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What can I or others do to make my Capablanca Random Chess (or FullChess) proposal to become recognized someday? I have not yet fully understood that process ... So all I can do is probably wait and see ...
With all due respect ... I cannot yet find a *.zrf which plays 'Capablanca Random Chess' or 'FullChess' available upon major chess variant outlets such as Zillions Of Games or The Chess Variant Pages. [Incidentally, a *.zrf which plays 'Fischer Random Chess' is available to use as a pattern.] Short of owning a physical board game enabling its play (which in fact can be purchased as a 'Gothic Chess' set), gameplayers who own the Zillions program must have a means of conveniently experiencing this 'game which includes many permutations'. I would strongly recommend, however, that EVERY single, comparatively-symmetrical permutation be thoroughly tested and analyzed to eliminate ALL flawed formations (including irrefutable, quick checkmates, unstable defenses or decisive advantages to the player with the first move of the game [white]) as well as eliminate ALL undesirable formations (complicated, game-specific preferences agreed to by a consensus of knowledgeable players). Only after all of this intensive groundwork is accomplished should the game be released since it would be terribly inconsiderate to subject many players to ANY worthless and undesirable permutations (which I suspect comprise the vast majority of those theoretically available). I wish you all of the best in your worthwhile yet formidable endeavor.
I disagree with Robert Fischer. It is not possible to test EVERY possible permutation, since there are tens of thousands of them. And I think it is totally unnecessary. Fischer Random Chess has 960 different set-ups, and probably, by now, all have been played at least once, but *NO* organized effort has been made to test each and every one by high-level Chess players for playability. In fact, FRC doesn't even try to avoid unprotected pawns. Considering the number of FRC enthusiasts, I doubt it's necessary. Besides, as Fergus recently pointed out in a different thread, the most common opening move in Chess is pawn to king-4, which creates an unprotected pawn! As long as white and black have identical setups (mirror-symmetry, not rotational-symmertry) the game appears to be fair. I see no reason why Capablanca Random Chess would not be fair, especially since Dr. Scharnagl has excluded all setups with unprotected pawns. Regarding Capablanca Random Chess: Good work, Reinhard! You have taken the concept of crossing Capablanca Chess with Fischer randomizations and done a fantastic job of identifying the issues that need to be addressed, such as castling and proper notation. I look forward to adding proper support for this game to ChessV. You asked how a game becomes 'recognized'. I suspect you didn't mean to use that word. There are only about 30 variants that are listed as Recognized Variants on this site, and it takes a while to become a Recognized Variant. What I suspect you want is to have a web page created on this site for the game. There are well over a thousand such games, and it is not hard for yours to be added. Technically, all that is required is that you submit an e-mail to the editors. They are very busy, though, and they can get it up much faster if you have it already formatted into their HTML template. If you would like, I would be happy to take the description you submitted, and format it properly, and submit it for you. I can also create a Game Courier preset for you if you like. P.S. Is your book on Fischer Random Chess available in English? Sincerely, Greg Strong
I am the one who points out orthodox 'e4' creates the dread undefended pawn, as last time my comment 04-08-04 under Grander Chess. (Like Fergus Duniho's Grotesque's form of castling originating with Falcon Chess claims in the dark ages before CVP existed) And I also discuss how each of 2000 games within CVP can establish random openings creating millions not to say (facetiously?) a googol different games to play-test.
Sorry George, yes, this was the comment I was thinking of. Not sure why I attributed it to Fergus - my memory is clearly not as good as it once was, which is kind-of scary since I'm only 32.
Greg, let me add some statements to the discussion here: it is essential, like in FRC/Chess960, that the drawing of the to be played starting array is done immediately before the game will begin. Thus possible weaknesses, also because equally distributed on both sides, could not be used to prepare a strategy based on unbalances. Avoiding uncovered pawns only will exclude obviously weak points and have the players focus on a good positional and creative play. The FEN notation is subject to be improved. There seem to be some incompatibilities using '0' for ten empty squares compared to a FFEN approach. Thus I am thinking to not encode any empty squares finishing a line (for 10x8 boards only). It seems as if that would cause less problems. There is already a homepage of CRC / FRC and more, see http://www.chessbox.de/Compu/schachcrc_e.html and a lot pages around. My book on Fischer Random Chess is available in German language only. And because it is not a bestseller (9 copies have been sold in quarter 3 2004) I doubt whether a translation into English would pay. Reinhard Scharnagl
'It is not possible to test EVERY possible permutation since there are tens of thousands of them.' I have not made even a wide estimate of the number of select permutations (with undesirable starting arrays excluded via game-specific criteria) which would require some study to expediently determine whether or not they are probably of decent quality. Perhaps, Dr. Scharnagl has calculated a firm estimate. Even if it is not easily possible for one person to playtest and analyze, for wild example, 10,000 select permutations in less than 2.7 years (arbitrarily calculated at a rate of 10 per day), this is totally beside the point. The point is that the quality of EVERY chess variant given to the public which can legally be played must be protected. 'Bad game pollution' is already a serious problem in the chess variant world. If you wish to, in effect, give the public 10,000 unique games to play, then it is your responsibility to adequately playtest and analyze every damned one of them. Otherwise, please do NOT do it! To be sure, noone has the right to carelessly or lazily give the public a package of, in effect, 10,000 unique games ... knowing that the vast majority of them are defective. Hence, a program designed to play 'Capablanca Random Chess' must NOT be capable of loading ANY flawed starting arrays for people to waste time and frustrate themselves playing. I realize this entails a vast amount of work but if someone wishes to be rightfully known as the inventor of, in effect, a couple-few thousand unique, 'high-quality' (rather than 'low-quality') games, then this is what they must do to earn it. 'And I think it is totally unnecessary. Fischer Random Chess has 960 different set-ups, and probably, by now, all have been played at least once, but *NO* organized effort has been made to test each and every one by high-level Chess players for playability. In fact, FRC doesn't even try to avoid unprotected pawns. Considering the number of FRC enthusiasts, I doubt it's necessary.' Popularity is no guarantee or proof of quality. Do you also doubt that quality is necessary? Notwithstanding, what 'Bobby Fischer' and others have been disgracefully derelict in doing should not be imitated. 'As long as white and black have identical setups (mirror-symmetry, not rotational-symmertry) the game appears to be fair. I see no reason why Capablanca Random Chess would not be fair, especially since Dr. Scharnagl has excluded all setups with unprotected pawns.' Unavoidably, fairness must be proven individually for every unique game studied as a permutation of the set. I am very pleased to find that Dr. Scharnagl has already established rules for determining a select list of permutations. Perhaps, he is already far more aware than I of what he needs to do in the future to achieve success for his project.
Unfortunately, as already indicated by intervening comment, a different philosophy governs CVP that I for one disagree with. It's devil-may-care, anything goes, Fergus Duniho somewhere likens it to '007' (James-Bond-style), no holds barred. Immediately, look alphabetically under 'Interview with Hans Bodlaender', and David Howe's question early on, relating to Duniho's Enneagram applied to Chess. They think one game(permutation) is about as good as another. In the interview, all concurring in Category '5' there, whose believers think 'Chess is like a box of Legos or Tinker Toys, mixing and matching various rules, pieces and boards to try out various possibilities. While 'Fives' may employ standards in creating their games,...' [and on and on] Fundamentally there are unconcern about quality, comtempt for anyone who does not profess to be or conform to described '5'; and anyway analysis, playtesting too much work the forms being myriad.
Has everybody idea of what are we doing?. This is a class of art. Measures are very difficult to stablish, because art is not equally appretiated by people, but we can get some statistical measures of acceptability, as in painting, writing or music composition. That´s all. Which games are good, and which are bad?. It depends on who is answering the question. If we want be faithful in the statistical appretiation of people, we can mantain a list of 'top-50', selected by democratic votation, because I have not other idea, this art is not very commercial (yet, and perhaps for an undetermined amount of time), so the number of units selled or the price reached in the market is not a reasonable indicative. The top-50 list may vary month to month, as it happens with many other art manifestations. We need critics too, but I must admit that this art needs a lot of time to be evaluated by critics. There are hundreds of games which have not been played by anybody, including the inventor. Many of them are not very playable, many of them are horrible games to the majority, but, as in other types of art, there are always persons which can like a particular game or a family of them, and this is the main reason of this Pages, this is a gallery, a music studio with a big compilation of singles , a book store or editorial, or what you can imagine as a room for inventors and a catalog about the art of chess games design. What is the acceptation of these games?. We are not a lot of people, but we can measure it statistically, and it should be a good idea mantain a TOP-50 list.
Roberto is exactly right. Playability, etc. is very subjective. Part of the reason we publish games here is to get other people interested so that we may begin the playtesting. If you are only interested in time-tested games, that's what the Recognized Variant List is for.
George, you have completely mischaracterized the analogy I made, and your belief that a 'devil-may-care' and 'no holds barred' attitude rules here is completely mistaken. The James Bond analogy has nothing to do with a loose attitude toward quality. This analogy was given in the context of two other analogies, a Romeo analogy and a Don Juan analogy. Each man was characterized by a different attitude toward women, which translated into a different attitude toward Chess variants. A Romeo sticks to one variant; a Don Juan seeks after the perfect variant; and a Bond enjoys different variants without trying to seek after the perfect variant. But this does not translate into unconcern over quality. James Bond may sleep with many women, but they are always beautiful women. I enjoy many variants, but I prefer good variants to bad. The main thing that characterized the James Bond attitude is the ability to appreciate quality in a diversity of forms. Also, when I create my own variants, I pay lots of attention to quality, and I encourage everyone else to do the same. I normally playtest my games against Zillions and make changes based on playtesting. And when I can't make a game good, I avoid releasing it.
I think what Robert and George are arguing for is: quantity with quality. Whereas, Fergus, Roberto, Greg and Michael are arguing for is: quality with quantity. :-)
<p>My point is that CVP is by its very nature a self-governing body. I think any conscientious game developer is concerned about quality.
<p>The editors are also concerned about quality, but also concerned about an open forum -- as much as possible, hence quantity. We strive for quality in the description of the games, more so than in inspecting games for flaws, etc. A few games, not many, are not posted, because they are incomplete or not internally logical in their description (then the inventor is asked to clarify). Besides that, the CVP community must be the judge. (There is also the question of practicality -- who would do the laborious work of testing and under what criteria, without slowing CVP to a grinding halt? That's killing the chicken that lays the golden eggs!)
<p>In fact, the CVP community does judge quality. This thread proves my point. The rating system is one measure, so are comments. Contests are another great venue. Only the best games get selected for Recognized Variants and tournaments. Some of the best games are programmed in Zillions of Games. One of the best measures of quality is the Game Courier: only the best games get played, hence the importance of making presets available. (A cursory look reveals that the most popular variants are FRC and Shogi.)
<p>That is why this Comments forum is so valuable -- it allows the CVP community to discuss and discern the important question of the quality of the game itself, from its many aspects. And this occurs in the most efficient way possible: in the marketplace of ideas.
'I think what Robert and George are arguing for is: quantity with quality. Whereas, Fergus, Roberto and Michael are arguing for is: quality with quantity.' Yes, this summarizes the main argument elegantly. When dealing with reasonably small numbers, it remains possible to overcome the inverse relation between quantity and quality thru much hard work (playtesting, analysis, research, theory, invention, etc). In fact, some [but not all] so-called prolific game inventors (usually less than 50 games) have done admirably well at maintaining quality throughout their body of work. Unfortunately, when dealing with astronomical, combinatoric values such as 8!-10! or even much greater, the people who have undertaken this work (even though they comprehend the mathematics behind their craft) are, by their own realistic admission, helpless to adequately playtest and analyze all of the individual games they nonetheless encourage people to play. At this extreme, the inverse relation between quantity and quality becomes inescapable and uncontrollable. Furthermore, quality will exist at its lowest possible average within the greatest permutative set (quantity). A randomization of quality itself actually occurs with a maximization of quantity. Contrary to popular belief, a randomization of quality does NOT approach an average. Instead, it approaches the lowest possible value since the definable nature of quality involves order and structure. Chaos and statistical randomization are the opposite process- inverse or destructive to isolated existences of order and structure. Finally, it is prohibitively labor-intensive to filter-out the works which are defective. So, they must remain as hazards for gameplayers. My final conclusion- I think it is wise to avoid this unmanageable, permutative extreme of game invention entirely and forever. 'I think any conscientious game developer is concerned about quality.' Yes but to varying extents. On one's list of priorities, if quality is not #1. Say, for example, quality is considered important but ranks #2 with quantity ranked as #1 ... in practice, quality may suffer greatly.
Sorry for having overseen that some errornously calling me 'Dr.', but there is none.
Robert Fischer's interesting last comment might be partially parsed or summarized as follows: a so-called 'prolific game inventor' is often someone who did not get it right in the first place and so designs, designs, designs -- eventually not even knowing whether prioritizing quantity OR quality. Maybe each designer should specify his/her one contribution to Chess, a single own recognized (self-created)variant, one permutation, to save everyone else time and trouble. Or, Roberto Lavieri's idea is better solution to the problem of 'bad game pollution': a top 50 (I would make it 20 or 10). If only 5 CVs are given close scrutiny for a month(s), to near exclusion of other CVs, (maybe in a special section for the period) then some filtering of a different sort occurs than your Game Courier popularity. Game analyses would then have to be made. Standards would emerge for both play and design. The simpleminded set heard from less frequently, the easy bromide assaulted by the rigour of precedent, the prima donna banished to the fringes, more serious abstractions could take hold; and none of Fischer's prospective dread lowest common denominator.
<P>Tony Quintanilla wrote:</P>
<BLOCKQUOTE>
I think what Robert and George are arguing for is: quantity with quality. Whereas, Fergus, Roberto, Greg and Michael are arguing for is: quality with quantity. :-)
</BLOCKQUOTE>
<P>I don't know what this is supposed to mean. Since the meaning of with is basically symmetric, I would expect 'quality with quantity' to mean the same thing as 'quantity with quality,' whatever it is that either means.</P>
<P>What George Duke is arguing for has been made more clear by his latest comment. He is a perfectionist, which I have previously characterized by the Don Juan analogy. For example, he characterizes a prolific game inventor as 'someone who did not get it right in the first place and so designs, designs, designs -- eventually not even knowing whether prioritizing quantity OR quality.' Although he attributes this to the person calling himself Robert Fischer (which might be a pseudonym given that this is Bobby Fischer's name), Fischer has not asserted this, and what we have here is a classic perfectionist misunderstanding of how the creative process works. I don't design new variants because I didn't get the old one's right. I design new variants because I get new ideas.</P>
<P>My own position is neither for nor against quantity. My position is for unrestricted creative freedom along with concern for quality. I say let the creative create, let the perfectionists seek after their idea of the perfect variant, and let those who think they have found the perfect variant go play it.</P>
I think he might be Bobby Fischer. He talks like Bobby Fischer. 'Let a thousand flowers bloom and one hundred schools of thought contend' applied to CVs sounds fine, so long as not cover-up for totalitarianism or a great purge. Fergus, I appreciate reminder of your reference Juan-Romeo-Bond that I could not locate, a nice metaphor. Needless to say, having written 700 lines of Chess poetry, I think of Chess as more than one-dimensionally writing up game rules.
<P>George Duke writes:</P>
<BLOCKQUOTE>
I think he might be Bobby Fischer.
</BLOCKQUOTE>
<P>I'm quite certain that he is not. For one thing, the latest news on Bobby Fischer's website is that he is in jail in Tokyo, Japan. But the best reason why they aren't the same person is that 'Robert Fischer' is arguing against Reinhard Scharnagl's proposal for a randomized Capablanca variant on the grounds that so many permutations may create bad game pollution. Bobby Fischer has himself invented his own randomized Chess variant, Fischer Random Chess, and so it seems very unlikely that he would now be arguing against another randomized game in a manner that applies just as much to his own game.</P>
'I'm quite certain that he is not.' You are correct. I have even criticized Bobby Fischer in one message dated 2004-11-29.
Robert James 'Bobby' Fischer (USA 1943 -) rating 2780.
<p>Robert Fischer (USA 1960 -) rating 2170 in 1999.
<p>Roger Fischer (GER 1973 -) rating 2130 in 1999.
<p>There are several R. Fischers playing tournament chess. I would not even try to estimate the number posting on the internet!
<P>George Duke wrote:</P>
<BLOCKQUOTE>
Fergus, I appreciate reminder of your reference Juan-Romeo-Bond that I could not locate, a nice metaphor.
</BLOCKQUOTE>
<P>My original comment on this is here:</P>
<P><A HREF='http://www.chessvariants.com/index/displaycomment.php?commentid=2162'>http://www.chessvariants.com/index/displaycomment.php?commentid=2162</A></P>
I think one way we may be able to test the quality of variants is with computer analysis. So, if we have a shuffle variant with, say, 100,000 possible permutations, we can have the computer play itself all of those permutations, In order to find one that is playable. Of course, computers play Chess differently than humans, so a computer's idea of playability may be different than a human's. And, computers are generally programmed to find the best move in a given position, so translating that to playest a game may be tricky. Greg Strong is much better qualified to say whether this is feasable or not. :-) - Sam
I've removed Chaturanga from the list of recognized variants, because it has recently come to light that we don't know enough about Chaturanga to actually recognize it. The best candidate for the rules of Chaturanga is Shatranj, which remains on this list.
I think a good game to add is Chu-Shogi. It has international Tornaments,
its availible mass market, its been played for centuries, it has depth,
strategy, tactics, various opens, and all that other stuff that you
associate with chess. It has been the only Shogi other than the modern
9x9 one that we have, to have lasted the test of time. Chu-Shogi lacks
the massive feel that other large varients have. It was the most popular
form of shogi until they started to use drops to create modern shogi.
It was classic, is vintage, popular, aclaimed, and various so on and so forth. As the only surving form of shogi, and as it has international tornament like support, i propose that it be in....
It looks like we don't currently have a page describing Chu Shogi. All we have is a link page to another site. I'll add it to the list of candidates after it is better represented here.
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