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I hacked together a crude ZRF for the game last night (I'll clean it up and
post it today or tomorrow), and it was interesting. Zillions, with its
usual preoccupation with material, seemed to head to armies of 13 Knights,
1 Queen and 1 King per side. Nothing very surprising there.
<p>
However, on reflection I find myself wondering if the game doesn't make it
too easy to make passive moves. A pair of Knights, for example, could pass
back and forth a stone all day without substantially changing the board
position. I wonder if a two move approach, as used in many of Ralph's
recent board connecting games might be better. Each player would have
two moves a turn: the first is obligatory, and requires moving a stack from
one space to another; the second is optional, and consists of moving a
stone from one stack to another. Or alternately, maybe a player could be
forbidden to make two transfers in a row.
<p>
Another issue (and this one was illuminated both by Zillions' play and
John's earlier comments) is that the relation between the number of stones
in a stack and the power of a stack is very irregular. Two stones are
much more powerful than one stone, but three stones are hardly any stronger
than two, while four stones are a fair bit stronger than three, and five
stones are no stronger than four and six stones are much stronger than
five. I wonder about this approach:
<table border=1>
<tr><td><b># of Stones</b></td><td><b>Piece Type</b></td></tr>
<tr><td align=center>1</td><td>Pawn (mfWcfF)</td></tr>
<tr><td align=center>2</td><td>Mao</td></tr>
<tr><td align=center>3</td><td>Bishop</td></tr>
<tr><td align=center>4</td><td>Rook</td></tr>
<tr><td align=center>5</td><td>Cardinal</td></tr>
<tr><td align=center>6</td><td>Queen</td></tr>
</table>
Yes, I realize it isn't FIDE Chess anymore, but at least there's a more
even power gradiant.