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🕸Fergus Duniho wrote on Sat, Aug 28, 2004 10:22 PM UTC:
Those of you who have paid attention to what I have previously said were my
personality types may remember that I believed my Myers-Briggs type was
INTP and my Enneagram type was 5w4. I have now reevaluated both of these.
I now believe that I am an ISTJ and a 1w9.

One might look at all the games I've created and wonder how I could be a
Sensing type, which is what the S in ISTJ stands for. After all, aren't
iNtuitives the creative ones? On this matter, I think it helps to compare
my style of game design with Ralph Betza's. I believe it reveals a clear
S/N difference. Ralph designs games in broad strokes. He frequently
describes general ideas for games, leaving the option of playing the game
one way or another, and some of his games allow for endless variations on
a general theme. To me, this illustrates an iNtuitive way of designing
games. But I design games very differently. I focus on every detail of a
game, spelling out the rules very carefully and precisely. When I create a
game, I create one single game with clearly defined rules that cover even
the most minor of details, and when I'm done, I can usually program it
for Zillions or Game Courier.

Besides this, I pay careful attention to the graphics for the games I
create. For me, creating a game is not just an exercise in abstract
thought but an exercise in graphic design. This requires Sensing more than
it does iNtuition. In the same vein, I have designed beautiful boards and
pieces for games I haven't created, such as Shogi and Chinese Chess. If I
were an iNtuitive, I might not care about such things enough to make such
an effort, but when I play a game on a computer, the aesthetics of the
board matter to me a lot, and I play better when the graphics are
beautiful than when they are plain and unsightly.