[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating] Carlos Cetina wrote on Mon, Feb 17 04:40 AM UTC in reply to Fergus Duniho from 02:46 AM:Okay. The preset is now correctly shuffling the different setups. However, the bishops conversion rule is not working properly. I'm testing two presets: 1) Asymmetric-Enforced 2) asymmetric-enforced The conversion rule is failing on both. I edited the #1 recently from the source code corresponding to the interactive diagram that HG inserted on the page that shows the game rules. I edited the #2 several years ago directly from the Play-test applet. Now then, the #1 says in the Post-Move 1: gosub HandleMove false; and in the Post-Move 2: gosub HandleMove true; while the #2 says in the post-Move 1: gosub HandleMove false; if == B #mover and not flag #ori: set wstart cond checkleap #ori #desti 0 1 1 2; endif; and in the Post-Move 2: gosub HandleMove true; if == b #mover and not flag #ori: set bstart cond checkleap #ori #desti 0 1 1 2; endif; How and why did this difference arise? Why does the conversion rule fail on both presets?
Okay. The preset is now correctly shuffling the different setups. However, the bishops conversion rule is not working properly.
I'm testing two presets:
1) Asymmetric-Enforced
2) asymmetric-enforced
The conversion rule is failing on both.
I edited the #1 recently from the source code corresponding to the interactive diagram that HG inserted on the page that shows the game rules.
I edited the #2 several years ago directly from the Play-test applet.
Now then,
the #1 says in the Post-Move 1:
and in the Post-Move 2:
while the #2 says in the post-Move 1:
and in the Post-Move 2:
How and why did this difference arise? Why does the conversion rule fail on both presets?