HG,
Actually in the following it is not about an error. But I need to figure out how to edit the already done preset so that when the joker that imitates a pawns it inherits only it's basic properties, no double move, en-passant, promotion. The way I had done that earlier was to treat the pawn separately and when it is the case that it is the last piece for it I imitate a barren pawn piece. This worked fine. But I do not know how to do it here. The diagram will still not be able to do that and that is fine for a newcomer, the game is complicated enough as is, but for the game code I think I can do it, just guide me a bit to how.
HG, Actually in the following it is not about an error. But I need to figure out how to edit the already done preset so that when the joker that imitates a pawns it inherits only it's basic properties, no double move, en-passant, promotion. The way I had done that earlier was to treat the pawn separately and when it is the case that it is the last piece for it I imitate a barren pawn piece. This worked fine. But I do not know how to do it here. The diagram will still not be able to do that and that is fine for a newcomer, the game is complicated enough as is, but for the game code I think I can do it, just guide me a bit to how.