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(1) I've started making a ZRF implementation of this game, but I've no
time to finish it at the moment, so I urge anyone who feels like it to do
so.
I have only implemented the 10-file game (on which see below), and that
without the restrictions on dropping Crosses and Mitres; I've called the
game 'Xhogi', because I don't much care for 'Mitregi' (this being a
rather styleless hybrid of an English word and a Sino-Japanese root), and
because 'X' is an oblique-looking letter; and I haven't added the
accompanying text (description, history, strategy). You can find my work
at <http://www.math.bas.bg/ml/iad/tyalie/xhogi.zip> at the moment, but I
shan't keep it there for long, so get it now.
<p>(2) On the game itself. It looks quite playable to me (and ZoG seems to
think the same). I don't mind the word `hump' itself (what else do you
call the thing on the back of a camel?), but I have an objection to the
12-file variant: I'm very fond of symmetry myself, and I think that
it's inconsistent for there to be a Camel if there's not going to be a
Zebra. Therefore I'd rather adhere to 10 files, replacing one of the
Points by a Cross (so there'll be five of each), and making the promoted
Helm move as a non-royal King or as an Ortochess Knight. And if there'll
be Humps, let there be Stripes as well, for better balance.