Yes, (though this extends to burning pieces in general) and the BadZone code from the last version mostly worked (if you include "in addition to burning another piece"), but like I said earlier, the section testing the evic value (the intermedate square) caused parts of the Demon's area move to disappear when they were within one rank of each other, so I decided to just remove the restriction altogether so I didn't have to worry about it. I think I'll wait until the new function that combines BadZone, WeirdPromotion, etc. is finished.
Yes, (though this extends to burning pieces in general) and the BadZone code from the last version mostly worked (if you include "in addition to burning another piece"), but like I said earlier, the section testing the evic value (the intermedate square) caused parts of the Demon's area move to disappear when they were within one rank of each other, so I decided to just remove the restriction altogether so I didn't have to worry about it. I think I'll wait until the new function that combines BadZone, WeirdPromotion, etc. is finished.