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No legal moves whatsoever 8x10 initial position. White cannot move 10 Pawns, 2 Queens, 2 Archbishops(a), Dabbabah(h), 2 Knights, B, R or King.(5)
8 P___ ___P___ ___K___ ___ ___P___ ___ q = Queen; standard Pawns
7 ___P___U___P___P___P___P___S___P___P F = Fox, doubly bent rider
6 D___ ___ ___ ___ ___ ___W___ ___B___ W = Wolf, doubly bent rider
5 F___ ___ ___ ___C___ ___E___ ___ ___I U = Quintessence (Knappen)
4 n___ ___ ___q___a___b___ ___n___p___q D = Dragon, 5-square multipath
3 p___ ___p___r___a___ ___ ___p___p___p E = Elbow Rook; C = Cannon
2 p___ ___ ___ ___ ___ ___ ___p___ ___p I = Immobilizer
1 p___ ___ ___ ___k___h___ ___ ___ ___ S = Sissa: sequenced so many
as B, as many as R; or v.v.
a b c d e f g h i j
If Knight-a4 moves, Fox has a path o-d-d-d-o. [o = orthogonal]
If Pawn-c3 or Rook-d3 moves, Dragon has pathway(s), one or two.
If Queen-d4 moves, Quintessence, special Nightrider, has path to King.
If either Cardinal-e3 or -e4 moves, Cannon attacks King, illegal.
If Bishop f4 moves, Wolf has path d-o-o-o-d.
If Knight-h4 moves, Sissa has path to King.
If Dabbabah-f1 moves, Elbow Rook has pathway.
King cannot move because of Bishop and same Elbow Rook.