Check out Atomic Chess, our featured variant for November, 2024.

I-Chess

This game is invented by Paul Velerzon Zama from Onești in Romania. One day while explaining the kids the rules of chess while telling them about how the knights reprezent the cavalry, the bishops the clergy, and so on, he came up with the idea that the naval and air forces used in modern could be represented also. So he invented the Dacian Wolf to represent the naval forces and the Eagle to represent the air forces. They were added to the usual Chess pieces on a 12x12 board.

Setup

In the initial setup, each player has twelve pawns and the new pieces are added in the orthodox setup between the queen or king and the bishops with the wolf closer to the center as shown below:

White:
King g1; Queen f1; Wolf e1, h1; Eagle d1, i1; Rook a1, l1; Knight b1, k1; Bishop c1, j1; Pawn a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2.

Black:
King g12; Queen f12; Wolf e12, h12; Eagle d12, i12; Rook a12, l12; Knight b12, k12; Bishop c12, j12; Pawn a11, b11, c11, d11, e11, f11, g11, h11, i11, j11, k11, l11.

Initial Setup:
rnbewqkqebnr/pppppppppppp/12/12/12/12/12/12/12/12/PPPPPPPPPPPP/RNBEWQKWEBNR


Pieces

The King, Queen, Rook, Knight, and Bishop move as they do in orthodox Chess.

The Pawn moves as in orthodox Chess but can make a longer non-capturing move when on that player's side of the board. A pawn may move all the way to the middle of the board (the sixth rank). Therefore, a pawn that has not moved may slide up to four spaces. A pawn on the third rank may slide up to three spaces, even though it has already moved. A pawn on the forth rank may move one or two spaces. In any case, a pawn that has moved more than one space is subject to capture en passant.

Wolf


The Wolf can move as a Knight or can leap one or three squares horizontally or vertically

 

Eagle


The Eagle can move as a Camel, can step one square digonally, or leap two squares horizontally or vertically

files=12 ranks=12 promoChoice=NBRQWE graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 symmetry=none pawn:: fmW*fcF::a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,k2,l2,,a11,b11,c11,d11,e11,f11,g11,h11,i11,j11,k11,l11 knight:N:::b1,k1,,b12,k12 bishop::::c1,j1,,c12,j12 rook::::a1,l1,,a12,l12 queen::::f1,,f12 king::::g1,,g12 Wolf:W:WNH:dragon:e1,h1,,e12,h12 Eagle:E:FDL:bird:d1,i1,,d12,i12 royal=6

The interactive diagram above displays the moves of each piece. Click on here to see each piece and then on the piece to see how it moves. You may also play against a novice AI by clicking play it!

Rules

Castling is done by moving the king four squares towards the rook on either side subject to the usual castling restrictions. A pawn in the home half of the board may move until the center of the board. En passant move is possible. Pawns promote on the last rank to any of the pieces in the initial setup.

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


Author: Aurelian Florea. Inventor: Paul Zamă.

Last revised by Greg Strong.


Web page created: 2020-10-10. Web page last updated: 2020-10-11

Revisions of MSi-chess