Shatranj Darwinian
Setup
The initial setup on the 9 x 9 board is indicated in the first diagram.
Pieces
Each player starts with: 1st Row: Wazir (2); Nymph-Horse (2); Ferz (4); King (1) 2nd Row: Wazir (2) 3rd Row: Pawns (9)
Rules
Object of the Game: Checkmate your opponent’s King. You can also win by forcing resignation and by “Bare King.†Bare King, which is present in Shatranj as one of the possible winning conditions, occurs when you have taken your opponent’s last piece or pawn, i.e., only his King remains. However, if his King could then take your last remaining piece or pawn (bearing your King) the game is Drawn. Detailed Movement and Promotions: 1)Wazirs – Move horizontal or vertical, 1 space. Upon reaching your third rank (or higher) you can promote a Wazir to a War Machine (Dabbaba). 2)War Machines – Evolve from Wazirs when a Wazir reaches the third rank (or higher). War Machines leap over one Square horizontal or Vertical to land on a space two squares away. They are like orthogonal Elephants. Upon reaching the 5th rank (or higher) you can promote a Wazir (or a War Machine) to either a Rook or a Cannon. However: You are limited to two promotions to Rooks; and two promotions to Cannons. It does not matter which two evolve into Rooks or Cannons. Note that War Machines can be on the same color squares.Notes
Notes: Shatranj Darwinian is based upon the idea of simple Shatranj pieces evolving into familiar pieces of today. Evolutionary paths are obvious for Ferz and Wazir lines as illustrated earlier. The Knight is a little different. What was its predecessor? The answer is that it is actually part Ferz and part Wazir, but not 100% both (which would give us a King). Make 1/ 4 of a Wazir Movement, now make either of two Ferz movements in that same direction. We have just completed a Knight move by this process. And thus I created the simple Nymph-Horse to symbolize the pre-Horse, the concept from which our present day Knight evolved. In regard to the question, “Why allow for these Chinese pieces?†Chinese Chess is actually the most popular, the most widely played Chess variant world-wide. It also evolved from Shatranj. We see the Rooks, Horses, Elephants; we even see Ferz, but they are more difficult to recognize when restricted by the Xianqi palace. And What about the Chinese King? A Wazir no doubt. And so, seeing Xianqi as part of the evolutionary aspect I had the Cannon evolve directly from the War Machine as the relationship of the two pieces is quite strong. “What about Japanese pieces (Shogi)?†In regard to Japanese Chess (Shogi) we see Rooks, Horses (limited movement), a King, etc. So, it seems this Shatranj Darwinian game has some mild overlap. The initial setup occupied-square aspect is identical. “What about the Gold and Silvers?†These can, of course, be created by various combinations of Wazir and Ferz vectors. But, the intent of Shatranj Darwinian was not to create a game which could show piece evolution into the three widely accepted variants of today (Chess, Xianqi, and Shogi) but rather to include a piece evolution in general which would lead us to all Western Chess Pieces, but still show a bit of evolutionary split (thus the Cannons and the remaining two Ferz). To complete the evolution (in relation to Western Chess of today), the Queen can appear upon Pawn promotion. She is a combination of a Rook and Bishop, which came from War Machines and Elephants, respectively; which in turn came from Wazir and Ferz, respectively, which came from rocks and the imagination of men from long ago. Our brothers of antiquity, who, like us also enjoyed games. Shatranj Darwinian, © December 2005 by Gary K. Gifford As always, a special thanks to ChessVariants. And a special thanks to Fergus Duniho who pointed out that piece movement clarifications should have been made for those unfamiliar with Shatranj -- I have therefore added information.
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By Gary K. Gifford.
Web page created: 2005-12-04. Web page last updated: 2005-12-04