💡📝Dmitry Eskin wrote on Tue, Nov 22, 2016 07:38 PM UTC:
And I want to make decision (when a blink was removed), where is the best starting place for elvish bishops (Hunters), on b/g or on c/f files?
If the Hunters stay on c/f (as classical) then:
1) there is the g7-vulnerability and in EvE matchup 1.Qc3 forces a reaction of gf6/ef6
2) the Hunters are less aggresive but more maneurable (for example, Bh3 or Bb5+ moves)
3) Bb5-type moves counter 1....d4/d5 openings in EvH because after Bb5+ there is only one way to protect the king - moving a bishop or a knight to d7 with unfavorable exchange; and also that moves counter df4/df5 openings in EvE
If the Hunters stay on b/g files then:
1) EvE, EvH matchup: 1.Ra4 (or h4) immdediately attacks a7 and forces a reaction; this is an ability to cancel own castling for an early agression (and I think that for Elves with mobile pawns the castling is not important as for other armies)
2) the Hunter are more aggresive but less maneurable
3) EvH matchup: Ra4/h4 openings are still relevant because of the threating to a5-a8 capturing a rook (Griffin). And a possible reaction is b6 or a5 (these moves save a7 pawn also)
This is important for the elvish knights (Unicorns) too.
If the Unicorns stay on b/g (as classical) then:
1) their activation is possible through Ñ2/f2 squares only, or as an alternative through a2/h2 but passive like Na3
If the Unicorns stay on c/f lines then:
1) their activation is possible through b2/g2 and d2/e2, more active variants
And I want to make decision (when a blink was removed), where is the best starting place for elvish bishops (Hunters), on b/g or on c/f files?
If the Hunters stay on c/f (as classical) then:
1) there is the g7-vulnerability and in EvE matchup 1.Qc3 forces a reaction of gf6/ef6
2) the Hunters are less aggresive but more maneurable (for example, Bh3 or Bb5+ moves)
3) Bb5-type moves counter 1....d4/d5 openings in EvH because after Bb5+ there is only one way to protect the king - moving a bishop or a knight to d7 with unfavorable exchange; and also that moves counter df4/df5 openings in EvE
If the Hunters stay on b/g files then:
1) EvE, EvH matchup: 1.Ra4 (or h4) immdediately attacks a7 and forces a reaction; this is an ability to cancel own castling for an early agression (and I think that for Elves with mobile pawns the castling is not important as for other armies)
2) the Hunter are more aggresive but less maneurable
3) EvH matchup: Ra4/h4 openings are still relevant because of the threating to a5-a8 capturing a rook (Griffin). And a possible reaction is b6 or a5 (these moves save a7 pawn also)
This is important for the elvish knights (Unicorns) too.
If the Unicorns stay on b/g (as classical) then:
1) their activation is possible through Ñ2/f2 squares only, or as an alternative through a2/h2 but passive like Na3
If the Unicorns stay on c/f lines then:
1) their activation is possible through b2/g2 and d2/e2, more active variants