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Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Tue, Mar 13, 2007 12:58 PM EDT:
Thanks for the comment, Joe.  The comment about the last games being on stretched boards and this one having 'shrunk' pieces was interesting.  In regard to the game itself, as pointed out in my rule notes:
On 8 March 2007 Jeremy Good informed me that Heavy Gravity Chess is similar to Ralph Betza's 'Half Chess' [invented March of 2001]. And that game is similar to Mr. Betza's 'Halfling Chess.' I was aware of neither until after I made HGC. Ralph Betza kept the Knight move unchanged for his 'Hafling Chess;' but in 'Half Chess' replaced it with a 'Crab of DemiChess.' 
Aside from different Knights; Pawns and Kings are also different. Ralph's King and Pawns, as he stated, 'have their fighting power doubled, as compared to FIDE Chess.' In Heavy Gravity Chess, to be consistent with the concept of heavy gravity affecting all pieces, the King and Pawns have become weaker than their FIDE counter parts.
Before closing: A special thanks to Jeremy Good for creating the new 'heavy' 4-move pieces used in this game.  It is much appreciated.  I like them very much. - Best regards, Gary