🕸Fergus Duniho wrote on Sat, Nov 28, 2009 12:21 AM EST:
Claudio,
Sharing of ideas already happens. Rich imagines that games are dead-ends
unless they are community projects. To give an example of how ideas are
already being shared, my favorite of my games, Kamikaze Mortal Shogi, was a
collaboration between me and Roberto Lavieri, who was inspired by my Mortal
Chessgi game with the idea for a Mortal Shogi game. Mortal Chessgi was in
turn inspired by Karl Scherer's Hydra Chess as well as my own Demotion
Chessgi, a game I've since neglected, though it has significance for
leading me to the creation of something better. Demotion Chessgi was inspired by Chessgi, which was inspired by Shogi. This is only one example.
Many of my games borrow from past games, as do many of the games of others.
In general, I have found the creative process to work in an evolutionary
way, such that new ideas build on old ideas, leading me to improve on my
past efforts and make better games. In this way, even games I've since
neglected have not been dead-ends.
Claudio,
Sharing of ideas already happens. Rich imagines that games are dead-ends unless they are community projects. To give an example of how ideas are already being shared, my favorite of my games, Kamikaze Mortal Shogi, was a collaboration between me and Roberto Lavieri, who was inspired by my Mortal Chessgi game with the idea for a Mortal Shogi game. Mortal Chessgi was in turn inspired by Karl Scherer's Hydra Chess as well as my own Demotion Chessgi, a game I've since neglected, though it has significance for leading me to the creation of something better. Demotion Chessgi was inspired by Chessgi, which was inspired by Shogi. This is only one example. Many of my games borrow from past games, as do many of the games of others. In general, I have found the creative process to work in an evolutionary way, such that new ideas build on old ideas, leading me to improve on my past efforts and make better games. In this way, even games I've since neglected have not been dead-ends.