💡📝Larry Smith wrote on Fri, Nov 21, 2008 02:07 AM UTC:
Start one up, John.
One of the things that developers must keep in mind about the hexagonal cell field is that it is definitely not the same as a square cell field.
For example, the orthogonal movers on the square field only have two axes of travel. On the hexagonal field they have three. A potential increase of 50% in power.
Thus the reason for burying the Chariots. If they were given easy access to the field early in the game, they would proceed to slaughter.