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Comments by arx

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Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 13, 2024 01:13 PM UTC in reply to Jean-Louis Cazaux from 11:52 AM:

Indeed I belong to those not digesting the "a" at all.

Think of a as a separator between two legs of the move, like an "and". In aW, the a implies that there are 2 legs and the W tells you what those legs are.


Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 13, 2024 02:09 PM UTC:

I have 46 pieces I'd like to have considered for this set


Daniel Zacharias wrote on Sat, Apr 13, 2024 03:34 PM UTC in reply to Bob Greenwade from 03:24 PM:

Most of them are just conversions of older alfaerie images and small modifications


Obento GC page[Subject Thread] [Add Response]
Daniel Zacharias wrote on Sun, Apr 14, 2024 07:22 PM UTC in reply to Jean-Louis Cazaux from 05:46 PM:

I don't know why the images were like that, but I've redone it to use pngs instead of the svgs directly.

I'd like to make it work with alfaerie if you can suggest what images to use for the gold and silver pieces.


Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Apr 16, 2024 04:16 PM UTC:

Here are some pieces I've made.


Daniel Zacharias wrote on Tue, Apr 16, 2024 07:27 PM UTC in reply to Jean-Louis Cazaux from 05:23 PM:

try now


@ Bob Greenwade — Contributor, Member[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Apr 17, 2024 05:44 PM UTC:

Given that I usually call for "left" and "right" to be for placement, it may be better to reverse these moves. Opinions on that question are welcome.

My opinion is, don't leave it ambiguous! Even if you use it consistently it will be confusing. If the name refers to the location make it something like "Left Side Berolina Pawn" and if it refers to direction make it "Leftwards Berolina Pawn".


About jokers in large Board Games[Subject Thread] [Add Response]
Daniel Zacharias wrote on Wed, Apr 17, 2024 06:25 PM UTC in reply to Aurelian Florea from Tue Apr 16 01:01 PM:

Have you read Eric Silverman's thoughts on poweful pieces? He suggests that it's good to have a few super pieces that dominate the game.

When you say "larger boards" it's not clear if you're talking about the later mentioned 10x10 CWDA or something else. 10x10 doesn't seem large, and you did use the Joker on 10x10 and 12x12 already. If you are talking about something truly larger than 12x12, the obvious way is to have the Joker start at the back and make sure the average piece strength isn't too high.

If you're worried about the Joker dominating the game by being too powerful, don't forget that if it's really that strong the players would be reluctant to trade it away. In that way, strong pieces can be self-balancing.

I could imagine it possibly being a problem if the Joker loses strength quickly so that there's a large advantage in deploying one's Joker first, which would naturally favor the first to move. If that is a problem, a way to counter it would be to carefully choose the moves of the other pieces. Perhaps have more sliding or other blockable moves instead of leaping moves, to allow for pawns to reveal attacks on the Joker by weaker pieces that could be exchanged for it. Another way is to make sure that pieces have simple moves so that a player would be likely to have good options that limit the Joker.


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Apr 18, 2024 01:18 AM UTC:

When fairychess is allowed to fill in the rules section for a game that uses svg piece images, some of the pieces end up being much larger than the others. This seems to be because the image is sized according to the piece name, even if the name is very long. Having the css explicitly set the image size could solve this.

White_Elephant
Elephant
White_Elephant

About jokers in large Board Games[Subject Thread] [Add Response]
Daniel Zacharias wrote on Thu, Apr 18, 2024 02:54 PM UTC in reply to Aurelian Florea from 05:44 AM:

Is it a matter of skill or a matter or perceived randomness?

I would ask that same question about nightriders, but they seem popular anyway. If I'm understanding you, the problem with Jokers is that they're too easy to exchange favorably because they're much stronger at the start than the end. I would expect that to be less of a problem with a very large game, since both players would have more opportunities to use their jokers.

If you're using it in a different armies game, the most important thing would be to have a joker in every army. Do you have an interactive diagram to show an example of a game where this piece might not work?


Bigorra. Game Courier Preset for Bigorra, a large CV, 80 pieces of 34 types on 16x16 sq. board. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Apr 18, 2024 03:14 PM UTC in reply to Jean-Louis Cazaux from 02:46 PM:

If I remember correctly, the PTA does that for all special King moves, such as castling.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 19, 2024 07:36 PM UTC:

I'm trying to change the visibility of this page to members-only from private, but it says "you are limited to submitting nine of your games for review and publication at a time" and fails even though I only see that I have two submissions for review. Is the submissions for review page not showing everything?


Daniel Zacharias wrote on Fri, Apr 19, 2024 08:02 PM UTC in reply to Fergus Duniho from 07:56 PM:

That worked


Camelopard Chess. Game with Camelopards. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 20, 2024 01:03 AM UTC:

What's the point of afK in mScK4afK?


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 20, 2024 07:36 PM UTC in reply to Aurelian Florea from Wed Jul 19 2023 03:55 PM:

One of us could make it. I'm interested in trying this too


Daniel Zacharias wrote on Sat, Apr 20, 2024 08:09 PM UTC in reply to H. G. Muller from 07:56 PM:

I thought that might be the case. They don't seem too different from pieces I've done before with GAME code. It's the Terror that looks most difficult, actually. I have not yet managed to comprehend rule enforcing for multi-moving pieces.

Might it work to use the generated code for most of it and manually define the pieces that wouldn't work?


Daniel Zacharias wrote on Sat, Apr 20, 2024 09:33 PM UTC in reply to H. G. Muller from 08:47 PM:

I think the Terror would not be problematic for the automatic conversion

If I'm reading the rules correctly, the ID doesn't handle the capture restriction for the Terror.


Daniel Zacharias wrote on Sun, Apr 21, 2024 07:28 PM UTC in reply to Aurelian Florea from 06:57 PM:

You must remove borders=0 because that messes it up somehow


@ Bob Greenwade — Contributor, Member[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 22, 2024 04:44 PM UTC in reply to Bob Greenwade from 04:10 PM:

Has anyone besides me even used this piece? It seems strange to say it's generally known as anything. A less overused alternative could be Salamander, although that does seem to be used in Typhoon for KmyadabuQ4. Striped Dragon sounds like a decent solution.


Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 22, 2024 05:39 PM UTC:

I'm sure there's a reason for this, but why is it that having legality defined for move highlighting isn't enough to have legal moves enforced?


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Apr 23, 2024 01:53 PM UTC:

For the terror trading rule, would it work to have set protected (EA T t) in pre-move 1 and set protected (ea T t) in pre-move 2?

or maybe they should be in post-game 2 and 1?


Daniel Zacharias wrote on Fri, Apr 26, 2024 12:23 PM UTC in reply to Aurelian Florea from 05:22 AM:

They work the same as in the interactive diagram, only jumping over enemies.


About jokers in large Board Games[Subject Thread] [Add Response]
Daniel Zacharias wrote on Fri, Apr 26, 2024 12:25 PM UTC in reply to Aurelian Florea from 05:29 AM:

I've never had a problem with them and it's still unclear to me what that would look like.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 26, 2024 03:29 PM UTC in reply to Aurelian Florea from 01:29 PM:

Sorry, I was wrong. The real explanation is that they only jump to capture. It works correctly anyhow.


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 27, 2024 01:02 PM UTC in reply to Jean-Louis Cazaux from 11:49 AM:

It's because I failed to add the necessary aliases to get the names to display more coherently. Some pieces are defined separately for white and black because of color or direction dependent moves. Aanca is defined as such in fairychess so it will show that way unless overridden by an alias.


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