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Ninety-one and a Half Trillion Falcon Chess Variants. Missing description[All Comments] [Add Comment or Rating]
📝George Duke wrote on Sat, Nov 24, 2007 08:45 PM UTC:
Objectors should be disabused of any notion that fully 33 Mutators are impractical and cannot be employed serially. The following notation, being perfectly playable with perhaps ready crib sheet, has all Mutators, or descriptors, activated (no Mutator at all registering default 'a' mode), and admittedly defines the most complex yet still illustrative type of prospective CV -- showing that such extremity as this(that one would not ordinarily want to play) nonetheless legimately counts in the mounting tabulation. To wit, '1c2b3c4b5b6c7d8b9b10e11c12c13b14b15b16b17b18b19b20c21d22b23b24d25b26d27b28b29e30f31b32c' represents Falcon Chess 10x10 array FRNBQKBNRF, each piece-type enhanced or limited in turn: Chaturanga (one-step) Pawns able to move two pawns at a time for any turn optionally(RN10) and promoting to Queen too, and said Pawn 'reducing' opponents (to one step) adjacently after having crossed center line(RN30); Rook and Queen both only able to go up to 4 squares, and Queen alone able to 'teleport' any adjacent piece(RN23), and opposite Queens only that attack each other thereby immobilizing Kings(RN32); Knight having Camel leap able to 'stone' adjacent piece(lasting 10 moves, RN24) and also to capture inversely(RN25), and also exclusively immobilizing along own line of attack, and further when captured changing sides for later drop, and finally also adjacent opposite-side Knights negating each other's capture ability (RN31); Bishop (plus Wazir) able to rank-jump (RN19) alternatively and also able to swap places along line of attack [there would be priority of first actual mover creating a condition for any conflicting effects from ''overlapping'' 'adjacencies' and 'lines of atack'] and said Bishop having 'hegemony drop' ability(RN29) upon reaching last rank; Falcon (as Ferz too) able to move cylindrically(RN15) and capture coordinately(RN28); and King having Knight leap once per game. Pre-placed sequentially before Move One in front of Pawns are: both Knight-moving Immobilizer(RN11) and Promoter(RN12); two one-step Warp Points(RN14); and two Philosophers(RN27). Also permitted are triangular transference(RN13) and switching any adjacent pieces(prohibited when already 'reduced' by that adjacent enemy Pawn), both these factors in lieu of a regular piece or Pawn move(s).