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The piece moves like a ferz, then must move like a ferz again [a 'forced 2-step bent ferzrider' ;-) ]. It has 2 limitations: 1 - it cannot capture on the first step of its 2-step move. The first square it moves to *must* be empty. It may only capture on the second step. 2 - it cannot make a null move. It may not move back to its original square.