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Including Piece Values on Rules Pages[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Mar 21 12:48 PM UTC in reply to H. G. Muller from 08:49 AM:

Indeed there are much frequent situations for analysing the levelling effect like, as we have both agreed some time ago, Grand Chess in many cases. And I have admited that an "well trained" net should consider that inherently. Of course they should be presented with such situations, but in the case of Grand Chess this should be obvious. On the other hand I do not see leveling effects in Omega Chess. Unless maybe a double queen (through promotion) on one side with say RRBC and maybe an extra pawn for the other. But this should be rare. By the way I have played an officially registered FIDE game the previous weekend where the endgame was BBN+6P vs RR+7 pawns which I had lost with black due to not being able to cross the pawn chain to reach the enemy king. My final point being that the levelling effect is an interesting one to consider. And don't forget that I use the joker in my games which adds two extra layers of leveling. One : imitating stronger pieces is better. Two: Let us call it, for lack of a better name, counter-leveling Imitating a more diverese set of pieces is better (but not as good as point one probably), ie the stronger player would imitate say among mameluk, knight, bishop and siege elephant giving him a lot of choices not to be made by the opponent. Yes, games with joker are complex. :)