In the Interactive Diagram script I included my own random implementation to guarantee consistency. In the GAME code include file for shuffling that it uses I do use a constant ('startshuffle') to store and retrieve the array '$space' at the start of the game, and only shuffle when this constant is not defined.
In the Interactive Diagram script I included my own random implementation to guarantee consistency. In the GAME code include file for shuffling that it uses I do use a constant ('startshuffle') to store and retrieve the array '$space' at the start of the game, and only shuffle when this constant is not defined.