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Comments by GeorgeDuke

Next RNs 221-225 are to be Northern-Exposure R,N,B,Q and K in turn. We also have a 300-series of Mutators. Plausible future Mutators include Move-Turn Order, because so far only RN10 has used that idea very minimally. Actually, there is never shortage of material whatsoever. Ralph Betza's work alone suggests 50 or 100 additional Mutators not yet implemented here. Incidentally will #CVs exceed # elementary particles in Universe? Easily only the next 50 or so Mutators achieve that. Theoretical infinity of CVs, totally different concept, would be separate demonstration in mathematical mode.

Move-turn order rules are also unbounded. And so would anything associated with 'Moves', even restricting to 8x8 White-Black-White... IOW, drops, gates, immobilization, required capture or Check -- based on particular Move sequence or number. Of course in theoretical terms here, there is no place for such as 'artificial' 3-fold repetition.
Most likely Beyond Chess'(tm) moving squares(1) force unboundedness, because unlimited the sequences of moves. Once having modality of moving squares, then new Rules-types(2) are also unlimited, as one of its subsets, piece-move definitions(3), would then be. So, there probably become infinite ways to move Rook, Bishop, Knight, at least in combination with just one other helpful Mutator like Beyond Chess'. Still to be decided is whether one inclusive systematic definition of, say, Rook's movement, without another Mutator and with same board size, could be infinite. We use up to 32 Mutators at once at '91.5 Trillion...', exceeded by only few other (convoluted) games like Ralph Betza's Nemeroth. The goal eventually, in understanding so-called ''inventing'' and concatenating Rules to fancy, should be to divest 99.9999% of them more systematically than mere popularity.

It was written out 7.April.2008, ''...when it comes to war (this is what Chess is an abstracted model of), that no battle fought is ever the same? It is 'Heraclitian' in that the conditions to start the battle are never the same, and they change in the battle, independent of what the troops do. Yet great generals are able to be evaluated.'' Chess as War is just one metaphor, an unexamined comforting one. When Chess has been occasionally important culturally, it stands for far more than war. H.J.R. Murray 'History of Chess'(1913) covers the 'Chess Moralities' over two centuries, the ''best-selling'' (in sense of having the most hand-written copies made) works before invention of printing, only except for the Bible. Does diminished scope credited today arise because Napoleon played Chess, or false attribution to Alexander III as its inventor? One great website 'GoddessChess' rejects the idea as main historical rationale for Chess, to promote war. Some historical references at that site I have used for Falcon poetry introduction. At least two Chess Variant Page contributors, Andreas Bunkahle and John Ayer, also write for Goddess Chess. One of many dissident views there is that Chess is game of the Goddess: relevant symbolism the Queen as the most powerful. When Catholic Church for some years banned Chess, it was not because of objection to promoting War but more so because of promoting older, natural belief centered in Goddess -- in contradistinction to approved worship-objects of newer partriarchal religionists -- typical radical opinion in discussions at GoddessChess. [Slight rewording 9.4.08 same day]
Altair standard, Rococo standard, Jacks & Witches.

It is interesting Maura has old tome 'Mathematical Thesis For Modern Chess'. Maura seems to be reacting against 9x9 Chancellor Chess' unbalancing Bishops in keeping them on same colour instead. '9x9' is not that popular size in number of attempts and seems awkward. Yet most games turn out well (better than this Modern) on 9x9. '9x9' must have the highest percentage disproportionately worth 'Excellent' of any particular size-grouping. Who knows why? Maybe because Shogi is so bad from a worldwide perspective, and anything else on 9x9 has to be improvement. Some Excellent CVs on precisely 9x9: Weave & Dungeon, Altair, The Travelers, Coherent, Bifocal, Sissa, Hanga Roa. Good or Very Good CVs on 9x9: Achernar, Kristensen's, Melee, Canonical, 9x9 Squares Rotating, Rotary, Chesquerque, Symmetric Sissa, Three Fat Brothers, Nine-Square. One and all size 9x9 and well worth manufacturing.

This is the first Comment ever for Three Fat Brothers(2000), a gem on 9x9. Sirotkin in Herd from year 2001 makes the second use, after Falcon in 1992, of piece moving to Falcon (2,4) and (3,4) squares. Somehow that was never done in a CV before well-known multipath Falcon invented 1992. The name chosen in 8x8 Herd is 'Bison', after a one- or two-time problem theme usage(not a CV) from 1970's. So, the (2,4)(3,4) leaper occurred a decade after multi-path Falcon. Remarkable that so long a delay, full nine years, between the Falcon in 1992 and the same-destination particularized leaping 'Bison' in 2001. Piece-mix of this one, TFB, has more to recommend it than typical, unappealing one or two small 'nuanced' changes (there are some exceptions, just speaking relatively) passed off as new CV in these degenerate times. Follow-up Comment sometime will evaluate very deserving TFB piece-mix with more attention. The current theme is '9x9 blockbusters'.

9x9. Preoccupied as prolificists with their own and general readers are in so hectic time, nary a Comment for adequate Nine Square until now. Three alternate opening set-ups are prescient enough for year 1971. Offhand, there may be no other implementation of at-least-original up-to-five-square Queen compound. The extra Pawn is -- the extra Pawn, hey 9x9. Now the first two set-ups with Bishops same-coloured are like Modern Chess, but Modern Chess was earlier. There is a lesson. Protocol assumes Nine Square should be aware of Modern(we assume omniscience), so the similarity detracts somewhat from Nine Square, whether or not powers behind NS were actually aware of Modern. It is improper to say, as done maybe more frequently today, that some prior art is not inspiration or precedent just because of one's ignorance of the earlier work impinging one's own. Fergus Duniho once wrote article, that we shall dredge up, on this particular blindspot many ''inventors'' have. Independent (even possibly simultaneous) invention is one thing, and due acknowledgement the greater thing to expect.

Another 9x9 with No Comment. Very good chiefly for win conditions. It appears that later CVs took some ideas here without attribution. Notice the piece to be captured to win moves Queenlike. Ironically, Fergus Duniho, the writer of the very article urging developers to be aware that RN and BN compounds already exist, himself uses Queen-moving royalty in British Chess(?) -- after Melee. Oh well, Duniho was a rather great borrower, as for example, Cavalier Chess copying somewhat considerably 1920's Cavalry. Besides, here the second win condition, occupying the opponent's Castle, is to be taken as inspiration for well-documenting Lavieri's Maxima later, and Maxima certainly sufficently differentiates the mechanisms. It is matter of respect and equal treatment. If anyone of us has been prolificist, we can justly expect others so to follow suit, the Rules-sets never ending, as too increasingly the evaluations barely keeping pace.
Time of the essence, where is the link for some membership, Jeju?

'9x9' percentagewise has far and away the most Excellent Chesses, however it may be broken down to get subsets of 0.1% to 1.5% of the 10*4 CVs invented per grouping: whether by such board sizes, or by locale of invention(Hanga Roa is South American), or by Western or Xiangqi-based(further subdivided to get < 2%), subsets of Mutators versus new piece-types, any way that can be thought of to slice it. '9x9' is the pinnacle, however weird it seems. Among the several acme 9x9 is Hanga Roa, already analysed couple of times. Hanga Roa does so much with only three piece-types. One of the two win conditions has kinship with just-discussed Melee preceding it chronologically.

'Sizing' Rule Number 301 has many larger ones, as options, already up to 16x16. After ongoing '9x9' theme and finishing 'The Turk' up to Kasparov, we will add boards below 8x10 also. Thanks for the suggestion.

9x9. Here's a theorem by Niels Henrik Abel (Abelian set, group, integral) on convergence of series in 1826: 0 = 1^n - 2^n + 3^n - 4^n + etc., n positive integer. Here's a poem by Mark Stroud (slashes are lines): ''In a field/ I am the absence/ of field./ This is/ always the case./ Wherever I am/ I am what is missing./ When I walk/ I part the air/ and always/ the air moves in/ to fill the spaces/ where my body's been./ We all have reasons/ for moving./ I move/ to keep things whole.'' How to slice, like apple or pizza, the 10*3 CVs from 'ECV' and 'CVP'? Any 100 of them, like Gilman's or Betza's, are 1%. To evaluate we need subsets of 10 to 200 to compare, in other words, 0.1% up to 2%. Criteria can be any of locale of invention, board size, number piece-types, power density, year invention, gender, shape, geometry, theme, number mutators, winning conditions . Take sizing's '9x9', containing about 50 CVs, 0.5%. Surprisingly there are 25 Very Good/Excellent within 9x9, a disproportionate 50%. Previously reviewed, Weave & Dungeon uniquely has Circle, Star, Triangle, Square, Pentagon, Diamond.

'9x9 Blockbusters'. Who know what it is? Put a 'CV' (chess variate) on 9x9, and most of the time it turns out very good or excellent. The only other category that holds for seems to be handful of particular human inventors -- to be named later. Who characteristically has > 10 CVs and > 50% Excellent? Only few, and we shall go out on our proverbial limb as usual, find them, and name them. Part of the reason for 9x9-types' inherent excellence has to be that Shogi amalgums -- chiefly standard Shogi -- on 9x9 are so poorly conceived. Certainly representing excellent culturally, Shogi nevertheless has been found mostly bad for play to most clubbers, worse than also-slow-paced Shatranj. Casual players in the western world find Shogi pieces, moreover, arbitrary and drops distracting. (At least Shatranj had coherence for its time.) Anyway, here is another fine, because original, '9x9', Sissa, recreating as it does ten years ago multi-path Sissa, after Coherent months earlier, and explaining it well enough in this article. The era was short-lived, 1995 - 2003 (when Ralph Betza left) that gave CVs spontaneneous inventiveness, with none of today's ego-driven ''new'' (and not so new (and not new at all)) combinations of elements and, worse, rating of others' CVs not very analytically, instead even with self-described vengeance aforethought. In other words, the modern ethos within CVPage includes that if someone criticizes one's CV, it is taken personally and calls for ''balancing the equation'' by rating the evaluaters' CVs or articles low, regardless of actual merit. Most of newer prolificists adhere to their such principle of ''vengeance rating.'' What a downturn from days of Ralph Betza's mixture of dry wit and informed judgment.

Again 9x9. Looking to expand the 9x9 roster of Excellents, we upgrade Omega for creativity in so-long-ago year of invention. Two piece-types, one Omega and all the rest Deltas. Lacklustre Canadian Omega Chess took the same name more than two decades later of this Puerto Rican Omega Chess. Centennial Chess also uses changes of orientation for its Spearsman in 1990's after the 1970s' Gabriel Maura's Omega. ''Draws are rare.'' Carlos, did Gabriel Maura work on any of his games in 1990's and 2000's?

Good thinking in however only one solution to supposed Draw problem. Hutnik says, ''Chess has multiple issues.'' The Computer problem is greater than either the Draw problem or the Stale-opening-lines problem. The latter two are solvable many different ways. Who wants to learn details of correct openings when Computer finds always the right move first? Only somewhat following recent Grandmaster Chess, is there less interest in Computer matches against GMs rated high in the stale 500-year-old form than only last year? Is is because the very top programs can be expected to beat all of them too now? Does that have to be the case with every Chess Variate or Rules-set or Winning condition? There has been thread once or twice about games more difficult for Computer. The cliche in Orthodox circles is that people still run foot races despite trains and cars. But that is physical not mental activity; Chess was supposed to be different in determining mental prowess, that is, when Chess was still paragon-test of intellectual skill -- no longer the case after Deep Blue and its progeny.
60%-Draws is atrocious. 20%-Draws is terrible. They are value judgments, deriving partly from other sports. As Luis Bolanos Mures writes, Braves' ''completely solves the problem of draws.'' If they just agree on Brave's ''Stalemate is a win'' etc., they eliminate the problem. The other couple details make Braves' Chess adequately unique for write-up by CVPage standard (and assure no Draws at all) -- although the concept ''stalemate is a win'' itself is old. Braves' provides for winner to be declared even after any 50-move no-capture or Pawn-advancement. So Draws need not be problem at all, once there is decision for this or any of 5 or 10 other specifically-defined ''Draw-eliminator'' Rules-set tack-ons. Now most CVs, being so infrequently played, do not bother to obviate, or even reduce deliberately, Draws. It has not, and never will, reach the stage of needing to fret about Draws for 9990 of 10000 ''invented'' CVs. Interesting discussions lately, but where are they going? M. Winther has pointed out most CV-writers must consider their work an art form instead of amenable to modification by agreement or consensus.

Right, closer reading shows Coherent to be as good as Sissa itself, because of Coherent's interestingly-appropriate Pawns. One way of course to learn not to see Pawns as Pawns is playing Rococo Cannon Pawns, also omnidirectional including one-step Kinglike as Coherent's except for capturing; Rococo Cannon Pawns have the additional two-step leap both modes. There are some other Pawn's going one step only omnidirectionally. ''Knight'' here is the later-named Sissa, that is multi-path, either two-path or four-path according to the arrival square. For the running cross-thread of ''9x9-Excellent CVs,'' so far including Weave & Dungeon, Hanga Roa, Three Fat Brothers, Gabriel Maura's Omega, and Sissa (all of them to be collated as we go from time to time), this surely adds the Sissa-inspiration Coherent. Carlos, I am glad Gabriel Maura is apparently well, having thought I read otherwise somewhere.

Braves' four points could be regarded rather as one combined Mutator generally applicable not just to 64-square Mad Queen. As such, in good and excellent CVs, ones better than that FIDE standard, not difficult to find, the points 1, 2, 3, and 4 of Mures in Braves' will rarely happen to apply. After all, Decisiveness is one criterion for very good CV. Mark Thompson lists Decisiveness as one of four measures, disputably subjective, in article ''Defining the Abstract'' ten years ago. The four modifiers of Mures, stalemate as win, King placed Knight removed from King, 3-fold repetition, and 50-move factors to determine outcome, simply go out the window in 90+% games played of well-designed Chess forms. The Very Good CV will have been already decisive with normal checkmate before any of them would be needed to bring to bear.
Draws in Chess would not optimally be expected to be as infrequent as a Deadheat in thoroughbred horse racing, occurring less than 0.5% of the time. Neither should we require several sudden-death ''extended times'' to get an outcome 95% the time. Infrequent Draws are to be tolerated. The right technique, i.e. Rules-set tack-ons, to reduce Draws to acceptable level (usually 1% to 10%) depends on the game. Draws in Rococo might benefit from the following novelty, entailing strict 100-move limit: if no capture of Rococo King by move 100, either player may declare ''DRAW'' precisely at that milestone. It would be brand-new Draw criterion never used before. Many CVs have not determined requisite mating material, especially those CVs never yet played, even by inventors. If no one knows minimum mating material, that standard has to be used with extreme caution.
Draws have to be lesser issue even in regular played-out Mad Queen. It is GMs' problem not ours. I still personally place Computer problem at the top. Actually, toward opposite goal of increasing Draw possibilities, Draws could have the same number of variants -- millions -- as CVs themselves. Draw by agreement, 3-fold repetition, 50-Move no pawn move or capture, insufficient material. Draw by Stalemate, Bare King. Draw by reaching set number of moves: 100, 80, 125, 75. Draw by (and here the new variants come in, to dodge or postpone other issues, keeping our comfort zones of wild imagination sans action): (1) time control parameters, e.g. 4 hours becomes a Draw (2) repetition of opening repertoire, say 20 moves and over having been played by others before (3) lack of beauty, i.e. uninteresting lines determined by judge-panel at move 20 (4) Instead of being prohibited, Mures' Braves' point two permits achieving Draw by placing King a Knight's move away from King. (There follows our regular more-thought-out blog-Comment.)
In ''Defining the Abstract'' Mark Thompson discovers four timeless factors defining a CV (or game, or formal axiomatic systems if one will). Namely, Clarity, Decisiveness, Drama, Depth. The tradeoffs are apparent. Which are markedly like polar opposites? Which paired opposites in tension forever try to drag the other down, in the quest for coherence? Which reduces or offsets the other one's effectiveness in any design? Go ahead and guess, there being only the three possibilities. Why obviously, Depth versus Clarity, and secondly Decisiveness versus Drama, as Thompson enunciates. Think predator versus prey: more depth means less clarity by and large. Or like balancing an equation: if less decisive then more dramatic, by some rule of balance. Observe a binary star system's unending tug-of-war: an abstract game's play-offs. Two-body problems three- four-, multi-. ''Defining the Abstract'' appears to have been written for short-lived website 'Games Journal' in 1990's.
Hutnik's asks origin of Pawn moving NSEW and capturing omni-diagonally. Centennial Chess Steward is also called QuadraPawn used after Centennial invented in 1990's in number of other CVs. Offhand ''Corporal'' and Sergeant exist under other names. We are clearly at the re-inventing stage, where (almost) nothing new under the Sun. //Second Comment: Hutnik is assuming 9 and more ranks (''rows'' is equivocal) throughout this thread. If only 8 ranks and 9 or more files, there is no need for Pawn enhancement at all. //Thirdly, Big Battle invented 1994 and patented has interesting Pawn enhancement, facing the overwhelming empty space 10x10 dumps on the players. I.e., Big Battle Pawns can move 1, 2, or 3 spaces non-capturing any time, not just from their array.

Carlos, Grand Chess links are the main way CVPage taps Christian Freeling's site. The site has better games than Grand Chess itself for sure. Nothing that you said, but I read elsewhere about Gabriel Maura and am still not sure whether he is only inactive in games now. For example, Robert Abbott, inventor of Ultima, commented here 5 yrs. ago seeming to say that unfortunately his age stopped him from analyzing or playing abstract games much any longer. I was just wondering whereabouts of Maura. [ Robert Abbott's comment about dropping out of strategy games appears 30.January.2004 under Rococo.]
Here is another Piece Values thread from environs of 2004, but it is hard to read before its most recent 25 Comments, because 26-50 and 51 and over get lost in the indexing.
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