H. G. Muller wrote on Wed, Dec 1, 2021 10:13 AM UTC:
I have implemented the bishop conversion rule now as a standard feature of the Interactive Diagram.
So that it is now also possible to play Symmetric Chess against the AI (for which the trick of changing both bishop's piece types when one of them moved did not work). All that is now required is define the bishop with an extra initial iW move, and add a parameter conversion=N, where N is the number of the piece table of the piece to which the rule applies. (So here N=3). The first moves of pieces of this type are then forced to go to different square shades.
I have implemented the bishop conversion rule now as a standard feature of the Interactive Diagram. So that it is now also possible to play Symmetric Chess against the AI (for which the trick of changing both bishop's piece types when one of them moved did not work). All that is now required is define the bishop with an extra initial iW move, and add a parameter conversion=N, where N is the number of the piece table of the piece to which the rule applies. (So here N=3). The first moves of pieces of this type are then forced to go to different square shades.