Finally I can post the Zillions file of KingsDrop: KingsDrop.
Unlucky I was not able to perfectly implement the "exchanging rule", sometimes it works, sometimes it doesn't. Someone can help me, please?
Below it is the last version of the rules. I think now they are more organic and simpler. (Maybe someone have noticed the small change of the name of the game. Eheh.)
I really interested in this my project, so I need your feedbacks. Please let me know your opinions.
KingsDrop
by Matteo Perlini
All rules of Orthodox Chess (FIDE Chess) apply, but with the following modification.
PIECES
4 Spearmen: move one square straight forward or sidewards
4 Archers: move one square diagonally forward
2 Rooks: like FIDE Rooks but they move up to three square orthogonally (no castling)
2 Bishops: like FIDE Bishops but they move up to three square diagonally
2 Queens: like FIDE Queens but they move up to two square orthogonally or diagonally
2 Kings: move to any orthogonally or diagonally adjacent space
SETUP
The game begins with an empty board. White player places in his first two rows all the pieces. The order of the pieces is up to White.
When White has finished, the same procedure is followed by the Black.
TURN
A player can make up to three moves per turn. He has to do the maximum number of moves available. If he has no move available, he pass.
One move consists in one of the two following actions:
- dropping a new piece in the board from the reserve;
- moving a pieces on the board that it is not moved or dropped in the present turn.
Just one drop per turn is allowed.
EXCHANGE
When a player captures a Spearman, an Archer or a King, this piece is permanently removed from the game; but the other pieces (Bishop, Rook and Queen) go into the opponent's prison.
At the end of the turn, if a player has in his prison a type of piece already present in the opponent's prison (Rook and Rook; Bishop and Bishop; or Queen and Queen), there is the prisoners' exchange: the white piece in the black prison is moved to the white reserve, the black piece in the white prison is moved to the black reserve.
The prisoners' exchange is mandatory and it is not considered a move.
DROPPING
Dropping consists in moving a piece from own reserve to the board, placing the piece in an empty square adjacent to one of the Kings.
THE KINGS
- No check or checkmate.
- The King can move into a square under attack.
- The King can be captured like the other pieces.
OBJECTIVE
The winner is the first player who reach one of the two following objectives:
- capturing one of the two opposite Kings;
- getting a Spearman or an Archer to the last row (the eighth row for the white player and the first one for the black player).
The three times repetition of the same position (considering the pieces on the board and in the reserve) is a loss.
Finally I can post the Zillions file of KingsDrop: KingsDrop.
Unlucky I was not able to perfectly implement the "exchanging rule", sometimes it works, sometimes it doesn't. Someone can help me, please?
Below it is the last version of the rules. I think now they are more organic and simpler. (Maybe someone have noticed the small change of the name of the game. Eheh.)
I really interested in this my project, so I need your feedbacks. Please let me know your opinions.
PIECES
4 Spearmen: move one square straight forward or sidewards
4 Archers: move one square diagonally forward
2 Rooks: like FIDE Rooks but they move up to three square orthogonally (no castling)
2 Bishops: like FIDE Bishops but they move up to three square diagonally
2 Queens: like FIDE Queens but they move up to two square orthogonally or diagonally
2 Kings: move to any orthogonally or diagonally adjacent space
SETUP
The game begins with an empty board. White player places in his first two rows all the pieces. The order of the pieces is up to White.
When White has finished, the same procedure is followed by the Black.
TURN
A player can make up to three moves per turn. He has to do the maximum number of moves available. If he has no move available, he pass.
One move consists in one of the two following actions:
- dropping a new piece in the board from the reserve;
- moving a pieces on the board that it is not moved or dropped in the present turn.
Just one drop per turn is allowed.
EXCHANGE
When a player captures a Spearman, an Archer or a King, this piece is permanently removed from the game; but the other pieces (Bishop, Rook and Queen) go into the opponent's prison.
At the end of the turn, if a player has in his prison a type of piece already present in the opponent's prison (Rook and Rook; Bishop and Bishop; or Queen and Queen), there is the prisoners' exchange: the white piece in the black prison is moved to the white reserve, the black piece in the white prison is moved to the black reserve.
The prisoners' exchange is mandatory and it is not considered a move.
DROPPING
Dropping consists in moving a piece from own reserve to the board, placing the piece in an empty square adjacent to one of the Kings.
THE KINGS
- No check or checkmate.
- The King can move into a square under attack.
- The King can be captured like the other pieces.
OBJECTIVE
The winner is the first player who reach one of the two following objectives:
- capturing one of the two opposite Kings;
- getting a Spearman or an Archer to the last row (the eighth row for the white player and the first one for the black player).
The three times repetition of the same position (considering the pieces on the board and in the reserve) is a loss.