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Comments by FergusDuniho
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No, if a Pawn has nothing to promote to, it cannot give check on the last rank. Review the comments on the tournament page for when I answered this same question before.
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'I would think that it would be the CVP's duty to include in-depth coverage.' The CVP is not a person and has no duties. Nor do those of us who maintain this site have any duty to provide any coverage of this game. My objection is to the notion of duty. We may have an interest in covering it. It might be desirable to cover it. We may even have an editor who will be willing and able to cover it. But it is not our duty to cover it. Oh, and Jared, I hope you don't have any contrary opinions of your own. Otherwise, I may have to authoritatively oppress them out of you.
In that case, maybe Navia Dratp should have its own directory.
Michael, Click on Jared's name for the antecedent. Jared, I think you need to work on improving your oppressed, anti-authoritarian attitude, and you need to let people express opinions that are different from yours without crying false alarms of oppression and authoritarianism. There is no oppression or authoritarianism in expressing opinions and giving reasons for them. I am a firm believer in the principles expressed in John Stuart Mill's essay 'On Liberty' (http://www.constitution.org/jsm/liberty.txt) I believe in both allowing and exercising free speech for the sake of getting at the truth, and I never tell someone to shut up just because I disagree with him. That would be oppressive and authoritarian.
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I have replaced the more orange Motif pieces with these more brown pieces. I made these pieces before the orange pieces, and I originally made the orange pieces to replace these. One problem with these pieces is that they all have a border of light grey pixels around them, which shows up poorly on dark backgrounds. Although I haven't fixed this, I have provided a light marble board on which the light grey borders don't show. I decided that the more orange pieces didn't look good on any boards, while these pieces did. In the future, I might see what I can do about fixing these pieces, but it will probably involve recreating them all.
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Yes, Black has checkmated White in your game. Game Courier cannot detect mate. Adding this ability would greatly increase the overhead of the program, because it would have to consider all possible moves, and it would have to check the legality of each one. What Game Courier does do is check whether the single move someone tries to make is legal. Once a player is checkmated, he will find that any and every move he tries to make will be illegal. When you checkmated your opponent, you should have changed the status of your game from 'Ongoing' to 'Steve Jones has won.' Since you didn't, I have now done it for you.
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If Magic the Gathering could catch on, maybe this game has a chance. But I'm going to remain skeptical until I see it catch on. Magic has some marketing advantages in its favor. First of all, Magic the Gathering is a really cool and meaningful name, whereas Navia Dratp is an ugly, meaningless name. Now maybe it will catch on despite that. Yu-gi-oh! is a stupid name, yet it has enjoyed some popularity. The other problem I see with this game catching on is that collectible pieces are going to cost much more than collectible cards. But, since I collected Star Wars action figures as a kid, maybe that won't be that big a hurdle. However, I think a Saturday morning cartoon show is what this game will need to really catch on in popularity. The piece shown in the photo is pretty, but it also looks like something most little boys wouldn't be caught dead with. Little boys normally prefer something more masculine than a cute little fairy. Including scary monsters would probably make the game more appealing to that demographic. And, considering that Chess variants seem much more popular among males than females, for nearly everyone at this site is male, it's going to be important to reach a male audience with this game. As for pieces such as these vs. more abstract pieces, I am a strong supporter of abstraction in piece design. For me, one of the things that helps make a game more playable is being able to tell the difference between different pieces at a glance. I can easily do this with a Staunton set, with my own Abstract set, and with some of the more abstract sets I've found in Chess programs (such as Futura in Checkmate! or Art Deco in Chessmaster 6000). But when I've played Chess with humaniform figurine pieces, or 3D images of such in a computerized Chess game, it has been easier for me to confuse pieces.
I had a thought about creating some kind of game which is played with collectable play money. This collectable play money could come in the form of colored plastic chips, maybe in the colors red, white, and blue. In fact, people might invent all kinds of games using this collectable play money, and they could set up places for people to come together to play these games with custom-made collectable play money for that place exclusively. I imagine that this could turn into a booming business, especially if these gaming places will both buy and sell their collectable play money to those who come to play.
I do agree that Battle Chess does an excellent job of making humaniform pieces distinct from one another. I wish there were a Battle Chess update for Windows that would actually play Chess well and took advantage of true color and high resolution displays.
Tony, I understand Matt's argument, but what I don't understand is how it pertains to anything anyone has said here, since no one here has gone so far as to utterly dismiss the game.
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Yes, a Pawn may promote to a Queen even when there is already another Queen on the board. It is even legal for the same player to promote all eight Pawns to Queens without ever losing a Queen, so that a player may legally have nine Queens. Of course, this is unlikely to ever happen unless both players cooperate to allow the possibility, because one player would have to play very poorly, while the other player would have to avoid checkmating and stalemating his opponent until he had nine Queens.
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Matt, You might want to consider getting a userid that will allow you to post here without waiting for an editor to okay your messages. It's free, and it will also give you the ability to edit your messages after posting them. I think Larry was complaining about a marketing ploy for getting people to buy more than they need. It's commonly done with cards. You buy a packet of trading cards without knowing what's in it and hope you get some new ones. But it seems less likely to me that this would be done with figurines. I imagine that Navia Dratp will include some starter sets and booster sets, but I doubt that they will be selling their figurines in mystery grab bags. With the higher prices of figurines, I expect that would be a bad marketing ploy. It seems more likely to me that most figurines will be sold individually like action figures. As for myself, I don't expect to buy the game at all. This is partly because I'm poor, and this game is just an extravagant luxury item to me. Also, I have never been into collectible games, perhaps because they were never a fad when I was a kid. The first collectible game I ever heard of was Magic the Gathering, and I never heard of it until I was in graduate school. And I've still never played it. The only collectible game I ever played was Pokemon, which I played once with a much younger cousin who was into the game. I somehow won without really understanding the rules, and I know I won only because that's what my cousin told me. When I was in high school, the really big thing in gaming was Advanced Dungeons & Dragons. I remember remarking once that I had spent around $200.00 on this game. It was like a collectible game in that you would buy it in components, but it wasn't the same thing. I would describe it as a modular game, not a collectible game. The main things to buy for the game were rulebooks, modules, and dice. You could buy figurines for it too, but I never did. I was still in high school the last time I played AD&D, and I eventually sold most of my books. Since then, I have never played another role playing game. I do hold out some hope that Navia Dratp will draw some people into Chess variants. It sometimes takes only a little push to move someone in this direction. My early interest in Chess variants had lain dormant for many years. In 1998, I downloaded an abandonware copy of Battle Chess II for the Amiga, and I ran it on an Amiga emulator on my PC. This turned out to be Chinese Chess, which got me interested in the possibility of finding programs that would play other Chess variants. I then found programs for Shogi, Grand Chess, and Capablanca's Chess. A short time later I discovered this site, and shortly after that, Zillions debuted, and the rest is history. It's possible that Navia Dratp will directly inspire an interest in Chess variants in only a few people, but even if that's all that happens, it could have a rippling effect if even just one of them becomes a regular member of the CV community. So there is potential that Navia Drapt will help the CV cause even if I'm not going to buy the game myself.
<P>I've set up a blog for myself called <A HREF='http://fduniho.blogspot.com'>Blogging with Fergus Duniho</A>. So far, the main subject of the blog has been Natalie Portman, but I'll be writing about many other things in the near future. This notice doesn't have much to do with Chess variants, except that it is the blog of an editor for this site and the creator of several Chess variants.
It isn't automatically a draw, but it is a situation where it may be reasonable for both players to agree to a draw.
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Begin by drawing a single hexagon of the size you will need in a graphics editor, making it as perfectly symmetrical as you can. Use geometry or trigonometry to figure out how to do this. Use this hexagon as a brush to draw a row of eight hexagons, letting shared sides overlap. Place seven rows above this one, increasing the width by one hexagon each time. Again, let any shared sides overlap. Place seven more rows above this one, but decrease the width by one each time, such that the last row will have eight hexagons again. Make sure that all rows are centered. Then color the spaces appropriately with three different colors.
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If every booster set has a rare piece, there will have to be very many different rare pieces. Otherwise, rare pieces will rarely appear in booster sets.
I've discovered a new way for us to get the word out about Chess variants. I recently changed my web browser from Mozilla to Mozilla Firefox, and I added various extensions to my new browser. One of these is the StumbleUpon extension, which provides a new way for surfing the web. By giving information on your interests and by rating web pages with a couple buttons in the StumbleUpon toolbar, you provide information for StumbleUpon to intelligently pick other websites you might like. This is based on what other people with similar interests and preferences have rated positively in the past. Whenever you click the Stumble! button on the toolbar, it takes you to a new website. Anyway, this technology can be used by us to recommend particular pages on Chess variants, perhaps our favorite variants, to users of StumbleUpon who have indicated an interest in Chess. StumbleUpon also provides each of its users with a blog, which is especially geared toward writing reviews of websites. Besides being able to read what someone writes by visiting that person's blog, you can use the toolbar to read reviews that other users have written of the page you're visiting. StumbleUpon users also benefit from there being other users with similar interests. The benefit is that StumbleUpon will become better at finding sites they would like. So I would benefit from getting others who are interested in Chess variants to use the service. The StumbleUpon service is free, and it can be used not only with Firefox but with Mozilla, Netscape, and Internet Explorer. You can find it here: http://www.stumbleupon.com/ My own StumbleUpon blog is http://cavalier.stumbleupon.com/
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James Spratt complained about the Majon award on another page. Until just now, you couldn't add comments to this page, because it wasn't in the database. So I just added it to the database before adding my comment here. Majon offers two awards. One of these awards can be given by anyone to anyone. In fact, I could award it to my own site. It's basically a pseudo-award anyone can pin on his site when it hasn't actually been recognized by others. This so-called award is identified in some of the graphics for it as the 'Web Select Award'. That's what the Majon award on this page is called. The other award is called 'Majon's Most Prestigious Award'. We apparently don't have that one. It is the one they give out with some degree of discrimination. I did not see a single link to any site that had won either award. I suppose no one is stupid enough to pay mega-bucks for a link on this marketing website.
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The last I noticed, ChessV was already using the Alfaerie set before it began to also support my Abstract set.
David Paulowich never made a page for Unicorn Great Chess, but it is a different game than his Unicorn Chess.
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The logs have been transferred to the new server, and Game Courier should be fully functional now.
All games that were begun on the new server before the completion of the transfer from chessvariants.com have been deleted. Things should be stable now that the transfer is complete.
There were two reasons why your board didn't show up, and both were due to the move. Your board was being rendered with the PNG method, which uses fonts and saves its boards to a temp directory. The fonts had not been copied over with the rest of the site. They are stored outside the public_html hierarchy, and David probably neglected to think of them, because he wasn't the one who had uploaded them. Also, the permissions on the temp directory were not set to allow writing by Game Courier. I fixed that by changing it to 0777. With these fixes made, your PNG board now shows up normally.
Those of you who have paid attention to what I have previously said were my personality types may remember that I believed my Myers-Briggs type was INTP and my Enneagram type was 5w4. I have now reevaluated both of these. I now believe that I am an ISTJ and a 1w9. One might look at all the games I've created and wonder how I could be a Sensing type, which is what the S in ISTJ stands for. After all, aren't iNtuitives the creative ones? On this matter, I think it helps to compare my style of game design with Ralph Betza's. I believe it reveals a clear S/N difference. Ralph designs games in broad strokes. He frequently describes general ideas for games, leaving the option of playing the game one way or another, and some of his games allow for endless variations on a general theme. To me, this illustrates an iNtuitive way of designing games. But I design games very differently. I focus on every detail of a game, spelling out the rules very carefully and precisely. When I create a game, I create one single game with clearly defined rules that cover even the most minor of details, and when I'm done, I can usually program it for Zillions or Game Courier. Besides this, I pay careful attention to the graphics for the games I create. For me, creating a game is not just an exercise in abstract thought but an exercise in graphic design. This requires Sensing more than it does iNtuition. In the same vein, I have designed beautiful boards and pieces for games I haven't created, such as Shogi and Chinese Chess. If I were an iNtuitive, I might not care about such things enough to make such an effort, but when I play a game on a computer, the aesthetics of the board matter to me a lot, and I play better when the graphics are beautiful than when they are plain and unsightly.
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