$n is the number of games two players have played together, and $gamessofar holds the number of games that have so far factored into the ratings of each player. I have modified each formula by subtracting a small fraction based on what determines the other. The fraction subtracted from reliability has a limit of .1, which is otherwise the lower boundary of reliability. The fraction subtracted from stability has a limit of .2, which is otherwise the lower boundary of stability. These have been introduced as erosion factors. A very high stability or reliability erodes the other, and may do so to a limit of zero. Thus, the more games won by one person against another increases the point gain for the winner ever closer to a limit of 400. Likewise, the more single games won by someone against separate individuals also allows his point gain to get closer to a limit of 400. Also, these changes have increased the accuracy slightly.
I have now modified the reliability and stability formulas to these:
$n is the number of games two players have played together, and $gamessofar holds the number of games that have so far factored into the ratings of each player. I have modified each formula by subtracting a small fraction based on what determines the other. The fraction subtracted from reliability has a limit of .1, which is otherwise the lower boundary of reliability. The fraction subtracted from stability has a limit of .2, which is otherwise the lower boundary of stability. These have been introduced as erosion factors. A very high stability or reliability erodes the other, and may do so to a limit of zero. Thus, the more games won by one person against another increases the point gain for the winner ever closer to a limit of 400. Likewise, the more single games won by someone against separate individuals also allows his point gain to get closer to a limit of 400. Also, these changes have increased the accuracy slightly.