Comments by arx
This should be possible in game courier. You can represent each wall (of the same color) as a distinct piece type. I want to make a rule enforcing preset for IO Chess, but it's hard finding appropriate graphics for all the pieces. To represent the walls well, you need to either use distinct images for each wall or have left and right (and up and down) wall images, so it's clear what's connected to what.
IO Chess has TWO different wall-like pieces, Wall and Great Wall. One set would be enough for Ganymede (which is much less intimidating!)

I am unable to move in the current Chu Shogi game.
Syntax Error on line 200
The function 'RCL' has not been defined. Its arguments are 12b
Now if I try to open the game it just says The chushogi-mnemonic set does not exist
It's used here but that might not be what you're thinking

I don't understand how to use captureMatrix. I want to have pieces promote when capturing depending on the type of piece captured, but it doesn't seem to work.
files=12
ranks=8
promoZone=1
promoChoice=
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=50
graphicsType=png
royal=K
shatranj pawn:P:fmWfcF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,k2,l2,,a7,b7,c7,d7,e7,f7,g7,h7,i7,j7,k7,l7
morph=XWNEOGGOENWX/
knight:N:N:knight:c1,j1,,c8,j8
captureMatrix=//M/M/H/Y/I/A/C/I/M/H/Y/C/M/M/M/M/M/L/M/
nightrider:M:NaN:nightrider:
modern elephant:E:FA:elephantferz:d1,i1,,d8,i8
captureMatrix=//H/H/S/S/S/J/S/S/J/S/S/S/S/L/S/S/S/S/S/
phoenix:X:WA:elephantwazir:a1,l1,,a8,l8
captureMatrix=//Y/Y/B/B/J/B/B/B/B/B/J/B/B/B/L/B/B/B/B/
kirin:O:FD:warmachineferz:e1,h1,,e8,h8
captureMatrix=//I/I/T/J/T/T/T/T/T/T/J/T/T/T/T/L/T/T/T/
woody rook:W:WD:warmachinewazir:b1,k1,,b8,k8
captureMatrix=//A/A/J/H/H/H/H/H/H/J/H/H/L/H/H/H/H/H/H/
general:G:KaK:general:f1,,f8
captureMatrix=//C/C/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/Z/
bentferzhero:T:mpafafsbsWafsbsmpafFDF:bentferzhero:
benthero:H:ampffsafWmpafaffsWDW:benthero:
bentshaman:S:ampffsafFmpafaffsFAF:bentshaman:
bentwazirshaman:B:mpafafsbsFafsbsmpafWAW:bentwazirshaman:
slidinggeneral:Z:KaK:slidinggeneral:
high priestess:H:FAN:highpriestess:
knightwarmachine:A:NWD:knightwazirdabbabah:
knightkirin:I:NFD:knightferzdabbabah:
knightphoenix:Y:NWA:sun:
jumpinggeneral:J:KS:jumpinggeneral:
lion:L:KNS:lion:
knightgeneral:C:NK:
king:K:K:king:g1,,g8
Is it possible to have promotions triggered by capturing that only occur in a specific part of the board?

I've made a rule enforcing preset for Opulent Lemurian Shatranj.
ibid means the same as the previous
I have two suggestions. mFyamfsFpyacfsFyacpfsF and mWyamfsWpyacfsWyacpfsW
Yeah, I have no good names in mind

Alice Chess sounds good (second from me)

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I don't know if this makes any sense, but what about treating multi-space pieces as multiple single-space pieces but allow moves to specify hops or captures for specific piece types, and possibly have some way to allow multiple moves in a turn of a single piece type?

I was thinking of something like Great Shatranj where pieces would have different promotions depending on what they capture, but I don't like how promotion on capture seems to discourage initiating exchanges since the defender will always get a stronger piece at the end, so I was thinking it would work better if a piece only promotes if it captures on the opposite half of the board.
Another idea is to only allow promotion when capturing an unpromoted piece. That might feel unnatural though.
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This could get confusing with so many leapers

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The more I play and (try to) design decent chess variants, the more I appreciate the elegance of the popular game.

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How can I make an interactive diagram that can switch between greenwade and alfaerie graphics? Is there a way to change the image names associated with pieces dynamically?