Kevin Pacey wrote on Mon, Sep 19, 2016 01:16 AM UTC:Excellent ★★★★★
In spite of the light-hearted appearance of Smess, the use of pointers on cells to determine directions that a piece can move was an interesting feature introduced to the chess variants world by this game.
After playing over a handful of games, I'd tentatively value a Ninny piece as 1 and a Numskull as 2, with a Brain having the fighting value of a Ninny (though the loss of a Brain means the loss of the game).
In spite of the light-hearted appearance of Smess, the use of pointers on cells to determine directions that a piece can move was an interesting feature introduced to the chess variants world by this game.
After playing over a handful of games, I'd tentatively value a Ninny piece as 1 and a Numskull as 2, with a Brain having the fighting value of a Ninny (though the loss of a Brain means the loss of the game).