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Mitregi. Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
Ivan A Derzhanski wrote on Fri, May 28, 2004 03:56 PM UTC:Good ★★★★
(1) I've started making a ZRF implementation of this game, but I've no time to finish it at the moment, so I urge anyone who feels like it to do so. I have only implemented the 10-file game (on which see below), and that without the restrictions on dropping Crosses and Mitres; I've called the game 'Xhogi', because I don't much care for 'Mitregi' (this being a rather styleless hybrid of an English word and a Sino-Japanese root), and because 'X' is an oblique-looking letter; and I haven't added the accompanying text (description, history, strategy). You can find my work at <http://www.math.bas.bg/ml/iad/tyalie/xhogi.zip> at the moment, but I shan't keep it there for long, so get it now. <p>(2) On the game itself. It looks quite playable to me (and ZoG seems to think the same). I don't mind the word `hump' itself (what else do you call the thing on the back of a camel?), but I have an objection to the 12-file variant: I'm very fond of symmetry myself, and I think that it's inconsistent for there to be a Camel if there's not going to be a Zebra. Therefore I'd rather adhere to 10 files, replacing one of the Points by a Cross (so there'll be five of each), and making the promoted Helm move as a non-royal King or as an Ortochess Knight. And if there'll be Humps, let there be Stripes as well, for better balance.