M Winther wrote on Sun, Nov 28, 2010 07:15 AM UTC:
Good. Now you only need to implement a way of disrupting the move order, e.g. give a command, for instance, 'keepturn' and the turn remains with the player who just moved. In this way I can implement my revolutionary Relocation Variants. Perhaps this could be implemented by forcing a pass move(?). /Mats
e.g. give a command, for instance, 'keepturn' and the turn remains with
the player who just moved. In this way I can implement my revolutionary
Relocation Variants. Perhaps this could be implemented by forcing a pass move(?).
/Mats