With the Shoving Rook, the player can choose how far to push, so it's cafibuR -- if that move leaves the SR in the space adjacent to the shoved piece.
Thanks for that, and the Lariat's move. I'll be able to make use of those!
It does look as if the Ghast is impractical for an ID, and I suspect the Sentry (from Eight-Piece Chess) is about the same. (Not that it makes that much difference; we've already established that the Bodyguard is an issue!)
The reason there's a choice to swap instead of capture is for those rare circumstances, such as when the swapping piece is blocking a check or other potential capture of a valuable piece. The same with the choice of shove or capture: the Shoving Rook can move a piece to a spot that blocks a capture, but otherwise wouldn't be accessible to it, and may be guarded so moving another piece there would just sacrifice that piece.
And as pointed out in the notes, it's not the player being coerced; it's the pieces.
With the Shoving Rook, the player can choose how far to push, so it's cafibuR -- if that move leaves the SR in the space adjacent to the shoved piece.
Thanks for that, and the Lariat's move. I'll be able to make use of those!
It does look as if the Ghast is impractical for an ID, and I suspect the Sentry (from Eight-Piece Chess) is about the same. (Not that it makes that much difference; we've already established that the Bodyguard is an issue!)
The reason there's a choice to swap instead of capture is for those rare circumstances, such as when the swapping piece is blocking a check or other potential capture of a valuable piece. The same with the choice of shove or capture: the Shoving Rook can move a piece to a spot that blocks a capture, but otherwise wouldn't be accessible to it, and may be guarded so moving another piece there would just sacrifice that piece.
And as pointed out in the notes, it's not the player being coerced; it's the pieces.