I would leave out the second paragraph, about JSON vs PHP. I don't see how that information would benefit a non-programmer user that wants to create a preset in any way, other than scare him off. The purpose is to explain how to use Game Courier, not to justify why it was designed like it is.
I would leave out the second paragraph, about JSON vs PHP. I don't see how that information would benefit a non-programmer user that wants to create a preset in any way, other than scare him off. The purpose is to explain how to use Game Courier, not to justify why it was designed like it is.