You mean rifle capture like a (double) hopper? This is currently not possible if there are multiple slider legs involved. But XBetza currently has undefined behavior in the case of multiple 'iso' legs, and this behavior could be defined such to make it possible. The prescription then would be that the length of all slider legs in a multi-leg move is remembered on a stack, and that each i leg should do as many steps as recorded on the top of that stack, removing it from there so that the previous leg becomes top.
That way [pR-fpR-fcR-bipR-fipR-fiR] or pafpacabipafipafiR would do what you ask. But currently the length of any i leg other than the latest is not remembered.
You mean rifle capture like a (double) hopper? This is currently not possible if there are multiple slider legs involved. But XBetza currently has undefined behavior in the case of multiple 'iso' legs, and this behavior could be defined such to make it possible. The prescription then would be that the length of all slider legs in a multi-leg move is remembered on a stack, and that each i leg should do as many steps as recorded on the top of that stack, removing it from there so that the previous leg becomes top.
That way [pR-fpR-fcR-bipR-fipR-fiR] or pafpacabipafipafiR would do what you ask. But currently the length of any i leg other than the latest is not remembered.