inventor: Peter Aronson and George Dekle.
- Chess with wickets. The wicket is behind the King's 1. (8x8, Cells: 66) By (zzo38) A. Black.
- Chess with Wizards. A Decimal Chess Variant with Antoine Fourri. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Chess without pawns. Variant where only kings can take and no pawns are used. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vladislav Rapetsky.
- Chess'3. Chess variant on 10 by 10 board. (10x10, Cells: 100) By Redzo Kolakovic.
- Chess+. Players choose when and where to place their pieces behind the pawns. Author: Ola Sassersson. Inventor: Nick Bentley and Christian Freeling.
- Chess++. Some pieces are made more powerful, some less. (8x8, Cells: 64) By Paul Keres.
- Chess-Battle. War variant from the Soviet-Union, 1933. (12x12, Cells: 128) Author: Hans L. Bodlaender. Inventor: A. S. Yurgelevich.
- A Chess-like Variant Construction Set. Build your own army and territory. By David Howe.
- Chess-like Variant Construction Set. Critique. Author: John William Brown. Inventor: David Howe.
- Chess/Aces. A large Chess variant based on modern FIDE chess pieces as well as on traditional ancient pieces. (12x8, Cells: 96) By Andreas Bunkahle.
- Chess2 ~ A New Game of Chess for a New Generation of Players. Decimal Chess variant with two new pieces. (10x10, Cells: 100) By Robert J. Tiess.
- Chess37. A chess variant on a board with 37 squares where pieces outside of the center 9 squares move like Kings. (Cells: 37) By David Howe.
- Chess480. Fischer Random Chess with orthodox castling rules. (8x8, Cells: 64) By John Kipling Lewis.
- Chess8400. Fischer Random Chess ina 9x9 Board. (9x9, Cells: 81) By Jose Carrillo.
- Chess960.com. Talk about Chess960 with other members. By Calvin Jack Pomerantz.
- Chess960x3. Variant of Chess960. (8x8, Cells: 64) By Hadi Aireche.
- Chess99. Large progressive chess variant, where pieces gain progressive capabilities as the game develops. (9x11, Cells: 99) By Alfred Pfeiffer.
- Chessapawn. Game where all pieces move forward and a win is by promoting. (8x8, Cells: 64) By Robert Price.
- CHESSapeak. Website of firm selling four player chess variant. (Cells: 160) Author: Hans L. Bodlaender.
- ChessArena.io. Real-time, many-player, "io-style" game. Author: Ben M Reiniger. Inventor: ChessArena.
- Chessball. Play football on a chessboard. (5x8, Cells: 40) Author: Hans L. Bodlaender. Inventor: U. N. Kamzolov.
- ChessBreakTimes Chess. Chess with elements of chess-based RPG I slowly elaborate at this time. (8x8, Cells: 64) By Lev Grigoriev.
- Chesscala. Missing description (6x8, Cells: 48) By Francois Tremblay.
- Chessembly. Open Board Setup, Free Placement Chess. (8x8, Cells: 64) By JT K.
- Chessence. Variant on a 9 x 6 board with 8 missing squares, immobile Kings, and 9 pieces whose movement depends on their spatial relation. (6x9, Cells: 46) Author: Peter Aronson. Inventor: Jim Winslow.
- Chessence. Small variant with many possible winning conditions. By Stephen Sniderman.
- Chessex. Hexagonal chess variant for two or three players. (Cells: 169) Inventor: Patrick K. Mullen.
- Chessgi. Drop the pieces you take from your opponent. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Chessling. Variant where the board starts empty and each player can move or drop a piece, and the goal is capture of all opposing pieces. Author: Peter Aronson. Inventor: How-Hie Ling.
- ChessMage (tm). A Living Fantasy Chessworld.
- Chessmen-At-Arms. A wargame with chess pieces. Author: Hans L. Bodlaender.
- ChessNim. Drop chess pieces and reduce the number of unattacked squares on the board. (8x8, Cells: 64) By Alfred Pfeiffer.
- Chessoids: SuperPawn and NeutronChess. A large and complicated chess variant. (11x10, Cells: 111) By Eugen Laukamp.
- Chessopoly. Board with a hole in the middle where pawns move clockwise. (12x12, Cells: 128) By Ralph Betza.
- Chessquarters. Variants obtained by rearranging the quarters of the chessboard. (Cells: 64) By Robert J. Bell.
- ChessWar. Strategic game played with chess pieces. By Kalle Marjola.
- ChessXp. 10x10 Chess, strictly derived from the 8x8 architecture. By Uli Schwekendiek.
- Chess_AB. Pawns may move backwards; and may promote to captured pieces. (8x8, Cells: 64) By Redzo Kolakovic.
- Chestria. Each player has 11 randomly selected pieces in this game of placement and flipping. (3x(5x5), Cells: 43) By Jared B. McComb.
- Cheversi Solitaire. Solitaire version of Cheversi. (8x8, Cells: 64) By Andy Lewicki.
- Chevron Ranks. Pieces use the "ranks" based on the Glinkshy/McCooey analogues to FIDE Pawn ranks. (11x11, Cells: 91) By Charles Gilman.
- Chex. Cards with pieces form the board. By David L. Smith.
- Chexs. Chess for two to six persons on hexagonal board. By Stephen Kennedy.
- cHEXx. Multiplayer chess variant on hexagonal board. (Cells: 211)
- chexx. Another variant of hexagonal chess. (Cells: 63) By Dmitriy Golub.
- Chezzle. Chess-like game played with puzzle pieces. By Jarrod Aden.
- Chicken Chess. Combines Losing and Benedict Chess. (8x8, Cells: 64) Author: Topher Gayle. Inventor: Topher Gayle and Tom Tracy.
- Chieftain Chess. Missing description (16x12, Cells: 192) By Joe Joyce.
- Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64) By Ralph Betza.
- Chimera Chess. The highlight of this chess variant are the Chimera pieces, which are substantially enhanced versions of the orthodox Knight. By Albert Lee.
- Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!) Author: Hans L. Bodlaender and Fergus Duniho.
- Chinese Chess variant for 7 players. Missing description (19x19, Cells: 361) Author: Stephen Leary.
- Chipps. Let all pieces gain a chip by moving to the other side of 4 by 8 board. (4x8, Cells: 32) By Mark Leff.
- Chivalrous Attrition. Two knights jump over and may not go to visited squares. (8x8, Cells: 64) Inventor: William F. Bultas.
- Chivalry. With 30 pieces on a 10 by 10 board. (10x10, Cells: 100) By Michael Asher.
- Chogi. Cross between Shogi and Chess.
- Chogi. A step further further to shogi from chess. (8x8, Cells: 64) By Andy Maxson.
- Chogo44. Game with pawns and kings with co-enclosure capture. (7x8, Cells: 44) By David Jagger.
- Choice chess. Propose five moves and your opponent selects one for you. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Fred Galvin.
- Choiss. First place your squares, then your pawns, then your pieces, then move. Author: Ben M Reiniger. Inventor: Peter A. Victor.
- Chosen Chess. Move a piece you chose last turn, then choose a piece to move next turn. (8x8, Cells: 64) By Gianni Cottogni.
- Chromopolis. `Almost' colorbound pieces on a cylindrical board of 40 squares. (7x6, Cells: 40) By Alexandre Muñiz.
- Chu Kagamigi. Larger extension of Kagamigi, with pieces biased toward the center. (12x12, Cells: 144) By Bob Greenwade.
- Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) By A. M. DeWitt.
- Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!) Author: H. G. Muller.
- Chu Shogi Applet with Assorted Tsumeshogis. An applet for playing Chu Shogi, complete with an AI, a Position Lab, and a collection of Tsumeshogi problems. (12x12, Cells: 144) By A. M. DeWitt.
- Chutes and Ladders Chess. Game played on two boards with two sets with user placed and removed chutes and ladders connecting the boards. (8x8, Cells: 64) By Ralph Betza.
- Cincinnati 4-way Chess. Four player chess variant from Cincinnati. (Cells: 101)
- Circe Chess. Captured pieces return to their original square. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Pierre Monréal.
- Circe Progressive Chess. Combination of Circe and Progressive Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Circular Capa Chess. Play circular chess with added archbishops and chancellors on a 5x16 round board. (5x16, Cells: 80) By Kevin Pacey.
- Circular Chess. Unique circular board. Sells boards, pieces, and software. By Alan Mattlage and Martin Mattlage.
- Circular Chess. Chess on a round board. (16x4, Cells: 64) (Recognized!) Author: Hans L. Bodlaender. Inventor: Dave Reynolds.
- Circular Chess Society Information Pack. Rules of Circular Chess and Information on the Circular Chess Society. (Cells: 64) Author: Rob Stevens. Inventor: Dave Reynolds.
- Circular Chess, Improved. Circular Chess where Bishops and Queens are crooked, and all Pawns go in the same direction. (2x16, Cells: 64) By Ralph Betza.
- Circular Perspective Chess. Pieces must travel through a central point to get to the opponent's side of the board.
- Citadel. Simple chess variant from early 20th century on 45 degrees turned board. (8x8, Cells: 64) By Karen Robinson.
- Citadel Chess. A variant of Shatranj, played on a ten by ten board with four extra citadels. (10x10, Cells: 104) Author: Hans L. Bodlaender.
- Clairvoyant Chess. Players predict what opponent will do to gain advantages. By Jim Aikin.
- The Clash of Civilization Chess (Shuffle Version). Missing description (10x10, Cells: 100) By Namik Zade.
- The Clash of Civilizations Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- Clash of Command. Chesslike game with pieces that change and leave behind other pieces on special board. (Cells: 41)
- Classic Average. Missing description (9x9, Cells: 81) By Kuyan Judith.
- Classic sum. Missing description (9x10, Cells: 90) By Daniil Frolov.
- Classic sum - light version. Missing description (9x10, Cells: 90) By Daniil Frolov.
- Claustrophobia Chess. game is lost if King has no space to move. By Thomas .
- Clear of knights chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Cleopatra Chess. No captures, but your Cleopatra (Queen) can seduce opposing pieces to your side. (8x8, Cells: 64) By Dan Troyka.
- Clockwork Orange Chess. Captured pieces are replaced with non-capturing counterparts. (8x8, Cells: 64) By Fergus Duniho.
- Closing Time. During certain turns, you must move pieces out of a central area of the board (`the pub'). (8x8, Cells: 64) By Ralph Betza.
- Co-Regal Chess. Take the enemy King/Queen and checkmate the remaining monarch to win. By Tank .
- Cobra Chess. Variant on 10 by 10 board with new pieces, including the Cobra. (10x10, Cells: 100) By Derick Peterson.
- Coherent Chess. Variant on 9 by 9 board with special knights. (9x9, Cells: 81) Author: Hans L. Bodlaender. Inventor: Carlos Cetina.
- Cold War Chess. A long and very challanging game against all odds. By Kutasi Márton.
- College Mess. Smess variant played using a Smess board & set. (7x8, Cells: 56) By Kevin Pacey.
- Color Chess. Four player chess variant on 11 by 11 board. (In Hungarian). By Sándor Nagy.
- Color Chess. Chess variant on board with 39 squares with five different colors. (6x6, Cells: 36) Author: Hans L. Bodlaender. Inventor: Maarten Bodlaender.
- Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) By (zzo38) A. Black.
- Colorbound Chess. Pieces never change their squares’ color, so army is divided into two halves – attacking and defending. (8x8, Cells: 64) By Lev Grigoriev.
- The Colorbound Clobberers. A team for Chess with Different Armies with many colorbound pieces. By Ralph Betza.
- Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64) By Ralph Betza.
- Colour Chess. Pieces paint the squares they leave, allowing other pieces to move as them. (8x8, Cells: 64) By John Smith.
- Colour Chess and Lure. Chess Variant where the board is different every time you play, and you can control what pieces your opponent can move next. By Chad W Smith.
- Columbiad Chess.. Introducing the Columbiad, combining a cannon and a Cannonrider, on an H-board (zrf exists). By M Winther.
- Combat Chess II. A wargame-like chess variant. (8x8, Cells: 64) By John Garwood.
- Combination Chess. Large chess variant with combination pieces. By Vernon Nemitz.
- Combination Chess. Pieces give their movement capabilities to friendly pieces in their zone of influence. (Cells: 39) By David Howe.
- Combined Arms Brigade Chess. New movement for traditional Chess pieces with a modern military theme. (8x8, Cells: 64) By Saleh Waziruddin.
- Combining Knightmare Chess. When a single piece other than a Pawn or a King captures, it combines with that piece into a Knightmare either side may move. (8x8, Cells: 64) By Peter Aronson.
- Combo Modern Day Chess. Guard replaces the Queen. (8x8, Cells: 64)
- Command and Maneuver: A Tale of Two Countries. This is a diceless wargame,. (24x12, Cells: 288) By Joe Joyce.
- Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80) By Charles Gilman.
- Comments on Grand Chess. Notes on Grand Chess and a variant. (10x10, Cells: 100)
- Communist Chess. When you capture an opponent's piece, you must destroy one of your own pieces of the same type. (8x8, Cells: 64) By (zzo38) A. Black.
- Compact Hex Chess. 2 normal hex armies on a board reduced to sides of length 5. (9x9, Cells: 61) By Charles Gilman.
- Companion chess. The Queen may have a companion. (8x8, Cells: 64) By Piotr Smagacz.
- Companion Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Complete Chess. with a riding and a leaping piece family. By Thomas .
- Complete Permutation Chess. Game with all possible combinations of Falcon, Rook, Bishop and Knight on the back row. (16x8, Cells: 128) By Peter Aronson and George William Duke.
- Complicacious Chess. Variant in which Chess piece change type. (8x8, Cells: 64) Author: Fergus Duniho. Inventor: Vernon Rylands Parton.
- Compound Chess. Chess on a 10x8 board with Sergeant pawns & armies of compound pieces. (10x8, Cells: 80) By Kevin Pacey.
- Compound Courier Custom Chess. Game uses the Courier 12x8 board and adds knight compound pieces. (12x8, Cells: 96) By Graeme C Neatham.
- Compromise Chess. Propose two moves and your opponent selects one for you. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Fred Galvin.
- Conclave Ecumenical Chess. Large variant with wide variety of Rook and Bishop compounds. (9x12, Cells: 108) By Charles Gilman.
- Condi Chess. Speed chess with the clock twelve meters from the board. Author: Hans L. Bodlaender.
- Conditional Chess. In addition to a normal move, a player states a move that is executed if a certain condition holds. (8x8, Cells: 64) By João Pedro Neto.
- Conditional Quantum Chess. You may move to two squares each turn, but only one is a real move. (8x8, Cells: 64) By John Smith.
- Configuration Chess. Some pieces are rearranged before play begins, thus enhancing opening ramification (with zrf). By M Winther.
- Confusion Chess 1b. Every piece is replaced by something roughly equivalent that moves strangely. (8x8, Cells: 64) By Ralph Betza.
- Congo. Animals fight on 7 by 7 board. (7x7, Cells: 49) Author: Christian Freeling. Inventor: Demian Freeling.
- Connect Chess. Players win by forming a link between the first and last ranks of the board. (8x8, Cells: 64) By João Pedro Neto.
- Connect Shoot Kill. A mix of dots and boxes with chess pieces.
- Conquer II. The goal of the game is to conquer the opponent's army and to add it to your own army. (8x8, Cells: 64) By Gerd P. Degens.
- Conquer the opponent's army. Captured pieces change sides immediately, occupying the square the capturer moved from. (8x8, Cells: 64) By Gerd P. Degens.
- Conquest ®. A popular board game, designed and marketed by Donald Benge. (8x8, Cells: 64)
- Constable Chess. Introducing the Constable piece on an H-shaped board. A game for attacking players. With zrf. By M Winther.
- Constable-Spiel. Chess on a 16x8 board with an assortment of pieces. (16x8, Cells: 128) By Kevin Pacey.
- Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) By Kevin Pacey.
- Construction. Chess pieces are modelled after construction vehicles. (8x8, Cells: 64) Author: Karl Kristianson.
- Construction Chess. The idea for this variant is to give each player the possibility to construct his own chess army. By João Pedro Neto.
- The Consuls. Chess with two Kings and Pawns that can capture as Bishop, Knight, and Rook on the enemy side. By Albert Lee.
- Contact Chess. Connecting pieces enhances movement, attack and defense. Powerful pawns and kings. By John Gallez.
- Contemporary Random Chess. Missing description (8x8, Cells: 64) By Jose Carrillo.
- Continental Chess. Continental Chess is Chess Variations with many types of pieces such as stepper, leaper, hopper and rider. (8x8, Cells: 64) By Siwakorn Songrag.
- Continuous Chess. There are no 'squares' on the board, and pieces are not restricted to moving discrete distances. By David Howe.
- Contrast Chess. Pieces lose or gain strength depending on the colour of the square they stand on. (8x8, Cells: 64) By David Howe.
- Convergent Chess. Attack king directly or move to its home square on board with 40 squares. (6x6, Cells: 40) By A.J. Winkelspecht.
- Conversion Chess. A co-chess variant. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Ralph Betza.
- Conveyor Chess. Large variant with conveyor belt on middle of board. (12x12, Cells: 144) By Zachary Catlin.
- Coordinator Chess. Dekle's Coordinator Chess, featuring the Coordinator that captures in coordination with the king (with zrf). By M Winther.
- Copper, Silver, Gold: An Indestructible Metallic Alloy. Game with indestructible metallic alloys. (9x9, Cells: 81) By (zzo38) A. Black.
- Copycat Chess. New piece added which copies move of just-moved piece. (8x8, Cells: 64) By Lim Ther Peng.
- Coregal Chess. Both kings and queens are royal. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- Corner Chess. Two or four player chess variant on 8 by 8 board with pieces starting in the corners. (8x8, Cells: 64) By Rich Hutnik.
- Corner-square chess. Taking is only allowed when your king is on a cornersquare. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- A Cornucopia of 9x9 Corner variants. The title speaks for itself. (9x9, Cells: 81) By Charles Gilman.
- Corral Chess. Force the opponent to the center in this 45/46 Cell Contest entry. (2x(5x9), Cells: 46) By Doug Chatham.
- Correlator Chess. Introducing the Correlator which captures by correlating with the king (with zrf). By M Winther.
- Cosmic Chess. Macrocosm and microcosm. (8x8, Cells: 64) By John Smith.
- Cost Progressive Chess. Pieces cost varing amounts of movement points to move, and each turn you get more movement points to move them with. (8x8, Cells: 64) By Sergey Sirotkin.
- Cotati Chess. Promotion of a Pawn wins the game. (8x8, Cells: 64) By Evan Koch.
- Counsellor Chess. Variant on 12 by 8 board that adds Elephants and Counsellors. (12x8, Cells: 96) Author: Hans L. Bodlaender. Inventor: R. Douglas Wells.
- Countdown. Ten player game with sf-theme. (10x(), Cells: 100) By Jared B. McComb.
- Courier 'de la Dama'. Courier Chess with a Modern Queen and other changes for more dynamic play. (12x8, Cells: 96) Author: Peter Aronson. Inventor: Nuno Cruz.
- Courier Chess. A large historic variant from Medieval Europe. (12x8, Cells: 96) (Recognized!) Author: Hans L. Bodlaender.
- Courier Chess Moderno. A modern variant of the historical variant Courier Chess. (12x8, Cells: 96) By Jose Carrillo.
- Courier Chess VIII. A re-imagining of Courier Chess, on a smaller board. (8x8, Cells: 64) By David Paulowich.
- Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96) By Charles Gilman.
- Courier Eurasion Chess. Eurasian Chess meets Courier-Spiel. By Graeme C Neatham.
- The Courier Game. Description of Courier Chess, with printable pieces and board. (12x8, Cells: 96) Author: Lawrence C. Smith.
- Courier-Spiel. 19th century variant of Courier Chess. (12x8, Cells: 96) Author: Eric V. Greenwood.
- Courtyard. Combines the ease of learning checkers with the challenge and variety of chess. (10x10, Cells: 100) Author: John Ayer. Inventor: Leonard Kalich.
- Courtyard. Variant on 5 by 8 board. (5x8, Cells: 40)
- Cowardly Crew. After a capture, adjacent pieces can change sides. (8x8, Cells: 64) By Terry H. Jones.
- Cows and Butterflies. A simple Chess-like game of exchanges and promotions. Author: Peter Aronson. Inventor: Jennifer Aronson.
- Crazy 38's. On strange board with 38 squares. (Cells: 38) (Recognized!) By Ben Good.
- Crazy Lightning Chess. Speed chess combined with an umpire calling out random rule changes. Author: Hans L. Bodlaender.
- Crazyhouse. A two-player version of Bughouse. (8x8, Cells: 64) (Recognized!) Author: Fergus Duniho.
- Crazyhouse Kriegspiel. Combines Crazyhouse with Kriegspiel. (8x8, Cells: 64) By David Dana-Bashian.
- Crooked Board Chess. Variant on a board of standard size but odd shape. (8x12, Cells: 64) By Charles Gilman.
- Cross Chess. Game played on a cross-shaped board. (Cells: 64) Author: Peter Aronson. Inventor: Leigh Miller and N. Maddox.
- Cross-Eyed Chess. Two player variant on cross-shaped board. (12x12, Cells: 84) By Uri Bruck.
- Crossbishop Chess. Introducing the Crossbishop piece, with interesting cannon capabilities (Zillions file downloadable). By M Winther.
- Crossbishop_Chess (8x10). A big-board variant featuring the new Crossbishop piece, an advanced cannon relative (Zillions file downloadable). By M Winther.
- Crossfire. A game with 'darts' and 'double darts' (crossfire). (9x9, Cells: 81) By Gerd P. Degens.
- Crossover Chess. Two player variant with crossshaped board. (12x12, Cells: 64) By Robert J. Bell.
- Crossover-piece Dual Direction Variants. Variants adding different moves in the dual direction to already dual pieces. () By Charles Gilman.
- Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) By Gerd P. Degens.
- Crossrook Chess. Introducing the Crossrook, a versatile piece with cannon capabilities (Zillions file downloadable). By M Winther.
- Crouching Stepper, Hidden Rider. Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) By Charles Gilman.
- Crowd Chess 1: Safety in Numbers. More pieces can occupy the same square - you can only form or move to a crowd by a non-capturing move. (8x8, Cells: 64) By Ralph Betza.
- Crowd Chess 2: All Go Together. More pieces can occupy the same square and share the same fate. (8x8, Cells: 64) By Ralph Betza.
- Crown. Players secretly decide whether their king or queen (who moves like the king) is royal. Inventor: L. U. Kisljuk.
- The Crown of Krithala. Pieces move a crown which the opponent wants to capture. By Lawrence C. Smith.
- Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) Inventor: Matthew Chrzaszcz and Derek Mota.
- Cruise Pawns. Pawns can shoot away like cruise missiles. (8x8, Cells: 64) By Terry H. Jones.
- Crushed Chess. After every 10 turns, the perimeter disappears. Author: Ben M Reiniger.
- CSIPGS (comp.sys.ibm.pc.games.strategic) Chess Variants. Variants on csipgs Chess and a handy overview of its rules. By Hans L. Bodlaender.
- csipgs Chess. Design and buy new chess pieces during play. (8x8, Cells: 64) By Ralph Betza.
- Cuarenta. Played only of the light-colored squares of a 9 by 9 board. By Mark Thompson.
- Cube+. Three dimensional chess variant with 38 squares. (3x(3x4), Cells: 38) By Jim Aikin.
- Culverin Chess. Introducing the Culverin cannon, which is dropped among standard pieces (zrf exists). By M Winther.
- Cursed Chess. Squares where a piece is taken become forbidden for the capturing player. (8x8, Cells: 64) By Jeremy Dunn.
- Custodian Chess. A combination of Chess and ancient Tafl games. (7x7, Cells: 49) By Daniil Frolov.
- The Custom Crushers. A 'build it yourself' Chess with Different Armies army inspired by the Corps from 12 Augmenters Chess. (8x8, Cells: 64) By Andrew L Smith.
- Cutty Camels. Army for Chess with Different Armies that features Wizard from Omega Chess. (8x8, Cells: 64) By HaruN Y.
- CwDA: the Shatranjian Shooters. Missing description (8x8, Cells: 64) Author: Joe Joyce. Inventor: Abdul-Rahman Sibahi and Joe Joyce.
- Cycle Chess. Variant on a board with 39 cells, three of which are special. (6x6, Cells: 39) By Andy Kurnia.
- Cyclohex. 3-player round hex variant. (24x5, Cells: 120) By Charles Gilman.
- Cylindrical Chess. Sides of the board are supposed to be connected. (8x8, Cells: 64) Author: Greg Strong.
- The Cylindrical Cinders. Army for Chess with Different Armies where many of the pieces can move as if the board was a cylinder. By Ralph Betza.
- Czech Chess. Drop pawns by checking the King. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- d10 Chess. Roll a ten sided die (d10) every turn to determine which pieces may be moved. (8x8, Cells: 64) By Bruce Leban.
- d4 d6 chess. Dice determine the number of steps you can move with your piece. (8x8, Cells: 64) By Maurice Dekker.
- Dabbabante Chess. Played on a 10x10 board with Super Dabbabah pieces. (10x10, Cells: 100) Author: Peter Aronson. Inventor: Vernon Rylands Parton.
- Dada. The colorbound chess variant. (7x10, Cells: 70) By Abdul-Rahman Sibahi.
- Dagger Chess. Hexagonal variant on board with 39 squares. (Cells: 39)
- Dai Dai Shogi. Historical large Shogi variant. (17x17, Cells: 289) Author: H. G. Muller.
- Dai Kagamigi. Even larger version of Kagamigi, with pieces biased toward the center. (15x15, Cells: 225) By Bob Greenwade.
- Dai Mitregi. Still larger Mitregi offshoot, replacing the Generals with longer-range pieces. (16x16, Cells: 256) By Charles Gilman.
- Dai Seireigi. Variant of Dai Shogi playable with drops. (15x15, Cells: 225) By A. M. DeWitt.
- Dai Shogi. Shogi variant on 15 by 15 board. (Link.).
- Dai Shogi. Large armies including a multi-capturing Lion battle each other on a big board. (15x15, Cells: 225) Author: H. G. Muller.
- Dai-Ryu Shogi. Large Shogi variant with new pieces. (9x16, Cells: 144) By Jared B. McComb.
- Danadazo. Game played on the 47 edges of a grid with rounded corners, borrowing elements from Tafl. (Cells: 47) By Jared B. McComb.
- Dark Chess variants. Possible other rules for Dark(ness) Chess. (8x8, Cells: 64) Author: Dennis Merritt and Hans L. Bodlaender. Inventor: Dennis Merritt.
- Darkness Chess. You have only limited information on where your opponents pieces are. (8x8, Cells: 64) By Jens Baek Nielsen.
- Dart Chess. Chess on a 6x6 board with a new piece: the Dart. (6x6, Cells: 36) By Darren Izzard.
- Dartboard Chess. circular all-three-compounds variant, with different orthogonal ranges on different files. (5x20, Cells: 100) By Charles Gilman.
- Darts chess. Darts are thrown to decide with which piece to move. Author: Tim Thompson. Inventor: Ted Yudacufski.
- Dave's Example Game. This is Dave Howe's example of a user-posted game. (2x2, Cells: 4) By David Howe.
- Davis Variation of Suicide Chess. Win by checkmate or by loosing your pieces. (8x8, Cells: 64) By Michael D. Davis.
- DCP.WOZ Chess. Large variant with unorthodox pieces. (9x10, Cells: 90)
- Dealer's Chess. Armies are chosen by dealing special cards. (8x8, Cells: 64) By Bob Greenwade.
- Decay Shogi. Pieces decay if held too long. (9x9, Cells: 81) By (zzo38) A. Black.
- Deception Chess. Each piece has two identities, Cloak and concealed Base. By Greg Shanker.
- Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) By Michael Nelson.
- Decimaka. Game where pieces promote on making a capture. By H. G. Muller.
- Decimaka (revised). Game where pieces promote on making a capture. (10x10) By H. G. Muller.
- Decimal Quadruple Besiege. Army based on Échecs De L'Escalier arranged on enlarged Quadruple Besiege board. (20x20, Cells: 200) By Charles Gilman.
- Decisive Chess. Chess, but replacing draw rules with win/loss rules. By Iwer Sonsch.
- Delegating Chess. 84 square variant in which pieces delegate moving powers. (7x12, Cells: 84) By João Pedro Neto.
- Delta PI. Commercial chess variant with science fiction theme.
- Delta-Nabla Chess. Chess translated to a triangular grid as naturally as possible. By Jeff Cornell.
- Delta88 Chess. Chess on a Trigonal Board. (11x8, Cells: 88) By Graeme C Neatham.
- Demi chess. Chess on a 4 by 8 board. (4x8, Cells: 32) Author: Hans L. Bodlaender. Inventor: Peter Krystufek.
- DemiChess. Most pieces have about half the strength as in normal chess. (8x8, Cells: 64) By Ralph Betza.
- DemiChess Revisited. Updated information on DemiChess. (8x8, Cells: 64) By Ralph Betza.
- DemiRifleChess. Rifle Chess where most pieces have about half the strength as in normal chess. (8x8, Cells: 64) By Ralph Betza.
- The Demon Game. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Demotion Chessgi. a Chessgi variant which is limited to 32 turns by demotions and the removal of Pawns. By Fergus Duniho.
- Deneb. Special pieces and winning conditions. (7x9, Cells: 63) By Roberto Lavieri.
- Deployment. The initial setup of the pieces is open but hidden from the other player. (8x8, Cells: 64) By Ronald Drinning.
- Descent Chess. Start with a King and two Pawns, then move or drop one of the remaining pieces. (8x8, Cells: 64) By Andreas Kaufmann.
- Desert Dust. Large variant with Arabian-themed pieces. (12x12, Cells: 144) By Bob Greenwade.
- Desert Oasis Chess. A large variant with 2 types of repeat jumpers, plus Knights, and Camels. (12x12, Cells: 144) By Gary K. Gifford.
- Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) By Gary K. Gifford.
- Desertion Chess. When you move next to opposing pieces, they desert to your side; win by converting or capturing all opposing pieces. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Uwe Wiedemann.
- Destiny Chess. Each turn before you move, flip a coin to see if you switch pieces with your opponent. By Sergey Sirotkin.
- Devingt Chess. Decimal chess with 20 pieces per side including Sages (moving as Camels). Author: Jean-Louis Cazaux. Inventor: Leopold de Labrousse.
- Diagonal Chess. Board turned 45 degrees. (8x8, Cells: 64) By David Howe.
- Diagonal chess (well balanced). Diagonal chess with 7 fortified pawns. By Zbigniew Kokosiński.
- Diagonal Oblong Chess. The board is an oblong in diagonal direction. By Shi Ji. (8x8, Cells: 64) By Shi Ji.
- Diagonal pawn chess. Pawns always move diagonally, whether capturing or not. By Joel .
- Diagonal Quadrant Chess. Pieces start in two of the four by four quadrants of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ian Storz.
- Diamond Chess. Based on orthodox chess but rotated 45 degrees (invented in 1886). (8x8, Cells: 64) Author: Greg Strong. Inventor: A.K. Porterfield Rynd.
- Diamond Chess. Chess variant on diamond shaped board with 40 squares. (Cells: 40) By Bruce Mills.
- Diamond Chess 306. Missing description (22x24, Cells: 306) By David Cannon.
- Diamond Ring Chess. Courier-style pieces to diamond-shaped camps on a toroidal wraparound board. (12x12, Cells: 144) By Charles Gilman.
- Diamondback Chess. Pieces start in corners. (8x8, Cells: 64) By Mike Schneider.
- Diana. Chess on a 6 by 6 board. (6x6, Cells: 36) Author: Hans L. Bodlaender. Inventor: ? Hopwood.
- Dice Chess. Die roll determines which type of piece is moved. By Ronald Drinning.
- Dice chess (wikipedia rules). Dice chess using 2 dice, wikipedia rules. Author: Kevin Pacey.
- Dice Mate Chess. No capture; checkmate only happens if roll of the dice is favorable. (8x8, Cells: 64) By George William Duke.
- Dice-Money Chess. Earn money if you do what is written on the dice. (8x8, Cells: 64) By (zzo38) A. Black.
- Diceless Chessgammon. Move all pieces off the opponents side of the board. (8x8, Cells: 64) By Ralph Betza.
- Dienbienphu Chess. Unequal armies chess variant: FIDE chess against Quang Trung Chess. By Vu Q Vo.
- Diffusion Chess. Pieces start out in groups and must continually break apart into smaller groups. Played on a GO board. (19x19, Cells: 361) By Alexandre Muñiz.
- Dimachaer Chess. Introducing the Dimachaer, a bifurcation piece that always lands on the diagonal second leg (zrf available). By M Winther.
- Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) By Gary K. Gifford.
- Diminuendo Chess. Hexagonal variant: captured pieces are dropped in the center and diminished, not removed. (7x8, Cells: 43) By David Jagger.
- Dino-Czars. Battle between rival dinosaurs on a board of 42 triangles, where facing counts. (Cells: 42) By Clark Rodeffer.
- Diplomacy chess. Simultaneously selected moves are only carried out when they do not conflict. By João Pedro Neto.
- Diplomat Chess. Round-board variant with a Diplomat to suborn opponents. (Cells: 43) By Carlos Martin-Fuertes.
- Diplomatic Chess. The Diplomat replaces the King. (8x8, Cells: 64) and Derrick Fernandez.
- Dipole Chess. A cross between Chess and the game Dipole by Mark Steere. (8x8, Cells: 64) By Rich Hutnik.
- The Disguised King. Unknown pawn becomes royal piece. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45) By Gary K. Gifford.
- Displacement Chess 2. The most logical step for the evolution of standard Chess: flexible castling and interchange of king and queen for one side. (8x8, Cells: 64) Author: Charles Daniel.
- Divergent Chess. All pieces capture different than they move without capturing. (10x10, Cells: 100) By A.J. Winkelspecht.
- Divided Forces Chess. Half of your army starts on the other side of the board. (8x8, Cells: 64) and David Howe.
- Djambi. Four player variant with different taking rules and special central square. (9x9, Cells: 1) Author: Hans L. Bodlaender. Inventor: Jean Anesto.
- Djambi. Four-player all-against-all game with unusual pieces; also known as Machiavellian Chess. Inventor: Jean Anesto.
- Dlyouk Janggi. Program that plays this Korean Chess Variant. (Link.).
- Do Sho Chess. Chess with Shogi pieces added. (14x8, Cells: 112) By (zzo38) A. Black.
- Do-or-die Chazz. Pawns that can move backward and kings only on 5 by 8 board. (8x5, Cells: 40)
- Do-or-die Chess. Chess on an 8-by-5 board. Three ranks have been removed. (8x5, Cells: 40)
- Dobutsu Shogi. The smallest Shogi variant made for kids to learn Shogi. (3x4, Cells: 12) Author: Lev Grigoriev and Tamás Bajusz. Inventor: Madoka Kitao.
- Dodl-schach. A truly small variant. (6x4, Cells: 24) Author: Hans L. Bodlaender.
- Dodo Chess. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- Doppelganger Chess. Pieces and their doppelgangers are connected for capture and promotion! (8x8, Cells: 64) By Gary K. Gifford.
- Doppleganger Bordahbee & DB Extreme. A cross between Doppelganger and Bordahbee - Choose the "normal" or "extreme" variant (with twice the capture power). (2x(8x8), Cells: 128) By Gary K. Gifford.
- Double chess. Two sets of pieces on 16 by 12 board. (16x12, Cells: 192) Author: Hans L. Bodlaender. Inventor: Julian S. Grant Hayward.
- Double Chess. On 16 by 8 board. (16x8, Cells: 128) By David Short.
- Double Cross Besiege. A spinoff from Besiege Chess using FIDE-size armies. (8x16, Cells: 96) By Charles Gilman.
- Double Diamond. Irregular board with diagonal orientation. (9x9, Cells: 73) By Jim Aikin.
- Double Hammer Chess. Missing description (8x8, Cells: 64) By Ralph Betza.
- Double King Chess. With two kings on a 10 by 8 board. (10x8, Cells: 80)
- Double Move Double Chess. The game is played on a 8x16 chessboard with each player in control of two complete armies. By Вадря Покштя.
- Double Moves. Move your opponent's pieces after moving your own. Author: Fergus Duniho. Inventor: Ronald Drinning.
- Double Skak. Four player chess variant on 8 by 8 board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Soren Kirk.
- Double-Ended Chess. Captures are by withdrawal and approach. (8x8, Cells: 64) By Peter Aronson.
- Doublebarrel Chess. Introducing the Doublebarrel piece, a lethal cannon relative with amazing tactical capabilities (Zillions file downloadable). By M Winther.
- Doublecannon Chess. Introducing the Doublecannon piece, a strong cannon relative with breathtaking tactical capabilities (Zillions file exists). By M Winther.
- Doublecannon-Chess (8x10). A big-board variant featuring the amazing new piece, the Doublecannon (Zillions file downloadable). By M Winther.
- DoubleEIGHTEEN-STONEchess. Combines Eight-Stone Chess with Double Chess. (16x9, Cells: 144) By David Short.
- Doublemove chess. Move twice per turn, with by King capture, not checkmate. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Fred Galvin.
- Doubles Chess. A four-player game for two teams on an unusual board. Author: Fergus Duniho. Inventor: Rick Gillespie and Henry Rolling.
- Doublestep Chess and Doubletime Chess. Missing description (8x8, Cells: 64) By Ralph Betza.
- Doublewide Chess. A discussion of the variant where two complete chess sets (including two Kings per side) are set up on a doublewide board. (16x8, Cells: 128) Author: Ralph Betza.
- Doubly Nested Chess. A variant hiding FIDE Chess on a Dabbaba binding. (17x17, Cells: 285) By Charles Gilman.
- Douglas Modern chess. A chess variant with a more interesting start position, leading to more action. By Ian Douglas.
- Dovecote Chess. One small non-rules tweak generally changes the character and pace of gameplay. (8x8, Cells: 64) By Lev Grigoriev.
- Dragon. Missing description (9x15, Cells: 135) By Glenn Nicholls.
- Dragon Chess. Regular chess army against a single, 3x3, unwieldy but powerful piece. By kittytac.
- Dragon Chess (tm). Commercial board game played on a large board with a new piece -- the Dragon. By Lex Parker.
- Dragon Wars. Multiple types of Dragon duke it out. (8x8, Cells: 64) By Bob Greenwade.
- Dragonchess. Commercial large chess variant. (16x10, Cells: 124) Author: Hans L. Bodlaender. Inventor: Lex Parker.
- Dragonfly. Drop pieces you have taken on a 7 by 7 board. (7x7, Cells: 49) By Christian Freeling.
- Dragons, Archers, and Oxen. Chess variant on a 10 by 10 board. (10x10, Cells: 100) By Jim Aikin.
- Dragoon Chess. An attempt to make Chess more strategic by making pieces more mobile. By NotCricket .
- Drawless Chess. Simple rules are added to make draws impossible. (8x8, Cells: 64) By Michael D. Ward.
- Dream Chess 46. 46-squasre variant played from opposite corners of a FIDE board with the other corners removed. (8x8, Cells: 46) By Charles Gilman.
- Dream Chess 47. 47-square variant played from opposite corners of a 7 by 7 board with the other corners removed. (7x7, Cells: 47) By Charles Gilman.
- Drop Chess. Players can select from nine chess armies on an 8x8 or 9x9 board. (9x9, Cells: 81) By Key McKinnis.
- Droppable Xiangqi. Another variant of Xiangqi with droppable pieces. (10x9, Cells: 90) By (zzo38) A. Black.
- Drunken Nights. A toned down version of the Nutty Knights for Chess with different Armies. (8x8, Cells: 64) By Jörg Knappen.
- Dual Chess. A more Chess-like variant featuring the Marshall and the Cardinal. (16x8, Cells: 100) By Antoine Fourrière.
- Dual Direction Variants. Adding extra moves to pieces in historic forms of Chess. By Charles Gilman.
- Duck Chess. A Duck that must be moved by both players can block your moves. (8x8, Cells: 64) Author: H. G. Muller. Inventor: Tim Paulden.
- Duck Soup Chess. Pawns on turnwise randomly determined colored squares cannot be taken. (8x8, Cells: 64) By Ralph Betza.
- Duel Chess. Captured pieces are sent to a separate Duel board to see who is eliminated and who returns. (2x(5x7), Cells: 43) By Erez Schatz.
- Dueling Archbishops. Chess variant on 2 by 3 board. (2x3, Cells: 6) By Jason D. Wittman.
- Duggan's Fantasy Chess. Game where usual pieces become mercenaries, horsemen, golems, assassins and adapts. (8x8, Cells: 64) By Sean Christopher Duggan.
- Duggan's Fantasy Chess (revised). Revised and Improved version of fantasy Chess variant. (8x8, Cells: 64) By Sean Christopher Duggan.
- The Duke of Rutland's Chess. Large variant from 18th century England. (14x10, Cells: 140) Author: Hans L. Bodlaender. Inventor: John Third Duke of Rutland.
- Duluth Chess. 5 minor changes to Western chess that can affect all stages of the game. Author: Jeff Johnson.
- Dune Chess. Chess variant based on the Dune novels of Frank Herbert. By Larry L. Smith.
- Dunsany's Chess. 32 pawns play against a full set of pieces. Author: Hans L. Bodlaender. Inventor: Edward John Morton Drax Plunkett.
- Duplication Chess. Twice per game, move a piece with duplication. (8x8, Cells: 64) By (zzo38) A. Black.
- Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) By David Cannon.
- Dutch Chess. Different objective and piece movements with orthodox chess set. (8x8, Cells: 64) Author: Gerben Dirksen.
- Dynamic Chess. Pieces move like closest piece left on the same rank. Author: Edward Jackman.
- Dynamo Chess. You pull and push pieces around and off the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Hans Kluever.
- Dynasty Chess. Missing description (8x8, Cells: 64) Author: Ben M Reiniger.
- E-Chess. The chess pieces appear on the board during the game. By Вадря Покштя.
- Earthquake Chess. An earthquake caused a kind of Z-form in the board. (8x8, Cells: 8) By Ralph Betza.
- Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171) By Charles Gilman.
- Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100) By Charles Gilman.
- echess. (Micro) Evolutionary CHESS game. By bp .
- Echexs. Hexagonal variant for three or six players. By Jean-Louis Cazaux.
- Echidna Chess. Introducing the Echidna, a repulsion piece with telekinetic capacities (with zrf). By M Winther.
- Economy in Chess Variants. Several chess variants based on economic principles. By João Pedro Neto.
- Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80) By Charles Gilman.
- Edge Chess. Pieces can stand on the edges of squares. Inventor: Mitch Martin.
- Edge of the World (EOTW) Chess. Pieces have momentum on 12 by 12 board. (12x12, Cells: 144) By Michael Fryer.
- Edgehog Chess. Three Chess variants featuring John Driver's edge-loving piece the Edgehog. (8x8, Cells: 64) Author: Peter Aronson. Inventor: John Driver.
- Eight Kings. Each player has eight kings and wins by mate or stalemate one of the kings. (8x8, Cells: 64) By Sergey Sirotkin.
- Eight-Stone Chess. On an 8 by 9 board with eight neutral stones. (8x9, Cells: 72) By Jim Aikin.
- Elbow Room. Usual set of pieces and eight additional pawns per player on 8 by 16 board. (16x8, Cells: 128) By David Short.
- Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81) By Charles Gilman.
- Elena Chess. Chess on 5 by 6 board. (5x6, Cells: 30) By Sergey Sirotkin.
- Elephant Hecatomb. Similar to Hecatomb Chess. (9x8, Cells: 72) By (zzo38) A. Black.
- Elephant Hunt. Ituri Forest Pygmi traditional game with chess-like elements. (10x10, Cells: 100) By Freederick .
- Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares. By Ralph Betza.
- Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) By H. G. Muller.
- Embassy Chess. A 10x8 variant based on Grand Chess. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: Kevin Hill.
- Emperor Chess. Large chess variant with a Commander (Queen + Knight), two Queens, and two Emperors (Bishop + Lame Dabbabah-rider) per side. (12x12, Cells: 144) Author: John Ayer and Peter Aronson. Inventor: H. R. Lambert.
- The Emperor's Game. Variant on 10 by 10 board from 19th century Germany. (10x10, Cells: 100) Inventor: Peguilhen.
- Empire Chess. Asymmetric variant where one army has pieces that move like queens but capture differently. By Daniel Lee.
- Emulation Chess. Pieces have no move of their own, but move instead like adjacent pieces of either side. (8x8, Cells: 64) By Jason Shields.
- En Passant Chess. All pieces can be taken en passant. (8x8, Cells: 64) By Andy Kurnia.
- Ender's Chess. Inspired by by the novel, "Ender's Game". (9x11, Cells: 83) By John Smith.
- Endgame. Players start out with 16 pawns and gain pieces via promotion. (8x8, Cells: 64) By Jorge Nuno Silva.
- Endless Chess idea. Article about different ways to make cylinder chess board. By Alexander Iglitzky.
- Enemy Progressive chess. Make one normal move and an increasing number of moves with enemy pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Sergey Sirotkin.
- Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) By Aurelian Florea.
- Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- English Progressive Chess. White moves once, black twice, white three times, etc. Series ends when a check is given. (8x8, Cells: 64) Author: Alessandro Castelli.
- English Random Chess. Standard chessmen on a 10x10 board, with randomized piece setup. (10x10, Cells: 100) By Benjamin Clarke.
- Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced. By Daniel Zacharias.
- Enhanced Pawn Chess (EPC). Pawn upgrading by extended capturing possibilities. (8x8, Cells: 64) By Gerd P. Degens.
- Enochian Chess. Four-player team variant of the Golden Dawn. (8x8, Cells: 64) Author: Jeff Rients.
- Entangled chess. Game inspired by the physical phenomenon of quantum entanglement. (8x8, Cells: 64) By Theodoros Papadopoulos.
- Enthralling Chess. A 32-turn variant in which pieces are 'enthralled', and then 'liberated' (ie. removed from the board). By Jeff Kiska.
- Entropy Chess. Every move, you may move an enemy piece to an unattacked square. (8x8, Cells: 64) By João Pedro Neto.
- Epsilon Eridani. 44-square version of Achernar. (9x5, Cells: 44) By Roberto Lavieri.
- Equalized Shatranj. Basic weak moves of ancient pieces are compensated by their numbers. (8x8, Cells: 64) By Lev Grigoriev.
- Equestrian Chess. On diamond shaped board with reentry squares and different pieces. (Cells: 41) By Jason D. Wittman.
- Eric's 40-square Fiasco!. Game on 5 by 8 board with three pieces that start in reserve. (5x8, Cells: 40) By Eric Richardson.
- Eric's Great chess. Modern variant on historic large chess variant. (10x8, Cells: 80) Author: Hans L. Bodlaender. Inventor: Eric V. Greenwood.
- Espionage chess. Spy can only be captured in turn after it has moved in 41-square variant. (7x7, Cells: 41) By Sergey Sirotkin.
- Essedar Chess. Introducing the Essedar, which captures orthogonally but moves by the collision method (zrf available). By M Winther.
- Etcetera. This variant has some elements of Chinese Chess. Also, pieces cannot capture pieces of their own type. (7x8, Cells: 56) By Roberto Lavieri.
- Euchess. Grand chess variant on 10 by 10 board. (10x10, Cells: 100) Author: Hans L. Bodlaender. Inventor: Carlos Cetina.
- Euqorab. Anti-Baroque. (8x8, Cells: 64) By John Smith.
- Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) By Fergus Duniho.
- Europan Chess. A 14x14 board with extra pieces. (14x14, Cells: 196) By Mark Hedden.
- European Chess. A multiplayer, different armies form of chess. (8x8, Cells: 64)
- Every Man a Pawn. Each piece has the powers of a Pawn (except promotion) in addition to its normal powers. (8x8, Cells: 64) By Peter Aronson.
- Evo. Game with chess-variant elements. Inventor: Giardino Italiano.
- Evochess. Evolutionary chess. (12x12, Cells: 144) By Hafsteinn Kjartansson.
- Evolution Chess. Game where pieces add the abilities of pieces they capture. (8x8, Cells: 64) By Harvey Patterson.
- Evolution Chess. 42-square game where each player starts with 20 Knights that evolve and a King. (7x6, Cells: 42) By Jason D. Wittman.
- Excelsior. At certain moments in the game, pieces are moved to an additional 5 by 4 area. (2x(8x8), Cells: 84) By Este.
- ExCoCo Chess. EXtends and COmbines the COurier variants. (18x12, Cells: 216) By Graeme C Neatham.
- Execute the Game. Pieces have unique abilities and uses dice-based combat. By Davey W Drehs.
- Exhausted King. Win by giving permanent check. . (8x8, Cells: 64) By Jörg Knappen.
- Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
- Exile Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Exinox Chess. Normal chess set, new type of pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) By David Short.
- Expanded Chess. An attempt at a logical expansion of Chess to a 10x10 board. By Daniel Zacharias.
- Expanded Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256) By Johnny Luken.
- Expanded Chinese Chess. Missing description (9x12, Cells: 108) By Travis Z.
- Expansion chess. Get points per each your piece on other half of board to win. (8x8, Cells: 64) By Lev Grigoriev.
- Express Chess. Information on commercial chess variant with cards instead of board and pieces. () Author: Hans L. Bodlaender. Inventor: Bill Jemas.
- Extended Chess. Standard setup with changes in moves and win conditions. (8x8, Cells: 64) By Miguel Villa.
- Extended Half-chess. Variant on 4 by 10 board. (4x10, Cells: 40)
- Extended squares Chess. Some areas of adjacent squares of the board can be seen as one cell. (8x8, Cells: 64) By Robert J. Bell.
- Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière. Inventor: R. Wayne Schmittberger.
- Extra Move Chess. Double-move variant based on limitations of Zillions of Games. (8x8, Cells: 64) By Fergus Duniho.
- Extreme 2D Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Fabulous Flying Kittens. Toroidal board using three warp lines with 8 corners tied together. (8x8, Cells: 64) By Jeremy Gabriel Good.
- Faceoff Chess. Chess with big moving restrictions for kings. (8x8, Cells: 64) By Lev Grigoriev.
- The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first. By Ralph Betza.
- Fair-Chess. A chess variant to play with handicaps for different ratings. (8x8, Cells: 64) By Janevert Kaan.
- Fairy Eater Chess. Game on a 9x9 board with fairy chess pieces. By Вадря Покштя.
- Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) By Lev Grigoriev.
- Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) By George William Duke.
- Falcon Chess 100. Falcon Chess played on an expanded board of a 100 squares with special Pawn rules. (12x10, Cells: 100) By George William Duke.
- Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121) By Abdul-Rahman Sibahi.
- Falcon Random Chess. Missing description (10x10, Cells: 100) By George William Duke.
- Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64) By Ralph Betza.
- Famicom PPU Chess. Game inspired by limitation of Famicom PPU. (10x10, Cells: 80) By (zzo38) A. Black.
- Family matters chess (small). Variant on 41 square board. (Cells: 41) By Tomas Forsman.
- Fanorona Chess. Variant played on a Fanorona board with capture by approach and by withdrawal. (5x9, Cells: 45) By Peter Aronson.
- Fantastic XIII. A bizarre large odd chess variant with the weirdest men from Cazaux's family. By Jean-Louis Cazaux.
- Fantasy Grand Chess. Variant of Grand Chess with different armies and fantasy theme. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Giant Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Druid Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Dwarven Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Elven Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Evil Horde Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Human Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fault Line. Fault Line. (8x6, Cells: 40) By Patrick Riley.
- FCC. Free Choice Chess -- Large variant where players choose and deploy their own forces. By Bruce R. Gilson.
- Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) By Jörg Knappen.
- Feeble Chess. Pieces are weak as they must use a turn to change direction or flip between taking and non-taking mode; includes Weakest Chess. (8x8, Cells: 64) By Ralph Betza.
- Feeble Los Alamos Chess. Los Alamos Chess using Feeble pieces. (6x6, Cells: 36) By David Howe.
- Feint Chess. Every second piece is unable to capture - it just threatens. (8x8, Cells: 64) By Jens Niemann.
- The Fellowship of the Ring. White may win by carrying a 'ring' to the other side of the board. (8x8, Cells: 64) By Robert Price.
- Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64) By Ralph Betza.
- Feudal Chess. A 12x10 themed chess with variable armies. (12x10, Cells: 120) By Rupert Hickton.
- Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96) By Charles Gilman.
- Fianchetto Chess. Rooks and bishops switched in opening setup. (8x8, Cells: 64) Author: Roger Cooper. Inventor: Jack Middleman.
- Fibonacci Chess. Move your opponent's pieces on certain turns. (8x8, Cells: 64) By Steve Costa.
- Fibonacci Chess. Players can make multiple moves per turn, the number determined by the fast growing Fibonacci sequence. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: David Bradley.
- Fidchell. A large Great Chess variant with blended historical elements, invented for an RPG. (12x12, Cells: 144) Author: Glenn Overby II. Inventor: Gary Gygax.
- The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.
- Field Chess. On an 8x12 board with 8 extra pieces per side (Archers). (8x12, Cells: 96) By Peter E. Leyva.
- Fifo Chess. Each square acts as a First-In-First-Out queue. (8x8, Cells: 64) By Ralph Betza.
- Fifty-fifty chess. Mating is allowed after having taken eight pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Fighting Chess. A reform to Chess that eliminates stalemate and strengthens some of the pieces. Author: Jeff Gibson. Inventor: Tony Berard.
- The Fighting Fizzies. An Experimental Army for Chess with Different Armies. By Peter Aronson.
- Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64) By Gary K. Gifford.
- File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64) By JT K.
- Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144) By Charles Gilman.
- Finding ways to spin your games. After having moved, pieces change type in rotating order. By João Pedro Neto.
- FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64) By Ralph Betza.
- Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!) Author: Terumi Kaneyasu and Fergus Duniho. Inventor: Robert J. Fischer.
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