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Comments by GeorgeDuke
Maelzel had performed the Turk at New Orleans for months 1837 before embarking to Havana, Cuba, his final destination. Born at New Orleans the same year 1837, Paul Morphy(1837-1884) won matches with all the leading English masters. At Cafe de la Regence, Morphy defeated Daniel Harrwitz. Also at Paris Morphy defeated German Adolph Anderssen and so became accepted world Chess champion by 1859. With his French background, Morphy was, after all, returning home. According to Tom Standage's 'The Turk' (2002), Silas Mitchell witnessed the fire broken out July 5, 1854, at the National Theatre, Philadelphia, spread to the Chinese Museum, housing the Turk. Mitchell, ''standing helpless amid the fire's crackling wood and shattering glass'' would hear the Turk's last words -- ''Echec! Echec!'' The Automaton Turk (1769-1854, 85 years: 17x5). Seventeen more years later, the USA most notable conventionally-recognized fire ever, the Chicago fire October 8, 1871, destoyed many square kilometres -- surpassing even Napoleon's seige of Moscow 1812 -- the common comparison made at the time.
Appearances are deceptive. History-text orthodox versions never tell the whole, or hidden, story. Befitting our larger scheme of things, on the very same day as the Chicago fire 8.Oct.1871, the greatest recorded fire in North American history separately took place, over 600 times larger area than that urbanized Chicago Fire, raging across 1.5 million acres, 6666 square kilometres of Northern Wisconsin and upper Michigan. French trappers and Christian fundamentalists had 'opened' the region, nothwithstanding already being occupied, and there followed slash-and-burn methods on old-growth forests, in order to build Chicago, the altered environment then making fires ripe. Now in 1857 Silas Mitchell published in 'Chess Monthly' the secret of the Turk's operation. How worked this 85-year-long intrigue convincingly by mostly Cafe de la Regence Chess professionals fully cooperating with the wily Maelzel? [ Recondite footnote: Each individual year mod 17 equals one(1): 1769(Turk construction), 1837(Morphy), 1854(fire), 1871(fires)...2007; and they all chance to be actual seventeen-year Cicada (order Orthoptera) years entomologically in the field (Brood XIII), a one-month-every-seventeen-years phenomenon still observed spectacularly by inhabitants midcontinent North America. The correspondence to Chessic milestones? Merely useful mnemonics, or literary device not suggestive of latter-day agency. ]

Gating. Nothing new, even well before Seirawan's and Gifford's several uses. Drops, particularized drops, unlikely to prevail in Western Chess. Richard Hutnik himself, commenter on Seirawan Chess, has two CVs from the first couple years of this website and none since. These Meta pieces are put in place one by one in separate moves: type of 'gating'. Meta Chess looks interesting, with Good creativity, though flawed. It says player may change a R to RN in the replacement phase, if not overruled. Who would not want RN instead of R? The other player can so decide too, that's why not necessarily. Some pieces are too outlandish such as ''piece that can kill opponent's King from anywhere.'' Milan R. Vukcevich(1937-2003) set up CVPage Contributor/Membership around the same time, when making speech in 1998 about Future forms of Chess, but had the sense not to become actual Contributor. Now Vukcevich's speech, as well as his Fairy Chess specialty, makes him part of Variant school anyway, like it or not. Likewise, Seirawan and Harper design in nice, but not very novel, Seirawan Chess a slight deviation of Betza's Tutti Frutti (1978) and Karakus' Perfect Chess(2000). Both CVs already have the same RN and BN on 8x8 also. Clearly then, the precedent for Seirawan Chess is already-existing Tutti Frutti and Perfect with very same piece-mix on same standard 8x8. To say ''not have anything to do with CV Community'' would be silly.
Meta Chess is also interesting as one of the first half dozen Chess-Different-Armies forms we can think of. The others would maybe all be in Pritchard 'ECV' (1994) since the year of Meta Chess is 1995 before CVPage proliferation. Extreme latecomer to that family CDA is the last CV posted this week, in Preset, 'Pick the Pieces Big Chess', taking after many other earlier examples during that runaway decade 1996-2007. The style of negotiation in Meta is reminiscent of what usually transpires outside and before actual game or match. It could be expanded beyond 'What shall be the pieces?' to 'what are the ground rules' and 'what are the winning conditions.' One and all subject to bargain and arbitration.

This is where early-17th-century RN (Champion) and BN (Centaur) actually come from, only one century after Mad Queen itself. Henry Bird in 1870's and Capablanca in 1920's have gotten more credit than they deserve. One of the two inventors of Seirawan Chess(2007, and lately commented) expresses surprise, saying approximately, ''apparently RN and BN have been around 400 years.'' They must have thought these compounds originated with Capablanca. It is really sorry commentary, speaking volumes on lax research into many CVs, not that one alone. Pietro Carrera made this breakthrough, and all since are tinkering around the edges. Betza, Karakas, and now the duo Seirawan-Harper would maintain the better embodiment for the two new strong pieces requires 8x8 not 8x10.


We neglected to rate this 'Poor' in the 8.December.2007 Comment. In particular, the other 'Elephant' [different from Seirawan-chess Elephant as RN], is found here. This one is recently referred to in Comments (there being many, many chess pieces called Elephant) and has countless prior uses, in its specifics nothing but a copycat, not the first example of which is Novo Chess 70 years ago. The 8.Dec.2007 Comment has more detail for the rating. The downgrade from 'Below Average' is specifically for the poor instinct of prolificism-adherent to place weaker 'Dababba' (Dabbabah plus Wazir compound, also used frequently before) ever at all in the corner.

Seirawan Chess is important because Yasser Seirawan is the leading USA Grandmaster at present time. About average research into background of uses of the introduced pieces is evident at the webpage. To its credit, Ben Foster's Chancellor Chess is cited, predating Capablanca's. ''Rather than being test of skill, Chess has become matter of knowledge and technique,'' the write-up says.'' and ''Capablanca almost had it right.'' Our ratings on SC have been deliberately mixed from Poor to Excellent, to confront the irony. Hutnik is correct in immediate Comment that, after 400 years, RN and BN are the ''top fantasy chess pieces'' -- at least in terms of public awareness, such as it is. Much irony there. We could dump about 9975 of the 10,000 invented (and re-invented, and stolen) chess piece-types as of 2008, and upwards of 25 solid piece-movement concepts would suffice -- definitely including Carrera's venerable Centaur(BN) and Champion(RN) themselves. Give them a pass into the 25 all-time pieces for historical significance alone.

We had to click several times to see what inconsiderate commenters are just referring to as 'War Machine' or War Tower -- as if others have their catchy terminology too. Here in Chesimal Fusion I, lowered to Poor mostly for oversizing and also for having too many units for a given piece-type, War Machine is revealed as old-hat compound Wazir + Dabbabah, the same as 'Dababba' elsewhere of this author. Examples of prior use of (W + D) abound, as by Ralph Betza with Woody Rook in Chess Different Armies(1980) and by Roberto Lavieri with Lion Man in Altair (2003).

RN219 Northern Exposure [after 'Northern Exposure *TM*, see Disclaimer] (a) no effect (b) Joel Fleischman is misfit M.D., transplant from Flushing and Columbia, so Bishops move is normal, except last step requires one final step orthogonal 45 degrees right or left, as in half of Rennaissance Chess Cavalier pattern. (c) Maggie O'Connor the flyer is Falcon, altered to jump one only at option along pattern, not capturing the one jumped. (d) Ed Chigliak is Pawn (see also 'n') and Native Pawns mimic at option the nearest same-side piece's method, provided no friendly Pawn as close or closer. (e) Knight Chris Stevens at options retracts last move and moves from either square-location as bona fide present move. (f) Maurice Minnifield astranaut-King may jettison any check by 'invoking authority', meaning any friendly Pawn, protected by Pawn, may upon any check, interpose to any square thwarting said Check, in lieu of other move. (g) Holling Vincoeur Rook, being French, operates from a pedestal. Rook cannot reach adjacent squares, but starts at Dabbabah square and moves onward. Additionally no castling, but anytime once-per-game switch(exchange of places) of King and Rook, provided King unchecked, regardless other disposition of pieces or prior movements. (h) Shelly Tambo Queen Northern Lights goes as Queen only up to 4 squares, jumping one permitted, as Falcon in 'c', with no permitted capturing the (first) unit overtaken. (i) b,c,d,e,f,g,h (j) 'i' with 'f' any protected piece also (k) 'j' with 'h' 5 squares (l) 'j' with 'c' up to two (m) 'k','l' (n) 'i' except 'e' has right-side Pawns(Marilyn Whirlwind) empowered with all-orthogonal-direction capture (no diagonal at all) only (o) j,n (p) k,n. Cumulative 2.64856 x 10^49 CVs crosswise allowing up to 32 Mutators activated. [The above one-paragraph chess quasi-parody, and self-parody, in yet serious untheatrical exposition, respecting copyright of USA television series 1990-1995, intends no commercial use or other publication whatsoever.]

Thanks for the rating information, our meaning is, as spokesperson to general chess-knowledgeable public, Yasser Seirawan would be first to mind. Actual current ratings, always ballyhooed, seem increasingly obsolete or at least uninteresting, as aged forms become well-understood for anyone wont to memorize lines. There is the fact of more-or-less computer dominance, continually increasing, of even those highest rated in their rote play on 64 squares, manageable to Computer. Logical extension of the same idea shows that, so increasingly solved (like tic-tac-toe), FIDE Mad Queen is clearly already game for machines to play from now on against each other, the only innovators. Seirawan Chess site points out that those on the perimeter, having left OrthoChess for other interests, grow far apace of those participating. Whereas, a great new CV like any of Rococo, Centennial, Weave & Dungeon, Altair (or...) would take computers considerable time even to catch up; and we can also design scientifically ongoing Rules changes, or built-in artifices of other natures precisely in order to try stifling Computer systematically longterm -- advantaging more sentient beings constructively, not least tapping mental skills creative not so easy to avail. At other extreme, in order to have more than ten or twenty individuals eventually interested, one would need reduction from 10^3 or 10^4, or 10^6, possible number of CV Rules-sets and far different selection out of them than pure self-promotion, belligerence, phony reuse without attribution -- or even any attempt at finding priorities -- of longstanding Rules, pieces, names, methods, sizes, mechanisms, powers, helter-skelter. One person one game, that the diehard regulars -- or irregulars -- now happen to be discussing here for some tournament or other would be one small step in some reasoning direction.
Agreeing with Graeme Naetham about drops, yet we find Seirawan's 'drop' the best available, being so modest and not disruptive, and the over-all method softens further if requiring Queen captured first. For Hutnik's 'community methodology', absolutely RN and BN are the ones to start with. Because on an all-time list of 25 pieces, there would be R,N,B,K,Q,(Western two-step-once Pawn),(hold Falcon that mathematical complement to 'RNB' in abeyance), Berolina Pawn, RN, BN... That makes nine or ten piece-types, and we are preparing the other 16, to total 25, for separate thread. Now the idea that 'static lines kill creativity' may only apply up to 8x8 or so. At Centennial Chess' 10x10, it is hard to see stock lines developing much even over decades. So, it may be peculiarity of just-slightly-undersized board. After all, Xiangqi goes on 9x10 and Shogi 9x9. There are the sizes then: 64, 81, and 90. Which would become overanalyzed first? It is obvious. Forcing 64 itself on the community is only for convenience of not having to use a Checkers 10x10 board. Hutnik's iteration method (C-, M-class) is correct or ideal, a simulation of culture. In fact, it negates both democracy and fiat. That third way, neither democratic nor authoritarian, requires consensus, concept occasionally in real geopolitics. What is 'IAGO' anyway in words? ///Hutnik seems oddly a spokesman for Harper and Seirawan's game at same time he distances himself from it.

Rich Hutnik mentions zones to introduce pieces within 64 squares. One meaning of 'zones' would be like F. V. Morley's or Sibahi's. Morley's book 'My One Contribution to Chess' from 1940's adds two corridors 6 squares each along the sides, making 76 squares, but there are no pieces there in the array -- modest and undisruptive like elementary back-rank 'gating'. Now Abdul-Rahman Sibahi[unlike his 64-square Energizer] adds similar zones, only 4 squares each behind the initial set-up, making 72 squares, to accomodate RN, BN. Under 'Falcon Chess Variants Several' Preset at Game Courier is 'Falcon Chess with Chancellor & Cardinal'. So, before Seirawan Chess, and other than Betza's Tutti-Frutti and Karakus' Perfect, is attempt to put RN and BN on fewer than 80 squares, like that one approved for Sibahi. Actually there are RN & BN on < 64 squares as well, if we can recall some of them(Gilman may have done this, certainly some Gilman's have RN, BN at 64-79). Another CV with ongoing drops is Altair. There Roberto Lavieri accepted my characterization of the vertical-translation capabability of about half Lavieri's piece-types as particularizing drops, since they go to any square of one other rank(3 away), regardless the piece's inherent movement; but they are already on board. Interesting game Altair. In a sense, it is held up as one of the all-time top 3 in mentioning Rococo, Centennial, and Altair together. Of course, a few years ago, we had Switching Chess in there, not so well liked anymore, partly because already invented, it turned out, excepting King switching. Really why would not Switching Chess solve all problems to do away with overuse of rote practice? It has 64 squares and would be easy even to switch one piece over to an adjacent occupied square, and instead an off-board piece onto that arrival square, with the piece thus substituted leaving the board to make room for the probably-new type(other than RNBQ) in regular move by such 'Off-Board Switching', according to availability. As if combining Pocket Piece with Switching practice on same and sure 64 squares.

RN220 Northern Exposure[TM] Pawns -- disclaimer at 219. Each of 7 piece-types individually deserve fuller treatment. Six of them are Holling Vincouer Rooks, Chris Stevens Knights, Joel Fleischman Bishops, Maggie O'Connor Falcons, Maurice Minnifield Kings, Shelly Tambo Queens. Ed Chigliak Pawns(ECP) and Marilyn Whirlwind Pawns(MWP) follow. The case 'RN220b' right below represents one of first couple instances so far we have had of a RN 'calling' another RN. The real over-all development trends toward #CVs exceeding # elementary particles in this known Universe (a) no effect (b) Call 'RN219n', but instead, ECP and MWP are alternately a-file Pawn, b-file Pawn, c-file... (The largest board size 16x16 under 'RN301 Sizing' thus has MWP as p-Pawn.) (c) 'b' except ECP cannot move as the nearest piece of choice from an array position (d) 'b' except ECP only so move within far half of board (Recall that under RN 219 throughout, any friendly Pawn close by negates the empowerment: so ECP are most often ordinary Western Pawn.) (e) 'b' for ECP takes effect only after Move 15. (f) 'b' for MWP dis-allows capture orthogonally backwards. (g) 'b' for MWP captures orthogonally backwards only. (h) 'b', MWP promote immediately upon crossing center line. (i) 'b' except the distribution in initial set-up requires players pre-select and -place any chosen mix of ECP and MWP before Move One. (j) 'c', 'i' (k) 'd', 'i' (l) 'd', 'g', 'i' (m) 'd', 'h, 'i' (n) 'h', 'i (o) 'g', 'h', 'i' (p) 'c', 'g', 'h', 'i'. Cumulative 5.16849473 x 10^50 now actualizes more-than-remotely-playable CVs of greater number than atoms in the Earth [Calculations show Earth to have 10^50 atoms], the running total so far.
Vukcevich concluded the address 1998: ''One day, with or without our help, our offspring will select something out of all this Chaos, and revolutionize our ancient game. They may even put it into permanent turmoil. They may adopt different Rules for different rounds. Let us accept the unorthodox. Let us bring the visionaries home. True, some will be certifiably crazy, others mildly entertaining; but still others will be the true agents of change, and they will make us proud. '' --Milan R. Vukcevich, Big Island, Hawaii, August 8, 1998
We think two games in ''real time'' would be more exciting [with or without kibitzing] than any one whole tournament over months or year. For example, Gifford v. Fourriere at CDA Colourbound Clobberers, Nutty Knights, Friday 12:00; or Paulowich v. Joyce at Unicorn Chess Sat. 10:00 -- to be concluded the same day. Fergus Duniho once scotched the idea because of different time zones. Brainking site has same defect of games being continually adjourned, in effect, by having weeks really to play, and so whoever devotes off-time to study positions can upgrade play. Some players actually do worse when having to re-think half-forgotten position after a week, instead of concentrating as deeply as possible on one score to finish in one (or two) day. Jeremy Good used to be able to play move every 30 seconds in multiple games, yet stayed low in Rating. In OrthoChess, except correspondence, adjournment is thing of the past. Someone else can research or inform on this better, or have knowledge about Chess sites playing with time controls, but concluding right away the same day. Stories like Bobby Fischer's figuring out some great move overnight for game adjourned (for one day only) do not occur today, do they?
Byline April First 2008. (1) American Psytheatric Association recognizes new disorder, 'Designer-game syndrome', characterized by compulsive repetition of imagined alternate Rules of Classic games (typically Chess). (2) Cicely, Alaska USA, develops hybrid of Xiangqi (90 spaces) and Western Chess (64 squares) having of course halfway 77 squares. Now centralized Bishop reaches 13 squares on 64, so the 13 new squares situate the four directions as extensions along and beyond the Bishop a1-h8 diagonal and b8-h2 diagonal respectively distances of 3,3,3, and 4, X-shape protrusions, for the total 77 squares. Now one Bishop, Queen, King and any Pawn potentially may eventually reach all the 77, Knight 70, and Rook 66. [Corrected two years later: one Bishop reaches 32 + the additional 13 for 45, and the other Bishop just her 32.] Hence the name from 'Rook 66' became 'Route-66', aka 'Root-77' contradictorily for the actual total number of squares. (3) University of Texas computer scientist improves 36-square Los Alamos Chess with 'move retraction', also called 'invoking duality'. Thrice per game a player may ''invoke duality'' and move any one piece or Pawn from its present or instead its last immediate location, as legitimate present move. Other player's pieces stay put. --What's News 1 April 2008.
Okay, Jeju, I will bring Rococo and Altair and if a third required, t.b.d.

Unlike Medusa in 'Pillars of Medusa', original, interesting piece Valkyrie has unique mechanism from year 2005. The own-pieces' Valkerie affects (moves) already being on board are similar to Roberto Lavieri's Altair pieces, also already on board, from year 2003. Most Altair types have the right to be dropped along a different rank, rather than O.R.'s back-path of Valkerie itself. [The longtime norm is not to introduce pieces by way of 'Gating', or 'Back-rank Gating', very good terms for the ideas. So, Gating is added element, or complication, for questions of priority. The Castling comparision is apt among the 'a' to 'e' definitions of 'Gating'. Castling is now-necessary encumbrance, complication, accepted widely in majority of CVs as making better play. Last couple sentences will eventually be developed at 'Gating' threads.] In further relevance to Odin's Rune: not fully analysed, rate it good, not too many piece-types and modestly paired, nice artwork, diagrams like 'What's the best move?'; obviously lots of time and effort involved here. But where happen to be the game logs?
What was meant of course is not Game scores but Game Courier logs. It appears Odin's Rune has not been played there. The best Game-scores contributors are still Ralph Betza and David Short from 5 years back. It is not done much right now except for Dr. Rene Gralla on Thai Chess and Shogi.
1) The classification system 'a-e' for Gating-drops is incomplete and could easily become 'a-z' without much effort. That is, for anyone accepting the prolificist ethos. 2) What if OrthoChess were 7x7 or 6x6 (closer to 1950's Los Alamos)? Then we would all suspect that, even with all Hutnik's suggested idiosyncratic methods, Chess would become 'stuck' again in 10 or 80 years. 8x8 seems to be right on the threshold, or cusp, or interface, of inevitable difficulty, whatever is tried in later-added Drops, randomized openings, or introduced exotic pieces etc. However there is no proof of that. 3) Is Chess a formal axiomatic system, after David Hilbert and Kurt Godel? No, because Chess, except allegorically, does not purport to represent reality like Mathematics. So long as all lines of play are not solved, then some lines are unsolved, probably most when considering higher board sizes; and probability as to best lines of attack have already entered players' algorithms for play, or heurisitic equations, without the need for more structuring of hidden information.
We started this thread with the following, then went through some exotic pieces reported by Martin Gardner decades ago, covered other topics, whereupon discovering 'The Turk' (2002), are still absorbing Tom Standage's last chapters relating it all to computer dominance today by such as IBM's Deep Blue. >>> ''World's first binary computer? Chessboard 64-square uses Rook & Bishop moves [Add. algorithm: depict each number across a rank by 'R' counters, then use Rook moves to slide all the representations to Rank 1; right to left, replace 'doubles' by 1 a___b___c___d___e___f___g___h to left until each first-rank square ___ ___ ___ ___ ___ ___ ___ is binary 1 or 0, where a 'Rook' is '1'. ___ ___ ___ ___ ___ ___ ___ Bishop-like Multiplication to left shows ___ ___ ___ ___ ___ ___ ___ chess-computer-abacus 19x13 (differing ___ ___ ___b___ ___ ___b___b 1 procedure than Addition). After place- ___ ___ ___b___ ___ ___b___b 1 ment, Bishop-counters are to move dia- ___ ___ ___ ___ ___ ___ ___ gonally left downward. Moves become B d4- ___ ___ ___B___ ___ ___B___B 1 a1, B d3-b1, g4-d1, g3-e1, h4-e1, h3-f1, 128 64 32 16 8 4 2 1 making first rank now: B B BB BB B B B And again replacing the 'doubles' with one to each pair's adjacent left: BBBB_BBB = 11110111 = 247 (Base 10). --Method of John Napier (1617) 'Rabdologia', including also Subtraction, Division and Extracting Roots on 64-square chessboard, Sc. Amer. 1985.''

Calvinball has some similarity to earlier Nomic. Even if all variants are solvable, for practical purposes, as someone states, we can buy all the time we want by Mutators, mixing back-rank like Alexandre and Fischer, drops or gates, moveable squares. [It turns out Aaron Alexandre, originator of idea that eventually led to what we now call FRC or Chess960, was one of hidden operators of Maelzel's automaton Turk around the 1820's.] Actually CVPage probably has 5000 Mutators and maybe 100 good ones. So deadend need not be deadend after all. Now how does any system evaluate 5000 Mutators? Can 1000 people evaluate 10,000 Mutators in reasonable time? Where are the minds set on the task? Probably instead, Chess needs to be handed down from above. Just before year 1500, likely only few dozens were playing in Northern Italy with the Queen ranging across the diagonals full-length, Pawns double-stepping etc., and that caught on, OrthoChess 64. If no one much plays CVPage games, even their inventors within own Game Courier, they may not have theoretical interest in evaluations. Equally important (and just saying the same thing differently) is practical aspect of getting respected piece-mixes or Mutators, and that is all but impossible without impartiality.

Noting that I have played half, 3, of the 6 altogether Game Courier logs of Giant Chess in all five years, please avoid changes in Giant Chess. It plays well just the way it is, because Dev balances the board size. Karakus already now has the four-move-per-side option as the first form recommended.

A game can have infinite number of variants of it, self-evident.
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