Check out McCooey's Hexagonal Chess, our featured variant for May, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by arx

EarliestEarlier Reverse Order LaterLatest
Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, May 21, 2024 10:49 PM UTC:

How can I make an interactive diagram that can switch between greenwade and alfaerie graphics? Is there a way to change the image names associated with pieces dynamically?


@ Bob Greenwade — Contributor, Member[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, May 23, 2024 04:31 PM UTC in reply to Bob Greenwade from 03:09 PM:

This should be possible in game courier. You can represent each wall (of the same color) as a distinct piece type. I want to make a rule enforcing preset for IO Chess, but it's hard finding appropriate graphics for all the pieces. To represent the walls well, you need to either use distinct images for each wall or have left and right (and up and down) wall images, so it's clear what's connected to what.


Daniel Zacharias wrote on Thu, May 23, 2024 05:06 PM UTC in reply to Bob Greenwade from 04:48 PM:

IO Chess has TWO different wall-like pieces, Wall and Great Wall. One set would be enough for Ganymede (which is much less intimidating!)


Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, May 24, 2024 06:30 PM UTC:

I am unable to move in the current Chu Shogi game.

Syntax Error on line 200

The function 'RCL' has not been defined. Its arguments are 12b

Daniel Zacharias wrote on Sun, May 26, 2024 01:59 AM UTC:

Now if I try to open the game it just says The chushogi-mnemonic set does not exist


@ Bob Greenwade — Contributor, Member[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, May 27, 2024 05:17 PM UTC in reply to Bob Greenwade from 04:04 PM:

It's used here but that might not be what you're thinking


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 29, 2024 03:56 PM UTC:

I don't understand how to use captureMatrix. I want to have pieces promote when capturing depending on the type of piece captured, but it doesn't seem to work.

files=12
ranks=8
promoZone=1
promoChoice=
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=50
graphicsType=png
royal=K
shatranj pawn:P:fmWfcF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,k2,l2,,a7,b7,c7,d7,e7,f7,g7,h7,i7,j7,k7,l7
morph=XWNEOGGOENWX/
knight:N:N:knight:c1,j1,,c8,j8
captureMatrix=//M/M/H/Y/I/A/C/I/M/H/Y/C/M/M/M/M/M/L/M/
nightrider:M:NaN:nightrider:
modern elephant:E:FA:elephantferz:d1,i1,,d8,i8
captureMatrix=//H/H/S/S/S/J/S/S/J/S/S/S/S/L/S/S/S/S/S/
phoenix:X:WA:elephantwazir:a1,l1,,a8,l8
captureMatrix=//Y/Y/B/B/J/B/B/B/B/B/J/B/B/B/L/B/B/B/B/
kirin:O:FD:warmachineferz:e1,h1,,e8,h8
captureMatrix=//I/I/T/J/T/T/T/T/T/T/J/T/T/T/T/L/T/T/T/
woody rook:W:WD:warmachinewazir:b1,k1,,b8,k8
captureMatrix=//A/A/J/H/H/H/H/H/H/J/H/H/L/H/H/H/H/H/H/
general:G:KaK:general:f1,,f8
captureMatrix=//C/C/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/
bentferzhero:T:mpafafsbsWafsbsmpafFDF:bentferzhero:
benthero:H:ampffsafWmpafaffsWDW:benthero:
bentshaman:S:ampffsafFmpafaffsFAF:bentshaman:
bentwazirshaman:B:mpafafsbsFafsbsmpafWAW:bentwazirshaman:
slidinggeneral:Z:KaK:slidinggeneral:
high priestess:H:FAN:highpriestess:
knightwarmachine:A:NWD:knightwazirdabbabah:
knightkirin:I:NFD:knightferzdabbabah:
knightphoenix:Y:NWA:sun:
jumpinggeneral:J:KS:jumpinggeneral:
lion:L:KNS:lion:
knightgeneral:C:NK:
king:K:K:king:g1,,g8

Daniel Zacharias wrote on Sat, Jun 1, 2024 04:54 AM UTC:

Is it possible to have promotions triggered by capturing that only occur in a specific part of the board?


Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Jun 1, 2024 03:27 PM UTC:

I've made a rule enforcing preset for Opulent Lemurian Shatranj.


Daniel Zacharias wrote on Sat, Jun 1, 2024 03:31 PM UTC in reply to HaruN Y from 03:28 PM:

ibid means the same as the previous


@ Bob Greenwade — Contributor, Member[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Jun 1, 2024 11:29 PM UTC in reply to Bob Greenwade from 10:26 PM:

I have two suggestions. mFyamfsFpyacfsFyacpfsF and mWyamfsWpyacfsWyacpfsW


Daniel Zacharias wrote on Sun, Jun 2, 2024 04:10 PM UTC in reply to Bob Greenwade from 04:40 AM:

Yeah, I have no good names in mind


Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Jun 3, 2024 02:45 AM UTC in reply to Fergus Duniho from 02:06 AM:

Alice Chess sounds good (second from me)


Reche’s Super Faceoff Masquerade. Members-Only Chess with mixed and thoroughly hidden identities. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Giant Chess. 16x16 board with the same pieces as Turkish Chess, but also the "Dev" piece which takes up four squares. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Jun 5, 2024 05:15 PM UTC in reply to H. G. Muller from 04:38 PM:

I don't know if this makes any sense, but what about treating multi-space pieces as multiple single-space pieces but allow moves to specify hops or captures for specific piece types, and possibly have some way to allow multiple moves in a turn of a single piece type?


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Jun 9, 2024 03:13 PM UTC in reply to HaruN Y from 05:27 AM:

I was thinking of something like Great Shatranj where pieces would have different promotions depending on what they capture, but I don't like how promotion on capture seems to discourage initiating exchanges since the defender will always get a stronger piece at the end, so I was thinking it would work better if a piece only promotes if it captures on the opposite half of the board.


Daniel Zacharias wrote on Mon, Jun 10, 2024 05:12 AM UTC in reply to H. G. Muller from Sun Jun 9 03:49 PM:

Another idea is to only allow promotion when capturing an unpromoted piece. That might feel unnatural though.


Daniel Zacharias wrote on Tue, Jun 11, 2024 04:15 PM UTC in reply to HaruN Y from 02:25 AM:

Similar

files=12 ranks=8 promoZone=1 promoChoice= graphicsDir=https://chessvariants.com/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png royal=K shatranj pawn:P:fmWfcF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,k2,l2,,a7,b7,c7,d7,e7,f7,g7,h7,i7,j7,k7,l7 morph=XWNEOGGOENWX/ knight:N:N:knight:c1,j1,,c8,j8 modern elephant:E:FA:elephantferz:d1,i1,,d8,i8 phoenix:X:WA:elephantwazir:a1,l1,,a8,l8 kirin:O:FD:warmachineferz:e1,h1,,e8,h8 woody rook:W:WD:warmachinewazir:b1,k1,,b8,k8 general:G:K:general:f1,,f8 nightrider:M:NaN:nightrider: bentshaman:S:ampffsafFmpafaffsFAF:bentshaman: bentwazirshaman:B:mpafafsbsFafsbsmpafWAW:bentwazirshaman: bentferzhero:F:mpafafsbsWafsbsmpafFDF:bentferzhero: benthero:T:ampffsafWmpafaffsWDW:benthero: slidinggeneral:L:KaK:slidinggeneral: high priestess:H:FAN:highpriestess: knightphoenix:Y:NWA:sun: knightkirin:I:NFD:knightferzdabbabah: knightwarmachine:A:NWD:knightwazirdabbabah: knightgeneral:C:NK:knightgeneral: jumpinggeneral:J:KS:jumpinggeneral: king:K:K:king:g1,,g8 captureMatrix=/..MHYIACMHYIACM5L./..HS3JSHS3JS4LS2./..YB2JB2YB2JB4LB3./..IFJF3IFJF4LF4./..AJT4AJT4LT5./..CL5CL11./

MSultra-grand-cavalier-chess-with-camel-queen[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Jun 14, 2024 04:17 PM UTC:

This could get confusing with so many leapers


Accelerated Courier-Spiel. Members-Only Alternative version of Courier-Spiel. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Jun 27, 2024 05:44 AM UTC:Excellent ★★★★★

The more I play and (try to) design decent chess variants, the more I appreciate the elegance of the popular game.


Accelerated Courier-Spiel. Members-Only Alternative version of Courier-Spiel. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.