David Cannon wrote on Tue, Jul 13, 2010 10:50 AM UTC:
That's a great step in the right direction! Yes, it is complicated, which is why I've never published any of my own 3D explorations here - I've never been satisfied with the results.
If you want to experiment with your ideas, we've got quite a few Zillions experts around here. (I know a little Zillions programming, but I'm no expert and it takes me weeks to produce a functional game, but there are others here who could do a better job much more quickly). If you have a Zillions implementation and let the computer play against itself, you can see what goes on and analyse it - which I've found very helpful.
I think I spoke a little too hastily last night. I've seen a few too many games that seemed just slapped together, but now that I've taken a look around some of your work, I can see that's not what you're about. It's probably a good thing that you've submitted your 'first draft' raw for others to look at, and I'm sorry I shot from the hip last night.
If you want to experiment with your ideas, we've got quite a few Zillions experts around here. (I know a little Zillions programming, but I'm no expert and it takes me weeks to produce a functional game, but there are others here who could do a better job much more quickly). If you have a Zillions implementation and let the computer play against itself, you can see what goes on and analyse it - which I've found very helpful.
I think I spoke a little too hastily last night. I've seen a few too many games that seemed just slapped together, but now that I've taken a look around some of your work, I can see that's not what you're about. It's probably a good thing that you've submitted your 'first draft' raw for others to look at, and I'm sorry I shot from the hip last night.