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George Duke wrote on Tue, Jul 27, 2004 04:08 PM UTC:
DICE-MATE CHESS improved CONTEST ENTRY--now 18 pieces only
1. No Promotion,Demotion,Capture
2. Array: White Ra1,Nb1,Bc1,Kd1,Fe1; Black Kd8,Fe8,Bf8,Ng8,Rh8
Pawns: White 4 only: a3, c3, e3, g3; Black b6, d6, f6, h6
3. No more than two friendly pieces may be adjacent to King. 
 This prevents walling off King.  No more than two enemy pieces may be adjacent to King. 
This prevents withering attack. 
4. The precise winning condition is variable and unknown until the Roll of
Dice after a Check. So any Check may become Mate: Once checked, the King
cannot move OUT OF it, unless invalidated by opponent's Roll of Dice--as
it usually is, as follows.  One number gives piece, P1, N2, B3, R4, Q5, K6
approved. With good play there may be two or more prospects in multiple
checks. Other gives direction of check/mate with orientation always White
side: 1N,2E,3S,4W,5NE/SW,6SE/NW. Roller takes numbers in either
favorable order: a 1 in 18 chance for mate per check. If you don't have a
check, don't roll the dice. Anyone wins with cheap check and lucky throw.
5. K may move INTO check. N can check/mate from either of its two into K. K may not move to corner square.
6. If Dice do not match attack conditions, play just goes on until
Checkmate validated by Dice. In long run should be strategic