[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment GAME code table-driven move generator[Subject Thread] [Add Response] H. G. Muller wrote on Tue, Jul 28, 2020 07:22 PM UTC:I stumbled again on a mystery. I define this large array, and some code to print what is in it: set legdefs (0 1 1 0 1 1 1 1 1 1 2 1 1 -1 1 2 1 1 0 2 16577 // pawn(1) 1 1 1 1 4 1 1 -1 1 4 0 1 1 0 -1 1 1 1 -1 -1 2 1 1 1 -1 2 1 1 0 -2 16577 // pawn(32) 1 1 -1 -1 4 1 1 1 -1 4 0 //... snip ... 2 99 -1 -1 16 99 -1 -1 2 2 99 -1 1 16 99 -1 1 2 0); set k 0; do while < #k 100: print join #k join ". " elem #k #legdefs; inc k; loop; die "stop"; But what it prints is this: ... 20. 16577 21. 1 22. 1 23. 1 24. 1 25. 4 26. 1 27. 1 28. -1 29. 1 30. 4 31. 1 32. 1 33. 0 34. -1 ... It seems the 0 at location 31 did not get into the array. That does not seem kosher to me...
I stumbled again on a mystery. I define this large array, and some code to print what is in it:
But what it prints is this:
It seems the 0 at location 31 did not get into the array. That does not seem kosher to me...