💡📝Dmitry Eskin wrote on Wed, Nov 23, 2016 08:20 PM UTC:
Yes, but the Elves is only name, as fantasy theme is only image.
The main difference of this variant from the Chess with Different Armies is in 3 points:
1) all classic mechanics and types without any exotic moves
2) different pawns
3) new units/races are only for the asymmetrical balance, not for the new units/races (that's why it could never be 4+ races/armies if 3 is enough)
There is 100% guarantee that all non-king units are unique within this system, and all units in their types are not dominating each other (like extended knights with extra moves dominating classical knights at all aspects). There are simple rules limiting only classic mechanics. And these are very strong requirements or limitations for development, that's why the Asymmetric's Orcs and Elves armies can be included to Chess with Different Armies, but not vice versa.
In other words, this variant is detached subsystem of Chess with Different Armies, with strong limitations for classic rules and types.
Yes, but the Elves is only name, as fantasy theme is only image.
The main difference of this variant from the Chess with Different Armies is in 3 points:
1) all classic mechanics and types without any exotic moves
2) different pawns
3) new units/races are only for the asymmetrical balance, not for the new units/races (that's why it could never be 4+ races/armies if 3 is enough)
There is 100% guarantee that all non-king units are unique within this system, and all units in their types are not dominating each other (like extended knights with extra moves dominating classical knights at all aspects). There are simple rules limiting only classic mechanics. And these are very strong requirements or limitations for development, that's why the Asymmetric's Orcs and Elves armies can be included to Chess with Different Armies, but not vice versa.
In other words, this variant is detached subsystem of Chess with Different Armies, with strong limitations for classic rules and types.