[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Comments by TonyQuintanilla
David Howe, our chief editor who manages the overall workings of this site, has added a nice new feature. This is a link to all the Game Courier logs for a particular game on its game page. This link (if any logs exist) can be found at the bottom of each game's description page. Take a look! Thanks, David!
I inadvertently left out Fergus' Game Courier programming in my original comment about the new game logs feature. Thanks, Fergus.
Steve, this sounds like Ultima. See our page on that game.
Thanks to Fergus for organizing this very enjoyable and well run tournament. I would encourage all to participate in future tournaments. No need to worry about unfamiliar games -- that's the fun of it! This isn't FIDE Chess!
The editors received the following question by e-mail: Hello, I am enjoying your Chess Variants website very much. I have a question about the rules of Chess Contradance and Fast Chess Contradance, and I hope you can help me. Is a piece forbidden from (a) moving onto a square where it threatens (actively) a piece of the other color, OR (b) moving onto a square where it is threatened (passively) by a piece of the other color, OR (c) both? The rules for Chess Contradance sound like the passive rule (b), but the rules for Fast Chess Contradance sound like the active rule (a). Or maybe they are both correct, and the answer is (c)? Thank you very much for your time and attention! Steve Schoenig
The editors received the following question by e-mail: Hello, I am enjoying your Chess Variants website very much. I have a question about the rules of Chess Contradance and Fast Chess Contradance, and I hope you can help me. Is a piece forbidden from (a) moving onto a square where it threatens (actively) a piece of the other color, OR (b) moving onto a square where it is threatened (passively) by a piece of the other color, OR (c) both? The rules for Chess Contradance sound like the passive rule (b), but the rules for Fast Chess Contradance sound like the active rule (a). Or maybe they are both correct, and the answer is (c)? Thank you very much for your time and attention! Steve Schoenig
I think what Robert and George are arguing for is: quantity with quality. Whereas, Fergus, Roberto, Greg and Michael are arguing for is: quality with quantity. :-)
<p>My point is that CVP is by its very nature a self-governing body. I think any conscientious game developer is concerned about quality.
<p>The editors are also concerned about quality, but also concerned about an open forum -- as much as possible, hence quantity. We strive for quality in the description of the games, more so than in inspecting games for flaws, etc. A few games, not many, are not posted, because they are incomplete or not internally logical in their description (then the inventor is asked to clarify). Besides that, the CVP community must be the judge. (There is also the question of practicality -- who would do the laborious work of testing and under what criteria, without slowing CVP to a grinding halt? That's killing the chicken that lays the golden eggs!)
<p>In fact, the CVP community does judge quality. This thread proves my point. The rating system is one measure, so are comments. Contests are another great venue. Only the best games get selected for Recognized Variants and tournaments. Some of the best games are programmed in Zillions of Games. One of the best measures of quality is the Game Courier: only the best games get played, hence the importance of making presets available. (A cursory look reveals that the most popular variants are FRC and Shogi.)
<p>That is why this Comments forum is so valuable -- it allows the CVP community to discuss and discern the important question of the quality of the game itself, from its many aspects. And this occurs in the most efficient way possible: in the marketplace of ideas.
I would like to just add a note that this thread follows an interesting thread from 'Recognized Chess Variants', in case it seems a bit non-sequitur. I am also of Fergus' school. I design chess variants not pursuing an ideal, rather developing an idea. On the other hand, following Roberto's analogy with art, I have found that my game ideas tend to have unintentional themes. So, perhaps, in one's mind, the game inventor is working semi-consciously on a kind of artistic problem whose solution is a game. I have found that over time my games become simpler, perhaps because the solutions are more clear. I would like to reiterate that I do think most contributors are interested in quality. Perhaps there have been a few sloppy contributions, but not many. I also think that the good games are quickly recognized by the discerning eye of this readership, without the need for exhausting study!
On this note, could I suggest something in the interest of quality? How about playing games in Game Courier from time to time whose purpose would not be primarily competitive but more like chess study. I mean, play a game with an opponent but encourage Kibbitz comments during the game, not concerned that the players will be influenced. In fact, a free discussion of the game would be encouraged and be reflected in play of the game. The benefit would not be so much winning the game (unless friendly 'teams' emerge, like competing philosophies) as gaining more insight into the game's mechanics, strategy, flaws, aesthetics, etc. Chess analysis is common, but chess variants analysis is not because the games come and go and there is not much opportunity to go back and analyze them. I would even go so far as to suggest that computer advise could be used to inform the Kibbitzing, something like what I believe Kasparov suggested for human-computer competition after being crushed by Big Blue!
Regarding open kibbitzing, it would certainly be nice to get top-level players, but why wait? I ranked somewhere in the middle of the recent Game Courier tournament, but I would be willing to start an invitation against another brave soul! Any takers? Any game suggestion? We have Grand Chess from Mark, I believe.
I agree with Antoine that it would be very nice to revive Invent-and-Play. Believe it or not I am still playing 3 games from the original Invent-and-Play rounds 1 and 2! The games are ongoing by e-mail. The rounds, however, will not be concluded officially, it does not seem. Invent-and-Play by Game Courier with liberal time limits (say 6 months total time per player, no bonuses, = 1 year) and limited open kibbitzing (open after 5 turns), like Antoine suggests, would be interesting. We also need a new moderator. Anyone?
External constraints, like the variant design contests, can certaily spur creativity, sometimes more than complete freedom.
Congratulations to Antoine and Roberto, nicely done!
A Game Courier game with two 'captains' or players would work out just fine. Also, strick polling is not necessary, since a few people will Kibbitz and some turns will have no comments, so someone will have to decide on the moves.
I would say the game should start with two players and an agreed-on game. Mark Thompson suggested Grand Chess. Greg Strong suggested Alice Chess and Anti-King Chess II. I agreed to be one of the players (not necessary, if there are others interested).
We need at least one other player and then a decision on a game to play.
The way I see it, basically the players would be the 'captains' and
anyone else could comment through the Kibbitz system. Now we have three
possible players, George, Greg and myself. So far the suggestions are:
Rococo, Grand Chess, Alice Chess, Berolina, Circular, Extinction, and Anti-King Chess II. Again, I'll defer to anyone willing to play on any agreed game. Any more suggestions, or shall we call it?
Agreed. It's a start towards getting into more depth on certain select games of interest, without halting the contributions! I would be interested in a game of Rococo, if George would agrees. I don't claim to be a particularly strong player, but I can be a player-captain, at least, for some comments on the game. Perhaps George and Greg can also agree on a second game? Alternatively, I can wait on Rococo. Other games that bear study are Pocket Mutation Chess and Maxima. (Falcon Chess? Switching Chess? Double Chess? ;-) )
How about this line-up: Rococo, Quintanilla-Duke; Switching Chess, Strong-Duke; Anti-King II, Quintanilla-Strong? Now, hopefully there will be kibbitzing!
I would note that in polling for Game Courier Tournament #2, Anti-King II has 8 votes, Switching has 7 votes, and Rococo has 6.
Greg, perhaps your interesting comment on Pawns in Switching can go in as a kibbitz comment when you start?
The games are starting! One question: should kibbitzing allow comments that are based on computer analysis, such as Zillions of Games or Chess V? I would be inclined to say, yes, as long as that is made clear.
A simple way to send a message to your opponent is to reply to any automated e-mail message sent by Game Courier to remind you its your move. This message has your opponent as the addressee.
Larry, Both of these questions relate to how check functions. If the win condition were capture of the King, it would not be in doubt. I think one has to think of check as the potential for capture that must be prevented. However, it must be prevented only when potential capture is imminent. That means, only when the relevant board is in play. I'll have to think through the specific cases. I'm working on a Zillions implementation of this game. I wonder if the checkmate condition will handle check this way! Thanks!
Larry, Interesting ideas. I think that these options are certainly viable variants. The one that is most intriguing is that of promotion on the far rank, since it goes with the overall theme.
Larry, You got me! This is what could be called the 'Zillions Effect.' I usually design my games in Zillions first and then write the article. I initially wanted to have the game work like you suggest, but I could not think of an easy way to program it. Instead, I created a special random-moving (?)neutral pin piece that toggles through a special move direction from an 8x8 corner to a single 10x10 corner to a single 12x12 corner and back to the 8x8 corner. The pin makes a random, but unidirectional, move automatically before White. Each piece has to verify the location of the pin piece before moving into the corresponding board area. The corner pin is also a visual reminder for the players. Simple. However, I could not think of a move direction that reverses from the 12x12 corner back to 10x10 back to 8x8, or another simple method to move the pin in a reversing way! So, I decided to abandon the reversing rule in the interest of programming simplicity!! Oh scandal, to let computer considerations determine the rules of chess! Ok -- I'm not a purist. I'll post the ZRF soon.
Dom -- True, checkmate of the Amazon (General) is nearly impossible, but then again, you could not exchange the General or put it in a position where it could be captured; so, that does limit its power. On the other hand, attacking a position defended by the General with another General would not be feasible. (By the way, by convention authors do not rate their own pages -- no big deal -- I edited your comment to 'None'.)
25 comments displayed
Permalink to the exact comments currently displayed.