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PL, from having played this one time, I can already tell you that my negative evaluation of Garrison is slightly revised. He promotes from Shogi's 'Gold General' to Shogi's 'Lance,' but I now see that the ranged movement is printed as a dashed line. According to the rule book this means a ranged move that can leap over its first obstruction if desired. That partially makes up for the fact that the closer promoted-Garrison gets to the opponent's side, the fewer squares he is attacking, until finally he will sit on the end rank completely immobile. The book seems to confirm this, because it only refers to going off the end of the board with gulled (pawns) and Navias. The Maseitai are not even mentioned in that section. I still think Garrison is only worth using in Tandem with the Gundrill's 'Voice to Call' or Olip's 'Reflection in the Water.' You might like my games page with Maseitai pictures and comments: http://www.geocities.com/nemorathwald/Games.htm#naviadrapt I'm also pleased to report that one of the booster-pack Maseitai (I'm not sure of the name) is what we like to refer to as a Reflecting Bishop (see the Piececlopedia). He may bounce off the edge of the board. How cool!
Garrison is my least favorite piece in the set. By the way the piece that can bounce off the sides of the board is called Hansa piece M-023. One of the pieces that I like in the boosters is Lord Kiggoshi, piece M-028. 25 gyullas cost. Power Smart Bomb. choose a 3x3 area on the Battlefield and send all battle pieces (even your own) to the Graveyard. Note: Navia's are immune to all effects.

After a few games (and quite a bit of hair-splitting, which is usual for our group), we came up with several questions. Does anyone know of where to get 'official' answers before the GenCon tournament(s)? Thanks in advance!
James, I didn't know ND had one main creator. His name should be listed on this website where it says 'inventor: Bandai'! What's his name? Please ask him on behalf of chessvariants.com, if it's true that ND was inspired by Tori (Bird) Shogi! I played this game twice yesterday at the meeting of SEMI-Abstract Gamers. (South East MIchigan) Most of them basically agree with my position, that this will increase interest in chess variants. There are young people such as my brother who never bothered with chess until ND. He loves it.
Brian, I wish there were some place to ask these questions. I already have several. Please post your questions to this page so that we can collect them all in one place. 1. When a Dratp effect or line-over returns a promoted Maseitai from the graveyard, does it un-Dratp? 2. On the movement compass, if the adjacent square is white but the second square out is colored yellow (like promoted Troll), does that mean that it is a leaping move to the second square? Or does the adjacent square have to be free of obstruction in order for Troll to get to the second square? 3. If a Maseitai movement compass had the Knight move square colored yellow, would that be a leap over any obstruction? Or would an adjacent square have to be unobstructed between the start and the destination-- the way it is in Chinese Chess? 4. Can a Maseitai ever un-Dratp? 5. Can a Maseitai perform a line-over?
1.) Ans: I believe it does un-dratp and I have been playing it that way. Otherwise any Maseitai that goes to the graveyard a sacrifice ability, like Tiny Kiggoshi would not be able to return without immedately returning to the graveyard. At my demo at Origins the example I was shown of returning a Maseitai from the graveyard was with Tiny Kiggoshi, who later drapted again and used his ability again. 1b.) Another related question is when Koma uses sealing to return a Maseitai to the keep/seal, does the returned piece lose its drapt? 4. Can a Maseitai ever un-Dratp? Ans: No, unless another Maseitai's ability allows this. Nemchant upon dratping does un-dratp all the other playing pieces on the board. 5. Can a Maseitai perform a line-over? Ans: No. The rule book only has rules concerning gulled and Navia pieces. 5b.) When a red Gulled performs a line over does it get the 3 gyullas movement bonus (in addition to the 10 gyullas or Maseitai returning from the graveyard)? More questions: 6.)If you use Gundrill's invoked ability (4 gyullas per turn) this essentually ends your turn (option exists to move Gundrill prior to invoking this ability, working similar to the move and dratp). Gundrill's ability 'moves' another Maseitai, perhaps Tiny Kiggoshi. Does Tiny Kiggoshi's move constitute a real move in that Tiny K could then drapt in the same turn? (For now I'm playing that Tiny K could NOT drapt.) Great game, but it would be nice to get offical answers to these rules question from somewhere.
Thanks. Who are you, if you don't mind? I agree on #1, that's how I've been playing it, otherwise it would be crazy. Regarding #6, any dratp effect such as Gundrill or Olip that carries other pieces is a move done BY the dratping piece, ON the carried piece(s). I believe the carried piece is passively having something done to it, so it definitely may not dratp in my opinion. I almost hate to admit this, but sometimes fairy princesses kick monster butt. Yesterday, my brother had my back to the wall playing ND, all I had left was Navia + Pawn. He had several impressive warriors and I almost conceded. But he didn't notice I collected all the currency in the game. He was going to checkmate me on the next move, when I paid everything to invoke Navia Dratp and that was that. Hell hath no fury like a woman scorned, I guess. These four huge juggernauts surrounded a fairy princess and she blew them away in a single stroke... it was rich, I tell you. I love a game that's full of surprises without resorting to dice.
Matt, my name is Robert Pedroza, now Tek34 on this board. I entered my name in my previous post, but it must have been lost in the validation process. I agree with you on #6. I just finished a long game won by Navia Goal. I didn't think the Navia Goal win was too likely a scenario, but in long game with few pieces remaining it becomes much more viable. I didn't have enough gyullas or fire power left to eventually dratp my navia, so I slowly sneaked my Navia forward until I was two moves away from the end line. At that point even the dratped Agunilyos (moves like a Queen) couldn't position itself to stop the end line run.
7.) Chess/Check question: In Chess, if by moving a piece (other than your King) you leave your King open to be taken next turn, does your opponent need to announce that that move would cause checkmate, or can your opponent simply take your King to win the game next turn? Because of a lack of rules concerning the check Navia Dratp I'd like to simply be consistance with the Chess check/checkmate rules. The scenario I had in mind is where there are three pieces all in the same column. My King (Navia) was on its end line with the dratp Nebguard (forward Bishop) one space in front of my Navia. Three spaces in front of my Nebguard/Bishop was my opponents dratp Agunilyos (Queen). If the Nebguard/Bishop moves away diagonally and exposes the King/Navia can the Agunilyos/Queen simply take the King/Navia for the win?
Robert, yes, he can take the Navia and win the game. ND is based not on Chess, but on Shogi. Chess has a rule against any move that moves or exposes one's King check, but Shogi explicitly does not! Therefore, the form of draw in which the King has no legal move, does not take place in Shogi, because it's a game in which you kill the Jewelled General, not just checkmate him. As I read the rules of Navia Dratp I looked for rules about moving into check, and since there weren't any, I believe ND has this in common with Shogi.

Hello Everyone! Not sure who this is going to. But I am also into Navia
Dratp....already bought 2 starters and 6 boosters...I thought that the
amount of Maseitai would be a lot higher. In actuality, I am only 3 short
of the entire set, with only 2 or 3 doubles. One of the missing is one of
the Navia.
<p>
I have read of the concerns of team building and here are my thoughts...I
don't really think there need to be any more rules. That is because you
cannot have doubles unless one of them is a rare painted version and the
other is grey (which is wierd, because I plan on painting mine). So the
most you could have of any one Maseitai would be 2. And so far, I haven't
seen anything that I would necessarily want to of.
<p>
I have already played a few games, and there are a couple of peices which
have good abilities, but the cost to use them are too high. Such as Lord
Kiggoshi. No way am I spending 25 to get to use his ability, and I usually
never had that many Gyullas to do it. Even at half cost, its too high. So a
light cost team with one or 2 at most heavy hitters seems the best.
<p>
Next, concerning check, from the rules, I do get that you have to announce
it, plus a Navia can't dratp if it is in check.
<p>
All in all I think ND is a great game. I think the peices SO FAR are very
balanced. no one piece will win you the game and no one combo will either.
Like Matt said, he won with hardly any pieces, just by having the right
number of gyullas. Smart bomb does you no good if you don't have the
cash, and if you ignore your Gulled you will lose control of the center
just like in chess. Plus if try and save just for that effect, your
opponent will have to much of an advantage on you with lighter pieces. You
will notice the better the effect, the worse the movent range. You have to
get the peices there to use them.
<p>
Lastly, I am working on a flash projector that people can use to play
online if anyone is interested. You'll need an IM to message moves, but
the peices for both sides will be moveable, as well as Gyullas and the
cards of all the pieces. Let me know if you are interested. Email me with
Navia Dratp in subject line at:
<p>
theseventhgate@ameritech.net<br>
Visit my site to at www.jc-designs.net or www.jc-designs.net in near
future for my band's music
Hi Jeremy, I'm already working on a full-fledged online/play-by-email adaptation for Navia Drapt, using the Vassal engine (www.vassalengine.org, also vassalengine at Yahoo Groups), as previously announced on this group. Thanks to the work that went into designing and building my Tori Shogi adaptation (the japanese chess variant ND seems to be most closely related to, and available in the file section of the vassalengine group), it's coming along nicely, and should be available soon. One concern is obviously whether or not Bandai would tolerate any such adaptation. Generally the guidelines at the vassalengine group (which has been used to adapt a number of miniature/board/wargames for quite a while now) is that as long as there is no official online version, and you make it clear that it is only for existing owners of the 'real' game, and non-profit, it may sneak by. Also they also generally only include the materials strictly necessary for actual play, and not any reference material, which you are supposed to own in physical form anyway. Which leads to my question regarding the cards: as I understand it (my set should arrive any day now, thanks to the *$#%& online store I unfortunately ordered it from): the Cards are only used for reference (about the special powers), but not as actual in-Game play element? Is that correct? Of course anybody is welcome to chime in on the above matters. (P.S.: I'm aware that in order to access the Beta vassalengine modules at the Yahoo group requires registration as member, and I will try to find a less cumbersome solution when the ND module is ready)
The cards are strictly for reference, and are not a play element. Personally, I came up with the idea of using them for a play element in my 4-player Navia Dratp variant (available on this website, chessvariants.com). But that is certainly not official and hasn't even been playtested yet.
Jeremy, I plan on painting a few of my unpainted Maseitai pieces too (for home play use), though I plan on using alternate colors than the *official* painted versions so that I can still tell them apart. The 'official' rare, painted Maseitai I would believe are the only pieces legal to be doubled up (paired with an unpainted version) in your team. It doesn't seem like there is any special marking to differentiate the offically painted pieces versus the unpainted pieces, but there is an ID number on every figure that seems like it can be used for this purpose. So far the only 'official' painted playing pieces I have seen are the 14 Maseitai from the starter sets. Starter set pieces seem to have a different set of ID numbers (52604), than the boosters (21704, 41704, 61704). Since unpainted Maseitai numbered 1-14 are not found in the boosters, the rare, 'officially' painted Maseitai from Bandai will have the set of ID numbers from booster pack pieces only. Has anyone found Navia Dratp playing pieces with other ID numbers than the ones I listed above? It would be nice to have a list of which ID numbers occur in which formats (starter or booster packs) to help confirm if pieces are officially painted by Bandai or painted by another player or collector.
I bought both starter sets, and you're right about one thing, all the pieces in both of them are labeled 52604. It will be interesting to see what these numbers can tell us. What do you mean about officially painted pieces? Are you saying your starter set came with painted pieces? The only painted ones I got were the Navias. What about the booster packs? They don't come painted, or do they?
From what I've gathered (esp. if it's true that the manual distinguishes between painted and unpainted Maseitais), they probably include some '(ultra)rare' painted Maseitais in the booster packs? I wouldn't be suprised, since this IS a _Collectible_ Miniatures Game, after all. I would certainly love to see a picture posted, if anyone here has gotten one in their packs!? Maybe though those are in league with the Yeti and the Monster of Loch Ness ;) As for custom painting doubles, I'm definetely looking forward to that, I used to enjoy it, but have never been able to keep up with huge number of paintjobs needed for a certain company's game... at least that won't be a problem in the foreseeable future with ND :) P.
The 'official' painted pieces from Bandai are chase figures found only in the Navia Dratp booster packs, and seem to only include Maseitai numbered 1-14 (at least I haven't seen any above this number). At Origins a staff member at the Bandai booth told me that these painted figures would be found only in the booster packs and when building your team you could not duplicate the same figure within your team, with the exception of using one unpainted figure and another of the rare, chase, painted figures found in booster packs. The starter packs never have the painted Maseitai, only painted Navia (though some of the better unpainted Maseitai are found only in the starter packs). Navia are always painted and can never be duplicated within a team. The starters have Navia N-001 & N-002, while the booster packs are the only place to find Navia N-003 IO & N-004 Krra. Hope this helps.
P_L, I found both the Yeti and the Monster of Loch Ness, and oddly enough they were hiding in my Navia Dratp booster packs. I took some time out to attempt to take a few photos (at least the best I could take) of some of the Navia Dratp, Bandai painted chase playing pieces I have. I have sent them to both the graphics e-mail address for chessvariants and Matt Arnold. Hopefully one or the other will have a chance to possibly post them for you.
Much appreciated, Robert! As announced in my other post, I finally started my first Yahoo group, in a surge of, erm, enthusiasm (bad pun, you'll see). Like all groups, it includes also a gallery, and I already created an album for people to put pictures of their rare captures in ;) If you're up to it, you can upload them there (it's easy to register, for now I have left membership open) P.
Announcement: Creation of a Yahoo group for people interested in Navia Dratp http://games.groups.yahoo.com/group/navia_dratp_enthusiasts/ I guess I have too much time on my hands ;) One thing I want to be clear about is that I don't mean that group to be in some sort of competition with this one, and I think this one will perhaps remain a little more mature, especially if ND should ever really catch on. However, the _free_ benefits of the NDE Yahoo group are, as with every group there: the searchable archive, the free file storage area (which I set up to include a folder for peoples' tradelists), picture gallery (for, among others, their own custom paintjobs people have talked about here) etc. It should be a nice complement to this one. I also uploaded my Tori Shogi adaptation, which is more easily accessible since membership is open for now (unlike the Vassalengine group) If nothing else, it will allow you to test the Vassalengine/Java setup on your machine if you are interested in trying out the ND adaptation I plan on releasing in the future. P.
P_L, what is your approx. time for haveing the online version done? Do you need any help? I'm a graphic designer by profession, so if you need anything, like graphics or scanning...anything, let me know. These are the figures that I have after 2 starters and 6 boosters. N-1, 2, 4 M-1 through 14, M-16, M-17x2, M-18x2, M-19 through 22 M-24, M-25x2, M-26 through 28, M-29x2 I also have a slight problem with ND now. Its not major, just annoying. I bought six boosters and I didn't get a single patined figure other than a Navia. What is the rare distribution? Second, and this is good to me, I don't see this game as very collectible. I almost have the entire set. I am short 3 total with 1 of those being a Navia, which I could care less about. And since you can't duplicate unless one of those is a rare painted, there is really no other figure I need or want. As long as you get one, which you can probably pick up on ebay now for like 2-5 bucks. Ebay will eliminate buying boosters for me now. After buying the boosters this first time, and seeing a few figs that I won't use, I'll just buy the ones I want on ebay. I think the cost of keeping up with this game will be very low considering how many actual figures there will be in each set. This starting one only has like 33 total pieces - very low count. An there are a few that I wouldn't mind getting rid of.
Hi Jeremy, I managed to get the main structure of the game finished, but the most time-consuming part will be a couple of board element scans and especially taking digipics of the pieces, since I will finally receive my own set tomorrow. Unfortunately, I'll have a couple of really busy days ahead of me, but depending how things go, I might get around to it by Sunday, so perhaps in the evening, otherwise it'll be maybe a couple of days later at most. As far as trading goes, you might try the Yahoo group I set up, maybe the few members so far will be interested in trading directly too, and hopefully trustworthy enough. I admit that personally I have little experience in the matter, but would think that trading one for one any piece of the same rarity as per Bandai's list (?) should be fairly straightforward... P.
P_L, I already have scans of the board if you want it. Like I said I was doing it in flash. If you want me to take pics let me know. I can also scan. Really, anything you want help on, let me know. Anxious to play online.
Jeremy, both the painted Maseitai and the booster Navia seem to appear 1 in every 12 boosters. Navia Dratp come in a case of 12 booster. If you buy a full case you should expect to get 1 painted Maseitai, 1 rare Navia (N-003 or N-004), and nearly two complete sets of the unpainted Maseitai numbered 15-29. The small set of figures are not all that collectible (or some would say they are very easy to collect) with only 33 pieces, but compare this to other miniature sets that may have only 20 to 30 different mini sculptures yet have 80 to 120 different pieces to collect. This set has 33 *different* high quality sculptures, and the 33 pieces is more than enough to add enough variety to this game. Still from a collectors standpoint I'd love to see future expansions.
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