I don't know any that currently exist, but I've had some ideas for a while now (since before joining the site) that would apply here. For example, a creature or assassin (or creature-inspired assassin) that leaps like a Sabertooth on its initial move, but can slide like a Queen (or at least a Heavenly Tetrarch) afterward. It's not just for Dealer's Chess or Unnecessarily Complicated Chess, either; that assassin would work well in an expanded Desert Dust.
And while it doesn't have to be ni (though I'm not sure what else to use, since ii is already in use), there is some precedent for order mattering in the case of h: lh and rh mean something different from lr and hr. (I think there's a distinction between ck and kc as well.) And looking at the XBetza system, I can't really see any reason besides this to put the n before the i (mnemonically, the i most logically comes first, and in practice I don't think I've ever seen it anywhere else).
I don't know any that currently exist, but I've had some ideas for a while now (since before joining the site) that would apply here. For example, a creature or assassin (or creature-inspired assassin) that leaps like a Sabertooth on its initial move, but can slide like a Queen (or at least a Heavenly Tetrarch) afterward. It's not just for Dealer's Chess or Unnecessarily Complicated Chess, either; that assassin would work well in an expanded Desert Dust.
And while it doesn't have to be ni (though I'm not sure what else to use, since ii is already in use), there is some precedent for order mattering in the case of h: lh and rh mean something different from lr and hr. (I think there's a distinction between ck and kc as well.) And looking at the XBetza system, I can't really see any reason besides this to put the n before the i (mnemonically, the i most logically comes first, and in practice I don't think I've ever seen it anywhere else).