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I have tried to edit this page since submitting it, but keep getting an error message. I want to link it to a zillions file and add some graphics. Another comment - this time a request : I am a novice with zillions programming. I have made a program that works, but I think the code could probably be optimised - it probably takes up a lot more space than it needs to. If anybody skilled in Zillions programming could optimise the code, I would be very grateful.
David -- what error are you getting? I just uploaded an image and edited the contents of my sample game page, and didn't get any errors. Please make sure you are using the links with the text: 'If you are the author of this page, your may edit index information or edit the contents of this page. You may also, if your page uses graphics, upload files.' Thanks!
Thanks for the tip, David! I've tried it and it works. I've uploaded one image now, showing the initial setup for the 'simple version' (there are four variants in the Zillions file I made). I'll upload some more images tonight when I get home from work, and the zillions file also. By the way, is there a limit to the number of images I may upload? I need a number of images to show the different movements of the pieces, so I hope I'm allowed some space. Thanks once again for the tip. I was indeed clicking the wrong link :-(
I will come back tomorrow night and upload some more files - I have exceeded my 500KB limit for the day. I have also tried to link the page to the Zillions file I uploaded, but it doesn't seem to be appearing. Can anybody tell me what's going on?
Both yesterday and today, I got the following error message when I tried to edit the index information : 'Error performing query: Duplicate entry 'MSdiamondchess30' for key 1' Can anybody please look into this?
I will spend the next few hours or days updating this page; new graphics and a new Zillions file will be uploaded, so please bear with me.
The bottom line is that I made the game for myself. If others like it, that's good, but the basic reason I made it is because I enjoy it. I play the game myself (yes, I really do!) against the zillions program, and have been mastering strategy by observing what zillions and remembering it.
Contrary to your assertions, the pieces do not have 'difficult' moves - they are all either sliders or knight-like leapers, apart from two pieces with crooked moves, analogous to the Griphon in some other variants. I have no trouble remembering their moves and anybody interested enough could master it quite easily. But that's the key: if you're not interested, of course I don't expect you to make the effort:-)
You mention the huge board and the huge number of pieces. Well, I think Chu Shogi has more, as have some of Lynn Smith's 3-D variants which I love. I have a preference for 'large' variants, and have made a point of downloading and studying the ZRF for every large variant I can find.
Finally, I made this game in order to teach myself Zillions programming. I knew nothing about it when I started. I deliberately created difficult problems, and spent thousands of hours crafting solutions to them. For me, learning to make a program to play the game was - and is - one of the greatest pleasures.
By the way, I'm about three quarters of the way through this update. I will upload the revised zillions file either today or tomorrow.
Of course, David’s next challenge is to make chess variants for all of the regular polygon tilings. Or, if that’s too ambitious, how about a chess variant for this tiling.
The possibilities are nearly endless...
I've just had a look at your Tai Shogi link - wow! That'll take me a while to master. Yes, I am considering a number of 'mini' variants of Diamond Chess (I deliberately included the number 306 in the name, denoting the number of cells, to allow for variants with different numbers of cells).
You could also consider downloading the Zillions of Games file I made, and trying out the various pieces for yourself.
> 3. When a compound piece captures a simple piece, the latter is simply killed and removed from the board. So, Duchess takes Bishop doesn't become a Queen?
Thanks for drawing my attention to this - I think I need to make some further revisions to the instructions:-(
You may ask why this fussy distinction. There are two reasons. The first is that I could either allow every piece to assimilate every other piece, or I would have to draw the line somewhere. The first option would create such a huge number of pieces that even I wouldn't be able to remember them all. The second option, which I chose, means that some arbitrary distinctions have to be made. I settled on confining assimilation to within 'families' - and in the case of families whose membership partially overlaps, a certain degree of subjectivity creeps in.
The second reason for this is programming. There were a number of things I would have liked to do, but the limitations of Zillions (or, rather, of my knowledge of it) forced compromises. The case you mentioned is one, although I think I would now be able to work around it if I was so inclined. I may may tweak the program that way when I get around to it.
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