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Comments by TonyQuintanilla

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Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Nov 10, 2003 09:49 PM UTC:
How about this? <br><br><a href='http://play.chessvariants.com/pbm/play.php?game%3DImposter+Chess%26set%3Dmagnetic%26colors%3DAAAACC+444544%26cols%3D14%26code%3D3rnbqkbnr3%2F3pppppppp3%2F%2A%2A%2A%2A%2F3PPPPPPPP3%2F3RNBQKBNR3%26rules%3Dhttp%3A%2F%2Fwww.geocities.com%2Fpurpledove2k%2Fimpchs.html%26board%3D00001010101000.00010101010000.%26files%3DA+B++a+b+c+d+e+f+g+h++C+D%26bcolor%3D000000%26bsize%3D23'><b>Click here</b></a><br> <br>I made the holding areas one color.

Galactic Graphics. Download this new set of graphics used in Roberto Lavieri's games![All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Nov 12, 2003 11:56 PM UTC:Excellent ★★★★★
Very nice set of graphics! Imaginative and of high quality. Very chess-like for games.

Tony Quintanilla wrote on Thu, Nov 13, 2003 10:33 PM UTC:
Roberto, I would be glad to help.

Kobayashi Maru. A variant set of rules for playing chess using the 3 dimensionsal set featured on the TV series Star Trek. (7x(), Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Nov 15, 2003 08:52 PM UTC:Excellent ★★★★★
The 3-D aspect is a bit mind-bending. Actually, I have found some games that require very complex geometric calculations unappealing because its more calculation than play, leaving little room for intuition. But, I think K-M is well balanced. Yes, there is a complex geometry. But, the board design helps. And once the basics are learned, its not all that un-intuitive. <p>Also, what counter-balances the complexity is the fact that it is productive by providing new tactical and strategic avenues that are comprehensible. Some games have complex features, but they may be marginal, just something to watch-out for. In others, the odd geometry may be central but so unintuitive that its hard to ever trully envision a strategy, leading to short-range, clumsy tactics due to lack of vision. <p>Another thing I like is that none of the board space is wasted, particularly since the attack boards are very active. The simile between the game and Star Trek is good. I like the fact that the playing boards are not connected except through the attack boards. This is like local space being connected only through star fleets capable of moving by warp.

Pocket Polypiece Chess. Play Pocket Polypiece Chess online with Game Courier.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Nov 23, 2003 01:09 AM UTC:Excellent ★★★★★
Excellent additions to the Game Courier family!

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Nov 24, 2003 04:52 AM UTC:Excellent ★★★★★
Excellent is for the tournament! If you have a game in mind that needs a Preset, reply by a comment. If you already know how to create Presets and just need help with minirules and posting, or details, send the URL of your Preset to me at my name link address. As time permits (and if feasible), I'll help -- in the order received, of course.

Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Nov 27, 2003 03:01 PM UTC:
random: please submit any descriptions of game variations to the editors
using the 'contact form' at the top of the page. 

http://www.chessvariants.com/xiangqi.html

Thanks!

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Dec 5, 2003 11:27 PM UTC:
Ironlance -- you have done a very nice job with the board, which is useful for different board sizes and shapes.

Constitutional Characters. A systematic set of names for Major and Minor pieces.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Dec 10, 2003 06:20 PM UTC:
I feel that Charles wrote this article because he is interested in the subject. There are many articles submitted and posted in the CVP that are of interest to a very small number of people (maybe even just the author). The style of writing also varies substantially. Nevertheless, these submissions are posted if the article relates to Chess or Chess variants, and if the article is well written and logical. Comments are good because they expand or clarify the original ideas, correct errors, or offer new information. Such comments are valuable. It seems to me that regardless of anyone's opinion about Charles' ideas that his article is worthy of the CVP and is appreciated.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Dec 13, 2003 12:21 AM UTC:
In design contests, usually the main variant is assumed to be the game being considered. Personally, with regards to Takeover Chess, I think that the game in 64 squares is more interesting. However, this is not easy to clarify at this point. Perhaps if there is more than one variant the players should be able to choose the variant they wish to play.

Microorganism Chess. A 16x16 board with pieces that behave like micro-organisms. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Dec 15, 2003 02:53 AM UTC:
I have noticed that there is significant confusion about the proper term
for creating a ZRF. Which is it, 'ZRFitize', 'ZRFolate'? I believe
that it has been clearly established that the *proper* term is
'ZRFolize'!
(http://www.chessvariants.com/index/listcomments.php?itemid=10-1-21-43)

[Subject Thread] [Add Response]
Tony Quintanilla wrote on Wed, Dec 17, 2003 06:38 PM UTC:
I have not thought much about this, but how about a bishop-type
'diagonal' move that zig-zags along a line at 60-degree angles first one
way then the other? This makes the move continuous, avoiding the gaps that
the Glinski Bishop has.

Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Dec 22, 2003 05:21 AM UTC:
David, I used a standard Game Courier image set that uses Alfaerie images, created by David Howe, for the preset. I agree that creating a special set more appropriate to this game would be beneficial. <p>If you suggest specific images for each piece from the Alfaerie set, or another image set, correlated with piece names, I can update the preset. If you can send me a zip file with the images and names, that would be best. <p>http://www.chessvariants.com/graphics.dir/alfaerie/index.html <p>A preset is used by the Game Courier script to create an initial log file for a new game. The image set and other settings used in the game are defined in the log file. Game Courier uses and updates the log file throughout the game without referring to the preset again. So a preset can be revised without affecting ongoing games.

[Subject Thread] [Add Response]
Tony Quintanilla wrote on Wed, Dec 24, 2003 05:19 PM UTC:
Merry Christmas, Roberto, and to all the CVP friends! -- Tony

Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Dec 24, 2003 08:13 PM UTC:
David, what images do you want to use for all the pieces that are not part of the schizophrenic chess set, like the Existentialist, Squire, Viceroy, Dazzler, Zednick, Hyena, Wildcat, Archer, Yanzee, etc.?

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Jan 8, 2004 06:33 PM UTC:
Go to the Main Index File page and try a Google search of the site.

http://www.chessvariants.com/Gindex.html

Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Jan 13, 2004 04:33 AM UTC:
There is a bug that appeared recently that causes the pieces in the 'Medium Sized Pieces' preset to be offset upwards.

Piececlopedia: Saba. Moves one, two, or three squares diagonally and can jump.[All Comments] [Add Comment or Rating]
📝Tony Quintanilla wrote on Tue, Jan 13, 2004 11:27 PM UTC:
I agree. I thought this page was previously removed. In any case, it is removed again!

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Jan 19, 2004 04:55 AM UTC:
The focus has been on Fergus' comment about making 2 turns per day in four games. I think that the overall time-limit idea is very valid. This is parallel to the idea of a chess clock, of course. From what Fergus says, it seems each game has its own time limit. 30 days per game may be a bit tight, how about allowing 60 days, or maybe even 75? Many games end in about 30 moves, so that means that a pace of a move every 48 hours, as Peter suggests, may be doable. On an active day, one can pick up the pace. On a slow day, or week, run the clock a bit. Some games may take longer to resolve than 30 moves, for example the larger games, so a more liberal time limit would be adviseable. Also, chess variants players are a select group, let's not force players out by overstressing the time limit. Its better to have players than a fast tournament. Note that up to now CVP tournaments have had at most 5 registered entrants! The 14 current voters is a fantastic possibility. They should be encouraged to participate by allowing ample time to play.

Tony Quintanilla wrote on Mon, Jan 19, 2004 05:57 AM UTC:Excellent ★★★★★
I would like to add an 'excellent' for the proposed ability to clock games in Game Courier!

Tony Quintanilla wrote on Tue, Jan 20, 2004 04:28 AM UTC:
I agree that time limits are needed. Excessively liberal limits would lead to neglect. However, if the time limits are too rigid we may get few registrants. This kind of tournament does not attract a lot of players to start with. 14 voters is by far the best response the CVP has had for a tournament -- let's keep it! Besides that, I would venture to say that with rigid limits, the tournament might get lot of forfeitures, particularly as the tournament gets into its second or third month and longer. There is also the issue of enforcement, who is going to call a forfeit? Here's a thought, once the registrations are in offer various time limit alternatives, such as those suggested in these comments, to the registrants for selection by voting.

Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jan 25, 2004 03:08 PM UTC:
Corrected!

Hole Chess. Variant on a board of 44 squares with two holes that pieces can be dragged into. (7x10, Cells: 44) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Feb 5, 2004 09:49 PM UTC:Good ★★★★
The special capture, drawing a piece into the hole, is very clever and innovative. It should add very interesting tactics to the game. Since this special move can be done in addition to normal captures by replacement it adds more effective power to the board. This is an effective approach to provide more options in a small game.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Feb 12, 2004 02:43 PM UTC:Excellent ★★★★★
The following e-mail was sent to the editors:

 Your web page is very useful for me!
 HI!I am from roumania.
 From Lipova.
 Chess is my favourite game.
 Thank You for your instruction from
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 This year i will go to a championship,chess championship.
 Your page is very useful for me
 Cooooooooooooooooooooooooool!
 You learn me new chessrules
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 Now i have to go.
 THANKS!!!!!!!!!!!!!!!!!!!

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Feb 21, 2004 04:25 AM UTC:
That sounds fair. The system is much the same as is used in the Internet Chess Club under certain options.

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