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Comments by arx

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Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 29, 2024 09:52 PM UTC:

When I go to any person information page and try to view unpublished submissions, it just shows my own submissions.


Lynx Chess. Razorbill. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 29, 2024 09:54 PM UTC:

very creative


Daniel Zacharias wrote on Tue, Apr 30, 2024 05:01 PM UTC in reply to HaruN Y from 02:47 PM:

it looks like I forgot to change many of the descriptions there. The 3-3 then rook was supposed to go with Buzzard.


Play-test applet for chess variants. (Updated!) Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Apr 30, 2024 09:27 PM UTC in reply to Aurelian Florea from 04:39 PM:

You could copy the relevant parts from musketeer chess


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 1, 2024 01:01 AM UTC:

many of these shatranj images have transparent backgrounds so they are hard to see with dark themes

Also, the king description text for Great Shatranj is always black regardless of the theme.


Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 1, 2024 08:19 PM UTC in reply to Kevin Pacey from 07:48 PM:

Would warmachine-wazir work? Then you wouldn't have to change anything else.


Monster Mash. Armies consist of classic monsters and scary creatures. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, May 2, 2024 05:54 PM UTC:

It would be easier if the vulture's description specified which paths it is allowed to follow. Maybe I'm the only one this is unclear to.


Daniel Zacharias wrote on Thu, May 2, 2024 06:47 PM UTC in reply to Bob Greenwade from 05:57 PM:

It doesn't. I wouldn't understand how it moves without the interactive diagram. I'm thinking something like "moves to the squares (1,4) by making exactly three orthogonal and one diagonal step in any order, all in the same direction." Even that doesn't clearly exclude a move that only allows a single turn in the path


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Recognized!)[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, May 3, 2024 03:08 AM UTC:

The Official Glinski Coordinates preset has CSS rendering which isn't working right for hexagonal games


Daniel Zacharias wrote on Fri, May 3, 2024 04:59 PM UTC in reply to Fergus Duniho from 04:43 PM:

Is it possible for css to work with the horizontal or vertical hexagons shapes?


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, May 5, 2024 12:38 PM UTC:

something seems wrong with this game. The code is just copied from Chinese Chess with some pieces added, so I don't think I changed anything important, yet it's saying I'm in check when I'm not.


Daniel Zacharias wrote on Sun, May 5, 2024 03:38 PM UTC in reply to Fergus Duniho from 01:16 PM:

oops, this is it


A Wizard for GAME-Code Generation. A tutorial on using the Play-Test Applet for automating Game Courier presets.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, May 5, 2024 08:43 PM UTC:

Should I be able to use $dest to get the destination square before HandleMove runs?


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, May 5, 2024 09:34 PM UTC:

How do you read the statistics table? What's the difference between mate and mated and what are all the numbers?


Daniel Zacharias wrote on Mon, May 6, 2024 08:31 PM UTC:

best I've done I think is brFlDfsNlAfHblFXlbDYbrNY


Daniel Zacharias wrote on Tue, May 7, 2024 05:47 PM UTC in reply to Sergio from Mon May 6 09:34 PM:

130 if I understand it right


Daniel Zacharias wrote on Wed, May 8, 2024 08:18 PM UTC:

ok, blBrfflNfrAflCfrZbrGflFXbrAY is 91

fAbA7lHflCflZfrbG is 124


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 15, 2024 06:08 PM UTC in reply to Jean-Louis Cazaux from 03:30 PM:

For most of those, I have made some that I hope would be good enough. The only one I didn't try is ostrich


alfaerie style pieces. Members-Only Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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@ Bob Greenwade — Contributor, Member[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, May 19, 2024 04:12 PM UTC in reply to Bob Greenwade from 02:11 PM:

What about Mountaineer for DZ?
AC should be related to whatever you'd call ND.


Daniel Zacharias wrote on Sun, May 19, 2024 05:38 PM UTC in reply to Bob Greenwade from 05:19 PM:

Would Consul work for AZ?

I don't see the connection.

The corners of the DZ move resemble mountains

That said, the rotary counterpart to ND is NA

ND rotated 45° is AC


Daniel Zacharias wrote on Mon, May 20, 2024 12:24 PM UTC in reply to Lev Grigoriev from 09:38 AM:

It’s not a rotary counterpart (except for W/F and R/B)

Why are those exceptions? It's close enough. F is to W what A is to D what C is to N


Daniel Zacharias wrote on Mon, May 20, 2024 07:27 PM UTC in reply to Lev Grigoriev from 05:27 PM:

Diagonal analogue and rotary counterpart are slightly different things.

To me, it's not so important what you call it. I think it was clear that I meant what you call diagonal analogue. It does necessarily involve extending the distance as well as 45° rotation.

irrelevant rambling about rotation

But if we measure distance in elemental steps, then N moves 3 W steps, and C likewise moves 3 F steps.

The other way works by defining moves differently. Instead of measuring N's move as being 3 steps by the most basic step on the same grid, we can say it's 2 K steps (where both W and F = 1). That way a rotation either increases or decreases the actual distance of the move, while preserving the measured distance in K steps.

So it all depends on how distance is measured. I like to think of rotation as replacing all Ws with Fs; and the second relation as inversion, swapping Ws and Fs for each other, but they do both involve both rotation and absolute distance changes.

"Rotational counterparts" might feel less natural since they don't have the weird effect of increasing some distances while decreasing others. Imagine rotating FD and getting WA. The short move got shorter and the long one longer! A diagonal analogue preserves the shape of the move without distortion. It's also like a screw—you can twist it two different ways to get different results.

What matters here is that CA is closely related to ND.


Thunderstruck Server Chess. {This game seems broken…}. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, May 20, 2024 07:37 PM UTC:

I'd like to try this if you could add it to game courier


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