One issue to consider is that there are two types of hexagonal boards. Vertically aligned boards, like are used in Glinski's and McCooey's Hexagonal Chess, have orthogonal directions going in the directions of the even numbers of a clockface while diagonal directions go in the directions of the odd numbers. But for horizontally aligned hexagonal boards, such as used by Hex Shogi, this is reversed.
Besides this, there are different conventions for naming the coordinates of hexagonal boards. If you go to the Diagram Designer, you will see that it offers four different options for hexagonal boards, depending upon what you count as ranks and what you count as files. Even so, some games, such as Glinski's, use a hybrid method that will clearly define only ranks or files but not both. In Glinski's, for example, files are clearly defined, but spaces may have the same rank number without belonging to the same rank.
One issue to consider is that there are two types of hexagonal boards. Vertically aligned boards, like are used in Glinski's and McCooey's Hexagonal Chess, have orthogonal directions going in the directions of the even numbers of a clockface while diagonal directions go in the directions of the odd numbers. But for horizontally aligned hexagonal boards, such as used by Hex Shogi, this is reversed.
Besides this, there are different conventions for naming the coordinates of hexagonal boards. If you go to the Diagram Designer, you will see that it offers four different options for hexagonal boards, depending upon what you count as ranks and what you count as files. Even so, some games, such as Glinski's, use a hybrid method that will clearly define only ranks or files but not both. In Glinski's, for example, files are clearly defined, but spaces may have the same rank number without belonging to the same rank.