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Castling should be handled by an individual preset, because different games have different castling rules, and the point-and-click interface has to remain generic enough to handle nearly any game. When a preset is programmed to handle castling as the move of a single piece, it will handle castling appropriately. The point-and-click interface does not know any rules and has to farm out all rule-enforcement to GAME Code. So if you want a preset to handle castling correctly, you need to program that preset.