gnohmon wrote on Wed, Jan 22, 2003 05:00 AM UTC:Excellent ★★★★★
Part of my thinking about Glinski hex is that the direction Glinski calls a
'diagonal' is wrong, and this is the fundamental problem with that game.
You do not use the Glinski Diagonal, so of course I think it's
'excellent'!
Heroes are a fine idea as well. If there are no 'diagonal' moves, the
pieces lack variety; but the heroes solve this problem brilliantly.
I had been thinking of the same problem, and was considering the use of
crooked/zigzag pieces. Heroes look to be more fun than that.
I think your King moves the way a hex King *should* move, likewise your
Pawns.
Excellent idea. Congratulations.