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Comments by TonyQuintanilla
How about this? <br><br><a href='http://play.chessvariants.com/pbm/play.php?game%3DImposter+Chess%26set%3Dmagnetic%26colors%3DAAAACC+444544%26cols%3D14%26code%3D3rnbqkbnr3%2F3pppppppp3%2F%2A%2A%2A%2A%2F3PPPPPPPP3%2F3RNBQKBNR3%26rules%3Dhttp%3A%2F%2Fwww.geocities.com%2Fpurpledove2k%2Fimpchs.html%26board%3D00001010101000.00010101010000.%26files%3DA+B++a+b+c+d+e+f+g+h++C+D%26bcolor%3D000000%26bsize%3D23'><b>Click here</b></a><br> <br>I made the holding areas one color.
Very nice set of graphics! Imaginative and of high quality. Very chess-like for games.
The 3-D aspect is a bit mind-bending. Actually, I have found some games that require very complex geometric calculations unappealing because its more calculation than play, leaving little room for intuition. But, I think K-M is well balanced. Yes, there is a complex geometry. But, the board design helps. And once the basics are learned, its not all that un-intuitive.
<p>Also, what counter-balances the complexity is the fact that it is productive by providing new tactical and strategic avenues that are comprehensible. Some games have complex features, but they may be marginal, just something to watch-out for. In others, the odd geometry may be central but so unintuitive that its hard to ever trully envision a strategy, leading to short-range, clumsy tactics due to lack of vision.
<p>Another thing I like is that none of the board space is wasted, particularly since the attack boards are very active.
The simile between the game and Star Trek is good. I like the fact that the playing boards are not connected except through the attack boards. This is like local space being connected only through star fleets capable of moving by warp.
Excellent additions to the Game Courier family!
Excellent is for the tournament! If you have a game in mind that needs a Preset, reply by a comment. If you already know how to create Presets and just need help with minirules and posting, or details, send the URL of your Preset to me at my name link address. As time permits (and if feasible), I'll help -- in the order received, of course.
random: please submit any descriptions of game variations to the editors using the 'contact form' at the top of the page. http://www.chessvariants.com/xiangqi.html Thanks!
Ironlance -- you have done a very nice job with the board, which is useful for different board sizes and shapes.
I feel that Charles wrote this article because he is interested in the subject. There are many articles submitted and posted in the CVP that are of interest to a very small number of people (maybe even just the author). The style of writing also varies substantially. Nevertheless, these submissions are posted if the article relates to Chess or Chess variants, and if the article is well written and logical. Comments are good because they expand or clarify the original ideas, correct errors, or offer new information. Such comments are valuable. It seems to me that regardless of anyone's opinion about Charles' ideas that his article is worthy of the CVP and is appreciated.
In design contests, usually the main variant is assumed to be the game being considered. Personally, with regards to Takeover Chess, I think that the game in 64 squares is more interesting. However, this is not easy to clarify at this point. Perhaps if there is more than one variant the players should be able to choose the variant they wish to play.
I have noticed that there is significant confusion about the proper term for creating a ZRF. Which is it, 'ZRFitize', 'ZRFolate'? I believe that it has been clearly established that the *proper* term is 'ZRFolize'! (http://www.chessvariants.com/index/listcomments.php?itemid=10-1-21-43)
I have not thought much about this, but how about a bishop-type 'diagonal' move that zig-zags along a line at 60-degree angles first one way then the other? This makes the move continuous, avoiding the gaps that the Glinski Bishop has.
David, I used a standard Game Courier image set that uses Alfaerie images, created by David Howe, for the preset. I agree that creating a special set more appropriate to this game would be beneficial.
<p>If you suggest specific images for each piece from the Alfaerie set, or another image set, correlated with piece names, I can update the preset. If you can send me a zip file with the images and names, that would be best.
<p>http://www.chessvariants.com/graphics.dir/alfaerie/index.html
<p>A preset is used by the Game Courier script to create an initial log file for a new game. The image set and other settings used in the game are defined in the log file. Game Courier uses and updates the log file throughout the game without referring to the preset again. So a preset can be revised without affecting ongoing games.
Merry Christmas, Roberto, and to all the CVP friends! -- Tony
David, what images do you want to use for all the pieces that are not part of the schizophrenic chess set, like the Existentialist, Squire, Viceroy, Dazzler, Zednick, Hyena, Wildcat, Archer, Yanzee, etc.?
Go to the Main Index File page and try a Google search of the site. http://www.chessvariants.com/Gindex.html
There is a bug that appeared recently that causes the pieces in the 'Medium Sized Pieces' preset to be offset upwards.
I agree. I thought this page was previously removed. In any case, it is removed again!
The focus has been on Fergus' comment about making 2 turns per day in four games. I think that the overall time-limit idea is very valid. This is parallel to the idea of a chess clock, of course. From what Fergus says, it seems each game has its own time limit. 30 days per game may be a bit tight, how about allowing 60 days, or maybe even 75? Many games end in about 30 moves, so that means that a pace of a move every 48 hours, as Peter suggests, may be doable. On an active day, one can pick up the pace. On a slow day, or week, run the clock a bit. Some games may take longer to resolve than 30 moves, for example the larger games, so a more liberal time limit would be adviseable. Also, chess variants players are a select group, let's not force players out by overstressing the time limit. Its better to have players than a fast tournament. Note that up to now CVP tournaments have had at most 5 registered entrants! The 14 current voters is a fantastic possibility. They should be encouraged to participate by allowing ample time to play.
I would like to add an 'excellent' for the proposed ability to clock games in Game Courier!
I agree that time limits are needed. Excessively liberal limits would lead to neglect. However, if the time limits are too rigid we may get few registrants. This kind of tournament does not attract a lot of players to start with. 14 voters is by far the best response the CVP has had for a tournament -- let's keep it! Besides that, I would venture to say that with rigid limits, the tournament might get lot of forfeitures, particularly as the tournament gets into its second or third month and longer. There is also the issue of enforcement, who is going to call a forfeit? Here's a thought, once the registrations are in offer various time limit alternatives, such as those suggested in these comments, to the registrants for selection by voting.
The special capture, drawing a piece into the hole, is very clever and innovative. It should add very interesting tactics to the game. Since this special move can be done in addition to normal captures by replacement it adds more effective power to the board. This is an effective approach to provide more options in a small game.
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That sounds fair. The system is much the same as is used in the Internet Chess Club under certain options.
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