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Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Jan 11, 2006 01:13 AM UTC:
Reliability and stability may be tuned, but it must be made in base to ideals for the purposes. These ideals are not so easy to stablish quickly, and perhaps some probalistic considerations may help. For me, at first appretiation, when a 3000 player loses against a 1500, the 'rating lose' must be more that when a 1500 loses against other 1500, I can´t say in five seconds how much must be in both cases, but the difference between the first and second case must be relatively notorious.