I have lightly researched a number of other chess variants (with Gliński's being the main hexagonal one), but I did not put substantial effort into learning other hexagonal conversions, as conversion was not my priority with the game.
The piece names are more thematic than descriptive to their chess counterparts.
The selection of the name "behemoth" draws more from a fantasy depiction of a large, mobile beast (perhaps like crossing an elephant and a sheep).
Though, it is now clear that I should prioritize referencing existing pieces over theme in my naming here.
My intention was create a game that felt similar to chess (granted, leaning more towards tactics than grand strategy) while otherwise being distinct.
I will make some updates to improve my use of terminology.
This is an accurate take.
I have lightly researched a number of other chess variants (with Gliński's being the main hexagonal one), but I did not put substantial effort into learning other hexagonal conversions, as conversion was not my priority with the game.
The piece names are more thematic than descriptive to their chess counterparts. The selection of the name "behemoth" draws more from a fantasy depiction of a large, mobile beast (perhaps like crossing an elephant and a sheep). Though, it is now clear that I should prioritize referencing existing pieces over theme in my naming here.
My intention was create a game that felt similar to chess (granted, leaning more towards tactics than grand strategy) while otherwise being distinct.
I will make some updates to improve my use of terminology.