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![A contest or tournament](/index/contest.gif)
I think the most important thing to avoid is to let both sides in CWDA play the FIDE army, because then the game is just the same as FIDE Chess. With the random method, this can be handled by picking a random number between 1 and 15, which in 4-place binary are 0001 and 1111. The number gets split into two parts, giving an integer value of 0 (00) to 3 (11) for each side, which determines which army each side plays. By using 0 for the FIDE army, and excluding 0000 from random number selection, the remaining possible combinations are chosen with equal probability. I have begun working on a preset that randomly selects the armies, but it could eventually be adapted for individual presets that cover each combination.