[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Single Comment
Pieces are conceived rarely that have negative value. Betza's piece that moves as a Knight unable ever to capture, but always conferring Knight-power temporarily to opposite piece(s) that distance away. Negative although you can think up some exceptional endgame where its blocking ability helps a bit. Generally negative value, and assigning 5.0 to Rook 1.0 to Pawn, you have to go minus 3 or minus 4 or so [or -10?] for Negative Relay Knight. Factor that into all power density equations that were popular mid-decade. [New class of CVs suggested! All, stress all your pieces, confer advantages on opponent in varying degree, and the task is get them one and all out of his way.]